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An extensible append-only log with in-memory cache and pluggable storage backends

Project description

appendmuch

An extensible append-only log with in-memory cache and pluggable storage backends. Ordering is based on a strict monotonic sequence counter, but timestamps are stored for informational purposes.

Installation

From PyPI:

pip install appendmuch

From GitHub:

pip install "appendmuch @ git+https://github.com/mrpg/appendmuch.git@master"

Quick start

from appendmuch import Memory, Sqlite3, Store

store = Store(Memory())  # or Store(Sqlite3("db.sqlite3"))

# Storage instances provide attribute-based access to namespaced data
player = store.storage("game", "player1")
player.score = 100
player.name = "Alice"

print(player.score)  # 100
print(player.name)   # Alice

Mutable values

Mutable values (lists, dicts, sets) require a context manager. Mutations are detected and persisted automatically on exit:

with player:
    player.items = ["sword"]
    player.items.append("shield")
# Changes are flushed here

with player:
    print(player.items)  # ['sword', 'shield']

Change tracking

A Store can call a custom function if changes are made to a Storage instance. This can be used to notify other parts of the software of internal state changes.

def update(ns, key, value):
    print(f"{key!r} on {ns!r} is now {value.data!r}")

store2 = Store(Memory(), on_change=update)
customer = store2.storage("firm", "customer")

customer.age = 37
customer.name_ = "John Doe"

Temporal queries with within

Every write is assigned a monotonically increasing sequence number (and a timestamp for reference). Use within to query field values as they were when a condition held:

from appendmuch import within

player.round = 1
player.score = 10
player.round = 2
player.score = 25

print(within(player, round=1).score)  # 10
print(within(player, round=2).score)  # 25

for round_val, ctx in within.along(player, "round"):
    print(f"Round {round_val}: score={ctx.score}")

Inspecting history

Changes are appended to the database, never overwritten. The __history__() method on Storage instances returns a dict of SortedLists of Values, a special validated type:

player.__history__()["score"]
# Returns:
# SortedKeyList([…, Value(time=1771028451.3298147, unavailable=False, data=10, context='__main__.<module>:14'), …])

A Value contains a context, indicating the approximate code location that triggered the change. Tombstones have unavailable=True. The list is sorted by seq (sequence number), not by time.

Virtual fields

Storage instances can be initialized with virtual fields that function similar to @propertys. This is a simple mechanism to enable more ORM-like behavior.

# Define helper
def get_group(player):
    return store.storage("game", player._group)

# Initialize Storage instances
player2 = store.storage("game", "player2", virtual={"group": get_group})
player3 = store.storage("game", "player3", virtual={"group": get_group})

# Note the underscore before "group"; this is accessed by get_group:
player2._group = player3._group = "group1"

# This is essentially get_group(player2).budget = 42.7:
player2.group.budget = 42.7

# Access from different player with same _group:
print(player3.group.budget)  # Also 42.7

Virtual fields can also be added and removed at any time using storage.virtual:

player = store.storage("game", "player1")
player.score = 100

# As a decorator:
@player.virtual
def score_doubled(p):
    return p.score * 2

print(player.score_doubled)  # 200

# With an explicit name:
@player.virtual("bonus")
def compute_bonus(p):
    return p.score * 0.1

# Or directly:
player.virtual["penalty"] = lambda p: p.score * -0.05

# Remove when no longer needed:
del player.virtual["penalty"]

References to Storage instances cannot be stored directly on Storage instances, but the following pattern helps with indirection:

def get_members(group):
    return [store.storage("game", p, virtual={"group": get_group}) for p in group._members]

def get_group(player):
    return store.storage("game", player._group, virtual={"members": get_members})

...

with player2.group:
    player2.group._members = ["player2", "player3"]

with player3.group as g:
    print(g.members)
    print(g.members[0].group.budget)  # Ha!

Custom types

The following types can be stored out-of-the-box: bool, int, float, str, tuple, bytes, complex, None, decimal.Decimal, frozenset, datetime.datetime, datetime.date, datetime.time, uuid.UUID, list, dict, bytearray, set, random.Random.

Note: orjson imposes some constraints on some particular values of some types. For example, math.inf is unavailable, and so are dicts with non-str keys. The same applies to certain uncommonly used subtypes of generics; for example, list[random.Random] is unavailable. An Exception will be raised if a value cannot be encoded, or if the encoded data does not decode back to the original value (as long as Codec.vigilant == True, which is the default).

Support for other types can be registered using a custom codec. Example. It would also be possible to write a codec that uses pickle, or similar, to handle more types.

Storage backends

  • Memory: in-memory, ideal for testing
  • Sqlite3: file-backed via SQLite (stdlib)
  • PostgreSQL: PostgreSQL with connection pooling (requires psycopg)

Testing

pytest                                    # core tests (Memory driver)
pytest tests/test_driver_sqlite.py        # SQLite3 driver tests
APPENDMUCH_PG_CONNINFO="dbname=mydb" \
  pytest tests/test_driver_pg.py          # PostgreSQL driver tests

PostgreSQL tests are skipped automatically when APPENDMUCH_PG_CONNINFO is not set.

License

Everything in this repository is licensed under the GNU LGPL version 3.0, or, at your option, any later version. See LICENSE for details.

© Max R. P. Grossmann, Holger Gerhardt, 2026.

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