Python SDK for AttentionLabs real-time attention detection.
Project description
attenlabs-saa
Python SDK for Attention Labs real-time selective auditory attention.
Every voice pipeline has the same problem: the microphone hears everything, but your ASR should only process speech directed at the device. Wake words solve this with a rigid trigger phrase. SAA solves it without one — classifying every audio frame as silent, human-directed, or device-directed and routing only what matters.
attenlabs-saa streams mic and webcam data to the SAA inference server over WebSocket and emits typed events: attention predictions, voice activity, conversation state, and ready-to-forward speech audio. LLM routing is left to you.
Sign up
Get your API token at attentionlabs.ai/dashboard.
You need your API Key for this project to work
Install
pip install attenlabs-saa
Requires Python 3.10+. sounddevice and opencv-python are pulled in automatically for mic and camera access.
Quickstart
import time
from saa import AttentionClient
client = AttentionClient(token="your-token")
@client.on_prediction
def _(event):
label = {0: "silent", 1: "human", 2: "device"}.get(event.cls, "?")
print(f"{label} {event.confidence:.0%} faces={event.num_faces} src={event.source}")
@client.on_speech_ready
def _(event):
# event.audio_base64 — base64 PCM16 @ 16 kHz mono, ready for OpenAI Realtime / any LLM
# event.audio_pcm16 — same audio as np.int16 array
print(f"speech ready ({event.duration_sec:.2f}s)")
@client.on_error
def _(event):
print(f"ERROR: {event.title}: {event.message}")
client.start()
try:
while True:
time.sleep(0.1)
except KeyboardInterrupt:
client.stop()
A full CLI demo wiring SAA + OpenAI Realtime lives at saa-py-demo.
API
AttentionClient
from saa import AttentionClient, CameraConfig, MicConfig
client = AttentionClient(
token="...", # Auth token — sent as WS subprotocol
url=None, # Server URL (default: wss://server.attentionlabs.ai/ws)
video=CameraConfig(), # Webcam config
audio=MicConfig(), # Mic config
initial_threshold=0.7, # Device-class confidence threshold (0..1)
enable_audio=True, # Set False to skip mic capture
enable_video=True, # Set False to skip webcam capture
)
Configuration
MicConfig
| field | type | default | notes |
|---|---|---|---|
device |
int | str | None |
None |
Device index, name, or None for system default |
channels |
int |
1 |
Number of input channels |
CameraConfig
| field | type | default | notes |
|---|---|---|---|
device_index |
int |
0 |
Webcam device index |
width |
int |
1920 |
Capture width |
height |
int |
1080 |
Capture height |
jpeg_quality |
int |
60 |
JPEG compression quality 0–100 |
Methods
| method | description |
|---|---|
start() |
Opens WebSocket, acquires mic + camera, starts capture threads. Non-blocking. Raises on handshake failure. |
stop() |
Tears down capture, joins threads, closes WebSocket. |
mute() |
Pauses upstream audio and signals server to stop VAD. |
unmute() |
Resumes upstream audio. |
mark_responding(bool) |
Tell the server an LLM response is in flight. Server stops emitting predictions while True. |
set_threshold(value: float) |
Update device-class confidence threshold (0..1). Server acks via config event. |
Events
Register handlers with decorators. All callbacks fire on internal threads — keep them fast or hand work off to your own thread.
@client.on_prediction
def handle(event):
...
