Coral
A PyTorch-based neural network library for board game evaluation.
Overview
Coral provides a flexible framework for building and deploying neural networks to evaluate board game positions. It includes modular components for input conversion, neural network architectures, and output interpretation.
Features
- Multiple NN Architectures: Multi-layer perceptrons, transformers, and custom models
- Flexible Input/Output Conversion: Modular converters for different board representations and evaluation formats
- Point-of-View Evaluation: Support for evaluating positions from different player perspectives
- PyTorch Integration: Built on PyTorch with JIT compilation support for optimized inference
Installation
pip install git+https://github.com/victorgabillon/coral.git@main
Requirements
- Python >= 3.13
- PyTorch
- valanga (board game library)
Project Structure
src/coral/
├── board_evaluation.py # Point-of-view and evaluation types
├── chi_nn.py # Base neural network class
└── neural_networks/
├── factory.py # NN factory pattern
├── nn_content_evaluator.py # Board evaluation with NNs
├── models/ # NN architectures (MLP, Transformer)
├── input_converters/ # Board to tensor conversion
└── output_converters/ # NN output to evaluation conversion
License
GPL-3.0-only
Metadata
Release files for algorhino-coral 0.1.15
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| algorhino_coral-0.1.15-py3-none-any.whl | Python 3 | none | any | Details |
Total release size: 81.6 kB
Release files / algorhino_coral-0.1.15.tar.gz
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