A Python client for interacting with the airena game API.
Project description
airena Python Game Client
This package provides the core client library for building games that run in the airena ecosystem.
Overview
The airena Python Game Client enables developers to create games that interact with the airena platform. It handles communication, game state management, and integration with airena's infrastructure.
Features
- Easy integration with airena game servers
- Utilities for game state and environment management
- Typed Python interfaces for robust development
Getting Started
-
Install the package
pip install airena-python-game-client
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Develop Locally When developing games locally, use the
airena-mock-serverto simulate the airena communication layer.docker run -p 8196:8196 ghcr.io/airena-dev/airena-mock-server:latest
Configure your game client to connect to the mock server for local testing by setting the following environment variables:
export airena_CGI_URL="http://localhost:8196" export airena_GAME_ID="00000000-0000-0000-0000-000000000000" export airena_GAME_SECRET="00000000-0000-0000-0000-000000000000" export PLAYER_COUNT=2
These values will allow your client to communicate with the mock server.
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Basic Usage
from airena_game_client import AirenaGameClient client = AirenaGameClient() client.start_game( player_public_states={ 0: {"foo": "bar"}, 1: {"bar": "foo"}, }, players_accepting_moves=[1] ) while client.wait_for_changes(): # Do move validation and reject moves if needed. if invalid_move: client.reject_moves({1: 'Invalid Move'}) continue if game_over: # You decide if the game is over. client.end_game(winners=[1]) break # Update Game State client.update_game( player_public_states={ 0: {"foo": "bar"}, 1: {"bar": "foo"}, }, players_accepting_moves=[1] )
License
MIT
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