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ASR Concurrent Stream Server

Concurrent streaming gRPC server and client for Qwen3-ASR with vLLM continuous batching.

Installation

pip install asr-concurrent-stream

For client-side audio loading and VAD segmentation:

pip install asr-concurrent-stream[client]

For development (regenerating protobuf code):

pip install asr-concurrent-stream[dev]

Note: The server requires vllm and transformers to run the Qwen3-ASR model. The model is loaded directly via vLLM's AsyncLLMEngine — no separate qwen-asr package needed.

Quick Start

Start the server

asr-concurrent-server serve

All configuration via CLI arguments:

asr-concurrent-server serve \
    --model Qwen/Qwen3-ASR-1.7B \
    --port 8000 \
    --gpu-memory-utilization 0.30 \
    --max-model-len 4096 \
    --max-num-batched-tokens 2048 \
    --max-num-seqs 16 \
    --max-concurrent-streams 15 \
    --health-port 8080
Argument Default Description
--model Qwen/Qwen3-ASR-1.7B Model path or HuggingFace ID
--port 8000 gRPC server port
--gpu-memory-utilization 0.30 GPU memory fraction
--max-model-len 4096 Maximum model sequence length
--max-num-batched-tokens 2048 Max tokens per vLLM batch
--max-num-seqs 16 Max concurrent sequences in vLLM
--max-concurrent-streams 15 Maximum concurrent streams (excess queued)
--health-port 8080 HTTP health check port

Environment variables (ASR_PORT, ASR_MODEL_PATH, etc.) are also supported as fallback.

Run the client

asr-concurrent-client --audio path/to/audio.wav --language Italian

Architecture

vLLM Continuous Batching

The server uses vLLM's AsyncLLMEngine for GPU-level continuous batching. Each stream has its own worker coroutine that submits inference requests to the shared async engine. vLLM's scheduler dynamically batches prefill and decode across all active streams.

Client gRPC bidir stream
  → Per-stream asyncio.Queue + worker
    → AsyncLLMEngine.generate() (shared across streams)
      → vLLM scheduler batches at GPU level
        → Results → per-stream queue → gRPC response yield

Sliding Window ASR

Instead of re-encoding the full accumulated audio for each chunk (quadratic cost), the server uses a fixed sliding window:

  • Past context: 2.0s before current chunk
  • Present: 0.5s current chunk
  • Future context: 0.5s lookahead from buffer

This bounds prefill cost to ~3 seconds of audio regardless of total utterance length.

Stream Queuing

When MAX_CONCURRENT_STREAMS is reached, new streams are queued instead of rejected. As soon as one stream finishes, the next queued stream starts automatically.

Performance

Concurrent Streams Last chunk → Final (avg) Wall time
1 60ms —
10 83ms 5.5s
50 171ms 5.7s

Dependencies

Package Purpose
grpcio gRPC framework
numpy Audio array handling
protobuf Protocol buffer serialization
vllm vLLM async inference engine with continuous batching
transformers Model processor and tokenizer

Optional client dependencies: soundfile or scipy (for audio loading/resampling), torch (for Silero VAD segmentation).


Docker image for the Qwen3-ASR concurrent streaming gRPC server.

Image Composition

Layer Detail
Base OS Ubuntu 24.04 LTS
CUDA NVIDIA CUDA 12.8.0 (nvidia/cuda:12.8.0-runtime-ubuntu24.04)
Python 3.12 (deadsnakes PPA), installed into /opt/venv
Model Qwen/Qwen3-ASR-1.7B baked into the image
Server port Container 8002 (map to any host port at runtime)

Installation Sequence

  1. System dependencies — curl, git, wget, build-essential, ffmpeg, libsox-*, libsndfile1, libopus0, libffi-dev.
  2. Python 3.12 — installed via deadsnakes PPA, venv created at /opt/venv, binaries symlinked to /usr/local/bin.
  3. pip — upgraded to latest pip, setuptools, wheel.
  4. vllm — installs vLLM with all required dependencies (transformers, torch, etc.). The server uses vLLM's AsyncLLMEngine directly to load and run the Qwen3-ASR model.
  5. flash-attention — prebuilt wheel for CUDA 12.8 + PyTorch 2.9 + Python 3.12.
  6. Project files — ASR_Concurrent_Stream/ copied to /app/ASR_Concurrent_Stream/.
  7. Model download — Qwen/Qwen3-ASR-1.7B downloaded from HuggingFace to /app/models/Qwen3-ASR-1.7B.
  8. Launcher patch — run_asr_grpc_server.sh is updated:
    • PORT → 8002
    • MODEL_PATH → /app/models/Qwen3-ASR-1.7B
    • QWEN3_ASR_PATH is no longer needed (vLLM loads model directly)

Build & Run

# Build
docker build -t qwen3-asr-server:latest .

# Run (map host port 8002 to container port 8002)
docker run -d \
    --name qwen3-asr-server \
    --gpus all \
    -p 8002:8002 \
    --shm-size=16g \
    --ulimit memlock=-1 \
    --restart unless-stopped \
    qwen3-asr-server:latest

# View logs
docker logs -f qwen3-asr-server

# Stop & remove
docker stop qwen3-asr-server && docker rm qwen3-asr-server

Server Configuration

Hard-coded defaults in server/run_asr_grpc_server.sh:

Parameter Value
Port 8002
Model /app/models/Qwen3-ASR-1.7B
GPU memory utilization 0.35
Max model length 4096
Max concurrent streams 50

Project Structure (in image)

/app/
├── ASR_Concurrent_Stream/
│   ├── proto/              # gRPC protobuf definitions
│   ├── server/
│   │   ├── asr_grpc_server.py
│   │   ├── _launch_server.py
│   │   ├── stream_manager.py
│   │   ├── inference_coordinator.py
│   │   ├── asr_model.py
│   │   ├── asr_processor.py
│   │   ├── asr_utils.py
│   │   └── run_asr_grpc_server.sh
│   └── client/
│       └── example_client.py
└── models/
    └── Qwen3-ASR-1.7B/      # Pre-downloaded model

Metadata

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