Python API to interact with BeamNG.tech.
Table of Contents
BeamNGpy is an official library providing a Python API to BeamNG.tech, the academia- and industry-oriented fork of the video game BeamNG.drive. BeamNGpy and BeamNG.tech are designed to go hand in hand, both being kept up to date to support each other's functions, meaning using the latest versions of both is recommended.
It allows remote control of the simulation, including vehicles contained in it:
BeamNGpy comes with a wide range of low-level functions to interact with the simulation and a few higher-level interfaces that make more complex actions easier. Some features to highlight are:
Remote Control of Vehicles
Each vehicle can be controlled individually and independently during the simulation. This includes basic steering inputs, but also controls over various lights (headlights, indicators, etc.) or gear shifting.
Besides manual control, BeamNG.tech ships with its own AI to control vehicles. This AI can be configured and controlled from BeamNGpy. It can be used to make a vehicle drive to a certain waypoint, make it follow another vehicle, span the map, or follow a user-defined trajectory:
Dynamic Sensor Models
Vehicles and the environment can be equipped with various sensors that provide simulated sensor data. These sensors include:
- Color camera
- Depth camera
- Semantic and Instance annotations
- Inertial Measurement Units
- Ultrasonic Distance Measurements
These sensors give perfect data from the simulation by default. Therefore, some of them, like the camera and lidar sensor, can be equipped to also simulate noisy data.
Access to Road Network & Scenario Objects
Geometry of roads in the currently-loaded level/scenario are made available via BeamNGpy. Objects and vehicles that are currently active in the scene are also exposed, allowing for analysis of the current simulation state.
BeamNGpy interacts with BeamNG.tech as the client, with BeamNG.tech acting as the server. This allows for multiple BeamNGpy processes to connect to a running simulation and have each control the simulator, making it possible to, for example, run a scenario in which each vehicle is controlled by a separate client.
There is a healthy collection of usage examples in the examples/ folder of this repository. These highlight more features, but also serve as documentation, so be sure to check them out.
Usage of BeamNGpy requires BeamNG.tech to be installed. Builds of
BeamNG.tech are made available for non-commercial use upon request using
this form. For commercial use, contact us at firstname.lastname@example.org.
Once downloaded (and extracted, depending on whether or no BeamNG.tech was
obtained as a
.zip), you can set an environment variable
BNG_HOME to where
BeamNG.tech can be run from, or provide a path to the BeamNGpy library
The regular Steam release of BeamNG.drive is compatible to an extent as well. Certain sensors like the simulated LiDAR or camera will not work, but most of the functions that are not exclusive to a Tech build will likely work.
The library itself is available on PyPI and can therefore be installed
using common methods like
pip install beamngpy
For using BeamNG.tech version 0.22 and above the workspace needs to be set up by the user.
This step needs to be repeated for every newly installed BeamNG.tech version and helps BeamNGpy to determine the correct user directory for mod deployment.
Create a workspace directory and then place your license file into it. Then type
beamngpy setup-workspace d:\exampleBNGworkspace into the commandline.
Optional parameters are
--host localhost --port 65255.
Note that this functionality is only available for BeamNGpy version 1.19.2 and above.
Once set up, the library can be imported using
import beamngpy. A short
usage example setting up a scenario with one vehicle in the West Coast USA map
that spans the area is:
from beamngpy import BeamNGpy, Scenario, Vehicle # Instantiate BeamNGpy instance running the simulator from the given path, # communicating over localhost:64256 bng = BeamNGpy('localhost', 64256, home='/path/to/bng/tech') # Launch BeamNG.tech bng.open() # Create a scenario in west_coast_usa called 'example' scenario = Scenario('west_coast_usa', 'example') # Create an ETK800 with the licence plate 'PYTHON' vehicle = Vehicle('ego_vehicle', model='etk800', licence='PYTHON') # Add it to our scenario at this position and rotation scenario.add_vehicle(vehicle, pos=(-717, 101, 118), rot=None, rot_quat=(0, 0, 0.3826834, 0.9238795)) # Place files defining our scenario for the simulator to read scenario.make(bng) # Load and start our scenario bng.load_scenario(scenario) bng.start_scenario() # Make the vehicle's AI span the map vehicle.ai_set_mode('span') input('Hit enter when done...')
BeamNG.tech is not a finished product but is still under development. Thus frequent changes on the simulation side are to be expected. While the BeamNGpy library maintains compatibility between minor versions for the user, this doesn't extend to the BeamNG.tech side. Not all BeamNGpy versions are compatible with all BeamNG.tech versions. Below is a list of compatible BeamNG.tech and BeamNGpy versions. However we do not maintain minor versions: bug fixes and new featrures will only be available for the newest BeamNG.tech and BeamNGpy releases.
|BeamNG.tech version||BeamNGpy version|
This section lists common issues with BeamNGpy in particular. Since this library is closely tied to BeamNG.tech and thus BeamNG.drive, it is also recommended to consult the documentation on BeamNG.drive here:
BeamNGpy cannot establish a connection
- Be sure to complete the initial set up step described in the Usage section and to repeat it with every newly released BeamNG.tech version.
- Make sure BeamNG.tech and Python are allowed to connect to your current network in Windows Firewall.
BeamNG.tech quietly fails to launch
- There is a known issue where BeamNG.tech quietly crashes when there is a space in the configured userpath. Until this issue is fixed, it is recommended to either switch to a path that does not contain a space or change the userpath directly in the "startup.ini" file located in the directory of your BeamNG.tech installation.
We always welcome user contributions, be sure to check out our contribution guidelines first, before starting your work.
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