Skip to main content

Azur Lane asset downloader and extractor

Project description

Azur Lane Asset Downloader and Extractor

This tool automatically downloads the newest assets directly from the game's CDN servers and allows extraction of Texture2D files as PNG images.

Upgrade Notice

From 2.x / no version number to 3.x+

When upgrading from versions 2.x or with no version number, the project has to be newly set up. To retain all current data, the following folders should be copied to the new working directory:

  • config: Only user_config.yml is required, the rest can be deleted.
  • ClientAssets or directory set in asset-directory of the config: Contains all currently downloaded assets, version information, and update logs used for extraction. Highly recommended to transfer to the new working directory.

Setup

Before installation, Python 3.11 or newer needs to be available on the system. It is recommended to set the project up using venv or a similar virtual environment manager.

Install the project using pip:

pip install azlassets

To create the config file for editing before first usage, execute azl in a terminal.

Settings

The config/user_config.yml file provides a few settings to filter which files will be downloaded and extracted. The options download-folder-listtype and extract-folder-listtype can be set to either "blacklist" or "whitelist". Depending on this it will filter by the top-level folder names (subfolders are not supported) or top-level filenames (files inside top-level folders or lower cannot be filtered) set in download-folder-list and extract-folder-list. This allows for reduced download and extraction times by skipping unneeded assets.

Usage

The program can be executed using azl <command> with different commands available depending on the desired functionality, which will be explained in the following sections.

Importer

Using this is not necessary to get all files, but recommended as the asset server may not have all files available. An import will guarantee that all game assets will be available on your system (if so desired) and avoid potentially spamming the asset server with errors of missing files on the first download.

The import supports all game clients (EN, JP, CN, KR, TW) and multiple forms of importing the assets. The recommended and easiest way is by downloading the App Bundle from one of the Google Play Store app distributors (.apkm for APKMirror or .xapk for APKPure). They can be found by searching for the package name, which are as follows:

  • EN: com.YoStarEN.AzurLane
  • JP: com.YoStarJP.AzurLane
  • KR: kr.txwy.and.blhx
  • TW: com.hkmanjuu.azurlane.gp

If the game is already installed on emulators, copy the obb file to your system. On Android it can be found in /storage/emulated/0/Android/obb/[PACKAGE_NAME]/.

For CN client (not distributed through Google Play Store), download an APK from the official website. Alternatively, the APK can be found in /data/app/com.bilibili.azurlane-1/ on Android (Note: Root access required).

The import command can be executed by passing it the filepath to the apkm/xapk/apk/obb file:

azl import [FILEPATH]

If the program cannot detect the client automatically, specify it with:

azl import [FILEPATH] -c {CLIENT}

Downloader

All assets normally distributed via the in-app downloader can be downloaded by executing:

azl download [CLIENT]

Where CLIENT is one of EN, CN, JP, KR or TW. Check downloaded/deleted files using difflog files in ClientAssets/[CLIENT]/difflog.

Additional Arguments

  • -e, --extract: Automatically starts the extraction routine after the download
  • --force-refresh: Ignores version check, useful after editing config
  • --repair: Checks all files and downloads only missing ones, useful for resuming crashed downloads
  • --check-integrity: Checks for modified, deleted, or corrupt files and redownloads them
  • --skip-unknown-version-error: Ignores the error when a new version type gets added to the game

Extractor

The asset extraction supports extraction of all newly downloaded files or single asset bundles and directories.

azl extract [CLIENT]

Where CLIENT is one of EN, CN, JP, KR or TW. Extracted images will be saved in ClientExtract/[CLIENT]/ in a subdirectory with the version information as the name. Since only Texture2D assets are exported, it's not desired to try to export from all assetbundles (See settings section).

Using the -f or --filepath a path for extraction can be passed to the program:

azl extractor -f [FILEPATH]

The path can be either to a single assetbundle or a directory. In the case of a directory, all subdiretories will be recursively extracted as well. The path can be either an absolute path, or a relative path which needs to be relative to the AssetBundles directory of a client, in which case the client needs to be added as an argument as well.

Project details


Download files

Download the file for your platform. If you're not sure which to choose, learn more about installing packages.

Source Distribution

azlassets-4.3.0.tar.gz (32.5 kB view details)

Uploaded Source

Built Distribution

If you're not sure about the file name format, learn more about wheel file names.

azlassets-4.3.0-py3-none-any.whl (35.8 kB view details)

Uploaded Python 3

File details

Details for the file azlassets-4.3.0.tar.gz.

File metadata

  • Download URL: azlassets-4.3.0.tar.gz
  • Upload date:
  • Size: 32.5 kB
  • Tags: Source
  • Uploaded using Trusted Publishing? Yes
  • Uploaded via: twine/6.1.0 CPython/3.13.12

File hashes

Hashes for azlassets-4.3.0.tar.gz
Algorithm Hash digest
SHA256 ff3513164ada4e9730738e19d4572acd5ed1abdc5819674215235867daee8da1
MD5 fb34f766ce1d2a161d4622de9616fe1e
BLAKE2b-256 71b4ba61467b92fd97a5cc08eb4a4bcc4b3e466e2845bcee70f6d16742d9daec

See more details on using hashes here.

Provenance

The following attestation bundles were made for azlassets-4.3.0.tar.gz:

Publisher: publish.yml on nobbyfix/AzurLane-AssetDownloader

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

File details

Details for the file azlassets-4.3.0-py3-none-any.whl.

File metadata

  • Download URL: azlassets-4.3.0-py3-none-any.whl
  • Upload date:
  • Size: 35.8 kB
  • Tags: Python 3
  • Uploaded using Trusted Publishing? Yes
  • Uploaded via: twine/6.1.0 CPython/3.13.12

File hashes

Hashes for azlassets-4.3.0-py3-none-any.whl
Algorithm Hash digest
SHA256 1cdad4e01c6e2efef81a841f82ee8e60be3fac274a1099a1ddba31a22c5175d5
MD5 1f5f12c8bda50e30a2c8e6bf505763e1
BLAKE2b-256 c70d2361595ae285faec26b0c5b6d68977d6576f875bc089e0453e477060283c

See more details on using hashes here.

Provenance

The following attestation bundles were made for azlassets-4.3.0-py3-none-any.whl:

Publisher: publish.yml on nobbyfix/AzurLane-AssetDownloader

Attestations: Values shown here reflect the state when the release was signed and may no longer be current.

Supported by

AWS Cloud computing and Security Sponsor Datadog Monitoring Depot Continuous Integration Fastly CDN Google Download Analytics Pingdom Monitoring Sentry Error logging StatusPage Status page