overloading assignment operator everywhere
Project description
assign-overload
This library makes it possible to overload assignment (=) operator. Inspired by assign. Along with other things, main difference from that library is assign calls the overloaded operator of the right hand side while this library calls of the left hand side.
Installation
pip install assign-overload
How To Use
First you need to overload the assignment operator using the function _assign_:
class T:
def _assign_(self, value, *annotation):
print(f"called with {value}")
return self
value is the value of right hand side. If the assignment is annotated, annotation will take a single argument carrying the annotation. Return value specifies the value of left hand side.
Next, in order to make this method automatically called you should call assign_overload.patch_and_reload_module():
import assign_overload
class T:
def _assign_(self, value, *annotation):
print(f"called with {value}")
return self
def main():
a = T()
a = 10 # a will keep holding the T object
if assign_overload.patch_and_reload_module():
if __name__ == "__main__":
main()
This function will find and modify the current module's source code, replacing right hand side of assignments with calls to _assign_, then execute the modified code.
Once called, this function will introduce a new global variable to the current module: modified_source.
This variable will be accessible while both executing the original module and modified module.
It represents the source code of the modified module.
Since module's __dict__ attribute is passed as the globals parameter of exec, names created in the modified module will be reflected on the original module along with their values, creating a reloading effect.
Return value of this function specifies which module we are currently executing. True means modified module and False means original module.
Any code outside the first if block will be executed twice.
Codes before this function call will first be executed while executing the original module and second while executing the modified module.
Codes after the first if block will first be executed while executing the modified module and second while executing the original module.
This is especially bad because if a piece of code last executed while executing the original module, any function or class definition will have its original definition, not the modified definition they should have.
Codes inside the first if block will only be executed while executing the modified module.
You can wrap all your module code including functions and classes inside a single if block like this:
import assign_overload
if assign_overload.patch_and_reload_module():
class T:
def _assign_(self, value, *annotation):
print(f"called with {value}")
return self
def main():
a = T()
a = 10 # a will keep holding the T object
if __name__ == "__main__":
main()
But that doesn't look nice.
Functions, classes and constant definitions are most probably okay to be executed twice but actual code should be executed once.
Thus, the location in the first example is the best location for calling this function.
This function should be called even if this module isn't the __main__ module because function and class definitions should be modified even if no real code is ought to be executed.
This function should be called once. Consecutive calls doesn't modify and execute the source code again.
Lastly, this function will introduce 2 other global varriables to the current module: patched and executing_patch.
These variables are internally used by the library and they are documented here only to prevent the user from changing them.
Limitations
Unpacking during assignment and the walrus operator are not supported.
If you attempt to call assign_overload.patch_and_reload_module() from a module using these features, you will face an error.
Additionally, for classes, __slots__ mechanism is not supported.
_assign_ function won't be called while assigning to a slot of an object even if the slot holds an object whose class defines _assign_.
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