| decorator | payload | fires when |
|---|---|---|
@on_connected |
— | WebSocket opens |
@on_started |
— | Server-side warmup complete |
@on_warmup_complete |
— | First non-zero-confidence prediction |
@on_prediction |
PredictionEvent |
Each attention prediction |
@on_vad |
VadEvent |
Voice activity update |
@on_state |
StateEvent |
Conversation state transition |
@on_speech_ready |
SpeechReadyEvent |
Complete speech segment ready to forward |
@on_config |
ConfigEvent |
Server acks a threshold change |
@on_stats |
StatsEvent |
Every ~10s with connection health |
@on_interrupt |
InterruptEvent |
User is barging in mid-LLM-response |
@on_error |
AttentionErrorEvent |
Connection, auth, or server error |
@on_disconnected |
DisconnectedEvent |
WebSocket closes |
Event types
PredictionEvent
cls: int # 0 = silent, 1 = human-directed, 2 = device-directed
confidence: float # 0..1
source: str # "video" or "audio"
num_faces: int # faces detected in frame
VadEvent
probability: float # VAD probability 0..1
is_speech: bool # whether speech was detected
StateEvent
state: ConversationState # "listening" | "sending" | "cancelled" | "idle"
SpeechReadyEvent
audio_pcm16: np.ndarray # int16 array @ 16 kHz mono
audio_base64: str # same audio as base64 — ready for OpenAI Realtime, etc.
duration_sec: float # duration in seconds
ConfigEvent
model_class2_threshold: float # server-confirmed threshold
StatsEvent
rtt_ms: float | None # round-trip latency in ms
sent_video: int # total video frames sent
skipped_video: int # total video frames skipped
sent_audio: int # total audio chunks sent
uptime_s: float # connection uptime in seconds
InterruptEvent
fade_ms: int # suggested fade duration (ms) before stopping playback
confidence: float # raw model confidence of the class-2 prediction that fired
Fires when the server detects the user trying to take the turn back while
the LLM is mid-response. The server has already moved its state machine to
listening and pre-rolled the user's recent audio into the next turn — the
following turn_ready event will carry the actual barge-in question. The
consumer's job is to (a) fade and stop its local LLM playback over
fade_ms, (b) cancel any in-flight LLM response, and (c) re-open the mic
immediately (do not wait for the fade to finish, or the user's continued
speech is dropped for the duration of the fade).
AttentionErrorEvent
title: str # error category ("Auth Failed", "Connection Stalled", etc.)
message: str # human-readable message
detail: str | None = None # technical detail
code: int | None = None # WebSocket close code, if applicable
DisconnectedEvent
code: int # WebSocket close code
reason: str # close reason
was_clean: bool # True if code == 1000
LLM integration
LLM routing is intentionally not part of the SDK. The speech_ready event hands you PCM16 audio — both as a NumPy array and as base64 — forward it wherever you like.
When your LLM starts generating, call mute() + mark_responding(True) to suppress predictions during playback. When it finishes, unmute() + mark_responding(False).
from saa import AttentionClient
client = AttentionClient(token="...")
@client.on_speech_ready
def _(event):
# Forward to your LLM of choice
your_llm.send(event.audio_base64)
def on_llm_speaking():
client.mute()
client.mark_responding(True)
def on_llm_done():
client.unmute()
client.mark_responding(False)
Barge-in (interrupt) handling
When the server detects the user trying to take the turn back while the
LLM is speaking, it fires interrupt. Wire it to a fade-and-cancel on
your LLM playback layer, then re-open the mic immediately:
@client.on_interrupt
def _(event):
# Fade your local LLM audio and cancel its in-flight response.
your_llm.interrupt(event.fade_ms)
# Re-open the mic immediately — do NOT wait for the fade to finish,
# or the user's continued speech is dropped for the fade duration.
client.unmute()
client.mark_responding(False)
The server has already moved its state machine to listening and
pre-rolled the user's recent audio into the chunk accumulator by the time
this event arrives. The next turn_ready event will carry the user's
actual barge-in question.
See saa-py-demo for a full working example with OpenAI Realtime.
Threading model
The SDK manages four threads internally:
| thread | purpose |
|---|---|
saa-ws |
WebSocket send/receive |
saa-heartbeat |
JSON pings every 5s, stats every 10s |
saa-camera |
JPEG capture at 4 fps (250 ms) |
| (sounddevice) | Audio callback at native sample rate, resampled to 16 kHz |
All event callbacks fire on saa-ws or saa-heartbeat. Don't block them — offload heavy work to your own thread.
License
MIT
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