A 4-player terminal card game
Project description
Belote – 4-Player Terminal Card Game
Complete implementation of the French card game Belote for the terminal, with a full-screen green felt table and full card graphics at compass positions (N/W/E/S).
Showcase
Main Menu
⢠⣴⣶⣶⣶⣄
⣿⣿⣿⣿⣿⣿⣦
⢰⣿⣿⣿⣿⡿⠟⠁⣠⣴⣶⣦⠄
⢸⣿⣿⠟⠉⣠⣴⣿⣿⣿⠟⠁⣠⣾⣿⣦⡀
⠉⣀⣴⣾⣿⣿⣿⠟⢁⣤⣾⣿⣿⣿⣿⣿⡆
⢀⣤⣾⣿⣿⣿⡿⠛⢁⣴⣿⣿⣿⣿⣿⣿⣿⠟⠁⡀
⢼⣿⣿⣿⡿⠋⣀⣴⣿⣿⣿⣿⣿⣿⣿⡿⠉⣠⣾⣿⡆
⠘⢿⡿⠋⣠⣾⣿⣿⣿⠟⠁⣿⣿⣿⣿⣿⠟⢁⣀
⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⠏⢀⣴⣿⣿⣿⠋⢠⣾⣿⣷⣦⡀
⢻⣿⣿⣿⣿⣿⣿⣿⠟⢁⣴⣿⣿⣿⡿⠁⣰⣿⣿⣿⣿⣿⣿
⠹⢿⣿⣿⣿⡿⠋⣠⣾⣿⣿⣿⠟⢀⣼⣿⣿⣿⣿⣿⣿⡟
⠉⠉⠉⠀⢾⣿⣿⣿⣿⠋⠀⠚⠛⠛⠛⠛⠛⠛⠁
(
) (
___...(-------)-....___
.-'' ) ( ''-.
.-'``'|-._ ) _.-|
/ .--.| `''---...........---''` |
/ / | > Start Game < |
| | | Difficulty: Medium |
\ \ | Target Score: 1000 |
`\ `\ | Speed: Normal |
`\ `| Rules & History |
_/ /\ Quit /
(__/ \ /
_..---''` \ /`''---.._
.-' \ / '-.
: `-.__ __.-' :
: ) ''---...---'' ( :
'._ `''...___...--''` _.'
jgs \''--..__ __..--''/
'._ '''----.....______.....----''' _.'
`''--..,,_____ _____,,..--''`
`'''----'''`
Card Graphics
┌────┐ ┌────┐ ┌────┐ ┌────┐
│J ♠ │ │Q ♦ │ │K ♥ │ │A ♣ │
│ ⚔ │ │ ♕ │ │ ♔ │ │ ★ │
│ J ♠│ │ Q ♦│ │ K ♥│ │ A ♣│
└────┘ └────┘ └────┘ └────┘
Requirements
- Python >= 3.10
- No third-party dependencies (stdlib only)
- Terminal with >= 90 columns x 32 rows
- UTF-8 support (for card symbols: ♠♥♦♣)
Quick Start
# Install in editable mode (recommended for development)
pip install -e .
# Or install from PyPI (once uploaded)
pip install belote-cli
# Play using the belote command
belote
# Custom settings
belote --difficulty hard --target 500 --seed 123 --speed fast
Controls
General:
?orH: Show keyboard shortcut helpM: Toggle sound effects on/offQ: Quit to main menu or exitt: View Game History (Round-by-round)T: Switch UI Theme
Main Menu:
↑↓: Navigate options←→: Quick-change settings (Difficulty, Target, Speed, Mode)Enter: Select option / Enter submenu
Gameplay:
←→or↑↓: Move selectionEnter: Confirm card/bid1-8: Direct card selection (or1-4for bids)O: Sort hand by suit and rankZ: Undo last moveSpaceorEsc: Skip animations
Features
- Rich Terminal UI: Full-screen green felt table with detailed card graphics, face card art, and distinct color palettes. Graceful fallback to text-only mode for non-UTF-8 terminals.
- Customizable Themes: Switch between different color palettes (e.g., Classic Green, Dark Blue, Royal Purple) using the
Tkey during gameplay. - Incremental Rendering: High-performance cursor-based updates for zero-flicker gameplay even at high speeds.
- Hand Sorting: Strategic "play value" organization (honors grouped together) for better tactical awareness.
- Pre-game Preview: Review your hand and estimated declaration points before the bidding starts.
- Main Menu: Independent AI difficulty per seat, configurable Target Score and Speed.
- Undo/Redo: Press
Zto undo your last move during bidding or play. - Statistics: Global tracking of games played/won, win rate (per difficulty), capots, best/worst rounds, and longest games.
- Adaptive UI: Dynamic text wrapping and layout adjustment for varying terminal widths.
- Sound Effects: Enhanced auditory feedback for trick wins, Belote, and Capot, with a built-in mute toggle.
- Declarations: Automatic detection and announcement of sequences (Tierce, Quarte, etc.) and Carrés after the first trick.
- Live HUD: Real-time round scoring displays points won during the current round, with a smooth "rolling" numerical animation for total scores.
- High Fidelity: Full implementation of French Belote rules according to the official rules of the Fédération Française de Belote, including a two-round bidding system, "Dix de Der", "Capot" (252 pts), and "Litige" (tie-break). Total round points sum to 162 (152 from cards + 10 for last trick).
- Rules & History Viewer: A scrollable, bilingual (English/French) in-game reference for the game's heritage and mechanics.
AI
Three difficulty levels:
- Easy: Random legal moves, bids on 2+ honors.
- Medium: Heuristic suit scoring, void tracking to force trumps, and smart covering/ducking.
- Hard: Advanced void inference, 2-ply lookahead for critical tricks, and randomized "personality" bidding thresholds.
Project Structure
belote/
├── src/belote/
│ ├── main.py # Entry point, CLI parsing, terminal setup
│ ├── gameflow.py # Main game loop and phase transitions
│ ├── deck.py # Card, Suit, Rank, deck operations, points
│ ├── game.py # GameState, phases, pure transitions, legal moves, bidding
│ ├── scoring.py # Declarations, round scoring, capot
│ ├── ai.py # Three-tier AI (easy/medium/hard)
│ ├── config.py # Global configuration and timings
│ ├── context.py # Global managers (Audio, Terminal)
│ ├── themes.py # Color theme management
│ ├── ui/ # Modular UI package
│ │ ├── render.py # ANSI table and card rendering
│ │ ├── prompts.py # Keyboard input and menu navigation
│ │ ├── menu.py # Main menu and settings
│ │ └── announce.py# Sound and score animations
│ ├── ansi.py # ANSI escape helpers (colors, cursor)
│ ├── input.py # Platform-dispatched key reader and interruptible sleep
│ ├── stats.py # Global and session statistics tracking
│ └── rules.py # Game rules content
├── tests/ # Comprehensive test suite (71+ tests)
├── scripts/ # Performance benchmarks
├── pyproject.toml # Build system and dev dependencies (ruff/mypy)
├── LICENSE # MIT License
├── CHANGELOG.md # History of changes
├── DEVELOPMENT.md # Detailed setup and dev guide
└── GRIMAUD Standard Playing-Cards-1898.png # Reference art for card faces
Running Tests
PYTHONPATH=src pytest
Terminal Hygiene
Signal handlers (SIGINT, SIGTERM) and atexit hooks ensure the terminal is always restored — cursor visible, colors reset, alt-screen off — even after Ctrl+C or crashes.
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