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Aseprite Agent MCP

CI PyPI Python Licence: MIT

Local-first pixel-art authoring and verified game-asset export over MCP stdio.

Status: 0.2.0 alpha. Built on aseprite-mcp by Brendan Malloy (MIT), pinned to 8caabf9ce240a040ca2c94d3d7366c9d8dd63653. The added production layer provides atomic edits with previews, strict asset contracts, verified Phaser export, tool profiles, cast tools, workspace locking and crash-safe saves. See NOTICE, LICENSE and UPSTREAM_INVENTORY.json. The inherited Python namespace remains aseprite_mcp; the package and command are aseprite-agent-mcp.

114 tools cover native documents, pixel drawing, layers, cels, frames, palettes, tags, slices, transforms, tilemaps, inspection and exports. The production path adds atomic edits with image feedback, strict typed asset contracts, labelled all-frame previews, character-cast tools and Phaser bundles verified against reopened native masters. By default the server exposes a 42-tool core profile (see Tool profiles). See the generated tool reference for exact schemas.

Install and run

Install Python 3.10+, uv or pipx, and your own licensed Aseprite with Lua scripting support. You may also build Aseprite yourself under its EULA. This package only invokes your installed executable via ASEPRITE_PATH; it does not bundle Aseprite, its installer, Lua runtime or art assets.

For the published package:

uvx aseprite-agent-mcp
# or: pipx install aseprite-agent-mcp
# then: aseprite-agent-mcp

Set ASEPRITE_PATH before running. Example MCP client commands (replace the paths):

# Windows (PowerShell)
claude mcp add aseprite --env ASEPRITE_PATH=C:\\path\\to\\Aseprite.exe -- uvx aseprite-agent-mcp
# macOS
claude mcp add aseprite --env ASEPRITE_PATH=/Applications/Aseprite.app/Contents/MacOS/aseprite -- uvx aseprite-agent-mcp
# Linux
claude mcp add aseprite --env ASEPRITE_PATH=/path/to/aseprite -- uvx aseprite-agent-mcp

For clients that take JSON (including Codex MCP configuration), use this shape:

{
  "mcpServers": {
    "aseprite": {
      "command": "uvx",
      "args": ["aseprite-agent-mcp"],
      "env": {
        "ASEPRITE_PATH": "/path/to/aseprite",
        "ASEPRITE_MCP_WORKSPACE": "/path/to/assets"
      }
    }
  }
}

Grok clients that support local stdio MCP servers can use the same executable, arguments and environment fields. Client-specific configuration keys may vary.

For a source checkout and development:

uv sync --locked --group dev
$env:ASEPRITE_PATH = 'C:\path\to\aseprite.exe'
$env:ASEPRITE_MCP_WORKSPACE = 'C:\path\to\assets'
uv run --no-sync aseprite-agent-mcp

The command speaks MCP on stdin/stdout and waits for a client. Diagnostic logs go to stderr. Use mcp-config.example.json in a client after replacing its placeholder paths. This project does not modify client settings.

Procedural four-frame robot preview

The small GIF is procedural example art, generated by uv run python scripts/generate_demo.py. It demonstrates the intended pixel-art output; it is not a screenshot of a live Aseprite session. A full Aseprite MCP round-trip proof is described under Verification.

Tool profiles

Every tool description and schema costs the agent context, so the server exposes a profile chosen by ASEPRITE_MCP_TOOLS, a comma-separated list of names:

Value Exposes
core (default) 42 tools: generate/import, create, draw, animate, preview, validate, export and the cast tools
all Every supported tool (114)
a group One tool module, e.g. tilemap, effects, slices, palette, workflow
a tool name One extra tool, e.g. core,add_outline

Unknown names stop the server at startup. The groups are listed at the top of the tool reference.

