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appendmuch

An extensible append-only log with in-memory cache and pluggable storage backends. Ordering is based on a strict monotonic sequence counter, but timestamps are stored for informational purposes.

Appendmuch is intended for synchronous code or async applications that access a store from one event-loop thread. It is not safe for parallel processing: do not share a Store or driver across threads, processes, or concurrent workers without external serialization.

Installation

From PyPI:

pip install appendmuch

From GitHub:

pip install "appendmuch @ git+https://github.com/mrpg/appendmuch.git@master"

Quick start

from appendmuch import Memory, Sqlite3, Store

store = Store(Memory())  # or Store(Sqlite3("db.sqlite3"))

# Storage instances provide attribute-based access to namespaced data
player = store.storage("game", "player1")
player.score = 100
player.name = "Alice"

print(player.score)  # 100
print(player.name)   # Alice

Namespaces and fields form a tree: a name cannot be both a field and a sub-namespace, and writes that would create such a collision raise ValueError. The names along, fields, flush, get, history, refresh, strict, and within are reserved by Storage and cannot be used as field names. Deleting a field that does not exist (or was already deleted) raises AttributeError, mirroring regular Python attribute semantics.

Mutable values

Mutable values (lists, dicts, sets) require a context manager. Mutations are detected and persisted automatically on exit:

with player:
    player.items = ["sword"]
    player.items.append("shield")
# Changes are flushed here

with player:
    print(player.items)  # ['sword', 'shield']

Change tracking

A Store can call a custom function if changes are made to a Storage instance. This can be used to notify other parts of the software of internal state changes.

def update(ns, key, value):
    print(f"{key!r} on {ns!r} is now {value.data!r}")

store2 = Store(Memory(), on_change=update)
customer = store2.storage("firm", "customer")

customer.age = 37
customer.name_ = "John Doe"

Temporal queries

Every write is assigned a monotonically increasing sequence number (and a timestamp for reference). Storage.within() returns a reusable, live, read-only View of field values as they were when a condition held:

player.app = "my_game"
player.round = 1
player.score = 10
player.round = 2
player.score = 25

round_one = player.within(round=1)
print(round_one.score)  # 10

for round_val, view in player.along("round"):
    print(f"Round {round_val}: score={view.score}")

for round_val, view in player.within(app="my_game").along("round"):
    print(f"Round {round_val}: score={view.score}")

player.round = 1
player.score = 30
print(round_one.score)  # 30; live views reflect later matching writes

By default, a view returns the value in effect while its context holds, even if that value was set earlier. Strict queries only return fields written while that context held. Pass strict=True to within() or along(); chained along() calls inherit the view's strictness:

player.treatment = "high"
player.round = 1
player.choice = "A"

print(player.within(round=1).treatment)            # high
print(player.within(round=1, strict=True).choice)  # A
print(player.within(round=1, strict=True).get("treatment"))  # None

for round_val, view in player.along("round", strict=True):
    print(f"Round {round_val}: choice={view.get('choice')}")

Inspecting history

Changes are appended to the database, never overwritten, except for fields explicitly configured with replace semantics. The history() method on Storage instances returns a read-only mapping of field names to tuples of Values, a small frozen dataclass. fields() returns the names of the currently available fields:

player.history()["score"]
# Returns:
# (Value(time=1771028451.3298147, unavailable=False, data=10, context='__main__.<module>:14'), ...)

player.fields()  # ['app', 'round', 'score']

A Value contains a context, indicating the approximate code location that triggered the change. Tombstones have unavailable=True. Each history tuple is sorted by seq (sequence number), not by time.

Virtual fields

Storage instances can be initialized with virtual fields that function similar to @propertys. This is a simple mechanism to enable more ORM-like behavior.

# Define helper
def get_group(player):
    return store.storage("game", player._group)

# Initialize Storage instances
player2 = store.storage("game", "player2", virtual={"group": get_group})
player3 = store.storage("game", "player3", virtual={"group": get_group})

# Note the underscore before "group"; this is accessed by get_group:
player2._group = player3._group = "group1"

# This is essentially get_group(player2).budget = 42.7:
player2.group.budget = 42.7

# Access from different player with same _group:
print(player3.group.budget)  # Also 42.7

Virtual fields can also be added and removed at any time using storage.virtual:

player = store.storage("game", "player1")
player.score = 100

# As a decorator:
@player.virtual
def score_doubled(p):
    return p.score * 2

print(player.score_doubled)  # 200

# With an explicit name:
@player.virtual("bonus")
def compute_bonus(p):
    return p.score * 0.1

# Or directly:
player.virtual["penalty"] = lambda p: p.score * -0.05

# Remove when no longer needed:
del player.virtual["penalty"]

References to Storage instances cannot be stored directly on Storage instances, but the following pattern helps with indirection:

def get_members(group):
    return [store.storage("game", p, virtual={"group": get_group}) for p in group._members]

def get_group(player):
    return store.storage("game", player._group, virtual={"members": get_members})

...

with player2.group:
    player2.group._members = ["player2", "player3"]

with player3.group as g:
    print(g.members)
    print(g.members[0].group.budget)  # Ha!

Custom types

The following types can be stored out-of-the-box: bool, int, float, str, tuple, bytes, complex, None, decimal.Decimal, frozenset, datetime.datetime, datetime.date, datetime.time, uuid.UUID, list, dict, bytearray, set, random.Random.

Note: orjson imposes some constraints on some particular values of some types. For example, math.inf is unavailable, and so are dicts with non-str keys. The same applies to certain uncommonly used subtypes of generics; for example, list[random.Random] is unavailable. An Exception will be raised if a value cannot be encoded, or if the encoded data does not decode back to the original value (as long as Codec.vigilant == True, which is the default).

Support for other types can be registered using a custom codec. Example. It would also be possible to write a codec that uses pickle, or similar, to handle more types.

Storage backends

  • Memory: in-memory, ideal for testing
  • Sqlite3: file-backed via SQLite (stdlib)
  • PostgreSQL: PostgreSQL with connection pooling (requires psycopg; install with pip install "appendmuch[pg]")

The SQL drivers batch writes (flushed after 100 rows or 0.1 s, whichever comes first, and on close()). Call store.flush() to force pending rows to durable storage at any point.

Opening a Store on an existing database reuses it; the schema is only created when absent. If a table exists but has an incompatible schema, a RuntimeError is raised — data is never destroyed implicitly. Call driver.reset() explicitly to drop and recreate the schema.

Custom SQL backends can subclass appendmuch.SQLDriver, which provides batching, replace-semantics upserts, dump/restore, and history iteration; only connection management and DDL are dialect-specific.

Testing

pytest                                    # everything except PostgreSQL
APPENDMUCH_PG_CONNINFO="dbname=mydb" pytest   # includes PostgreSQL driver tests

All storage backends are exercised through a shared behavioral contract (tests/driver_contract.py); adding a new driver means subclassing the contract and providing a driver_factory fixture. PostgreSQL tests are skipped automatically when APPENDMUCH_PG_CONNINFO is not set.

License

Everything in this repository is licensed under the GNU LGPL version 3.0, or, at your option, any later version. See LICENSE for details.

© Max R. P. Grossmann, Holger Gerhardt, 2026.

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