Variable Default Meaning
ASEPRITE_PATH auto-detect Aseprite executable
ASEPRITE_MCP_WORKSPACE workspace/ in the project Root for relative paths
ASEPRITE_MCP_TOOLS core Tool profile, as above
ASEPRITE_MCP_LOCK_WAIT 15 Seconds a call waits for a busy workspace (0 fails at once)
ASEPRITE_MCP_TIMEOUT 90 Seconds per Aseprite process
ASEPRITE_MCP_ALLOW_ABSOLUTE off Allow absolute path syntax inside allowed roots
ASEPRITE_AGENT_ALLOWED_ROOTS [] JSON list of extra roots

Generated art to editable animation

Let an image model draw the character and key poses, then use import_generated_image to turn one PNG into a pixel grid and assemble_animation to clean and align an ordered pose list. Both tools are in the default core profile.

import_generated_image(filename="base.png", output_directory="base-clean",
                       width=32, height=32, colours=16)
assemble_animation(filenames=["idle-1.png", "idle-2.png", "idle-3.png", "idle-4.png"],
                   output_directory="idle-clean", width=32, height=48, tag="idle",
                   colours=16, alignment="bounding-box",
                   durations_ms=[180, 140, 180, 140], outline="#152b32")
  • method="nearest" samples a grid; "majority" chooses the most frequent RGBA value in each source cell, with deterministic ties. Majority only downsamples.
  • width and height accept grids up to 256px per edge. For detailed sprites, use height=128, colours=32 to 48, method="majority" and palette_first=True. Palette-first mode snaps one shared source palette before voting, so near-identical generated shades count together. It is opt-in; existing calls keep their previous behaviour.
  • palette=["#RRGGBB", ...] snaps to explicit colours. Otherwise colours builds one shared automatic palette across the animation. Alpha is binary after alpha_threshold (default 128). Transparency is excluded from the colour count; an optional 1px outline can add one colour and is clipped at the cell boundary.
  • background="#RRGGBB" removes only border-connected matching pixels, with an optional background_tolerance. It preserves enclosed details and is a colour key, not semantic segmentation. Existing transparency needs no background key.
  • Bounding-box alignment uses one scale for all poses and bottom-centres each silhouette. alignment="anchor" accepts one source [x,y] per same-size input and places it at (width//2,height-2), rejecting clipping. "none" keeps each canvas. Keep pose scale and padding consistent and inspect the returned preview.

Each new output directory contains master.aseprite, cleaned frame PNGs, sheet.png, sheet.json and qa.json. The native master is reopened through Aseprite's Lua API; every rendered frame, the tag range, durations and sheet pixels are checked before an atomic, no-overwrite directory publication. Source PNGs are preserved. Inputs are bounded to 4 million pixels each, 16 million total, 128 frames and 1 million output pixels.

The generated courier demo includes the original model output, a cleaned base, a 4-frame idle, editable masters and a reproducible local script. Pixel verification proves file integrity. It does not approve art quality or make a coherent animation out of inconsistent key poses.

The walk demo uses an 8-pose generation pass, 128px-high cells, a shared 48-colour palette and explicit feet anchors. It includes a looping GIF and a 64px/128px comparison from the same source and palette.

  1. health_check proves the local CLI and Lua path can create and export.
  2. create_sprite creates an editable .aseprite master.
  3. ase_apply_and_preview applies a typed batch in one transaction and returns a rendered PNG. A failed operation leaves the file unchanged. A later preview failure explicitly reports that the edit was saved.
  4. ase_preview_animation shows every frame without smoothing.
  5. ase_validate_asset_contract checks geometry, frame count, exact tag ranges, tag playback, palette membership, binary alpha, empty frames and optional per-row foot/centre drift. Unknown fields are errors.
  6. ase_export_phaser creates a bundle directory with sheet PNG, hash atlas JSON, animation timing, loader JS, contract and QA. It reopens the master and exported PNG and compares every frame's RGBA pixels before publishing. An existing directory is rejected unless replace=true, which swaps a previous bundle by rename. The native master remains.

Building a cast of characters

  1. draw_pixel_rows paints a whole frame from text rows and a colour key, e.g. rows=["..oo..", ".oxxo."], key={"o": "#203040", "x": "#f0c060"}. Unknown characters are errors; . and space are skipped.
  2. Animate with the copy_cel and offset_cel batch ops (bobs and steps without redrawing) and tag each animation.
  3. derive_mirrored_tag creates walk_left from walk_right.
  4. save_sprite_as a template, then recolor_sprite it into each character, or start characters from a shared base with copy_frames_from.
  5. ase_preview_animation shows one labelled row per tag over a checkerboard.
  6. ase_export_cast_atlas validates every master against its own contract and writes one Phaser atlas: frames <character>/<tag>_<nn>, animations <character>:<tag>.

Edits save through a sibling temporary file and a rename, so a killed Aseprite process cannot leave a half-written master. Frame numbers must exist: an out-of-range frame is an error, never clamped to the nearest frame. All frames are 1-based. A contract row names an exact contiguous animation tag. Palette entries are inline hex colours, not arbitrary file paths. Hide reference layers before final validation/export: locked layers are still visible pixels.

{
  "name": "robot",
  "cell": {"width": 16, "height": 16},
  "rows": [
    {"tag": "walk_down", "frames": 4},
    {"tag": "idle", "frames": 2, "playback": "pingpong"},
    {"tag": "sleep", "frames": 2, "repeat": 0, "check_anchor": false}
  ],
  "alpha": "binary",
  "palette": ["#315c88", "#8bd5ed", "#223344"],
  "anchor": {"max_foot_drift": 0.0, "max_center_drift": 0.0}
}

Verification

uv run pytest
uv run pytest --run-aseprite
uv run python scripts/proof_stdio.py --output ./workspace/proof-final

Use a fresh output directory for each proof run. The proof talks to the server through a real MCP stdio client, creates 16 distinct synthetic frames, compares a saved/reopened master, exports a sheet and GIF, tests rollback and overwrite/path rejection, and confirms that a deliberately damaged asset cannot pass export QA. It writes proof.json and visual artifacts. See verification.

To play that output in Phaser 3.90.0:

npm ci --prefix examples/phaser --ignore-scripts
uv run python -m http.server 8795 --bind 127.0.0.1

Open http://127.0.0.1:8795/examples/phaser/. The page reports success only after all four frames in all four animations have played. It uses a local npm dev dependency; the MCP itself has no network dependency after installation. For a fresh run under workspace/my-proof, use http://127.0.0.1:8795/examples/phaser/?proof=my-proof to play that run's output.

Boundaries and current limits

  • Stdio only; no live-editor bridge or network listener in the MCP server.
  • Paths are confined to the workspace and explicitly configured allowed roots. ASEPRITE_MCP_ALLOW_ABSOLUTE=1 allows absolute syntax, never unrestricted access. Additional roots: ASEPRITE_AGENT_ALLOWED_ROOTS='["/absolute/asset/root"]'.
  • Traversal, symlink escapes, unsafe Windows device/stream paths and filename template expansion are rejected. Some inherited tools are deliberately hidden.
  • This is a local trusted-user tool, not an OS sandbox. Do not let untrusted local processes swap symlinks or edit the same master concurrently. MCP calls sharing a workspace use an OS advisory lock; a concurrent call waits up to ASEPRITE_MCP_LOCK_WAIT seconds, then fails with "Workspace busy". All servers writing shared assets must use the same workspace, including when using extra roots. Direct Python calls, the editor GUI and other programs do not take this lock.
  • QA compares composite RGBA pixels. It does not prove artistic quality, correct anatomy/motion, palette-index identity, anchor semantics or absence of smoothing within an allowed palette. Anchor checks suit grounded same-subject animation.
  • The test fixture is procedural evidence, not production walk-cycle art.
  • Phaser bundles are validated in staging and published with one atomic, no-overwrite directory rename on supported local Windows, Linux and macOS filesystems. Unsupported rename semantics fail closed. Process termination leaves the final path absent or complete; it can leave a hidden staging folder. This does not guarantee durability through power loss or network filesystem behaviour.
  • Live-editor turn Undo, private project contracts, broader resampling/fringe checks and formal visual golden baselines remain work.

Releasing

The tag workflow builds, checks and publishes to PyPI via trusted publishing, then validates and publishes the MCP Registry entry. Configure PyPI's trusted publisher for this repository, release.yml and the pypi environment first. The package version comes from src/aseprite_mcp/__init__.py.

When GitHub Actions is unavailable, uv run python scripts/release --tag v0.2.0 checks the clean tree, lint, tests and distributions, then prints the publish commands without sending anything. --publish additionally requires an explicit UV_PUBLISH_TOKEN in the environment and a local mcp-publisher executable. It runs uv publish, registry validation, interactive GitHub login and registry publication. Run it only after reviewing the release and setting up the token.

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