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Board Game Builder

Project description

BoardGameBuilder

!!! Project now is in very early stage. Dont use it in any apps :)

Release and upload to pypi Deploy static content to Pages

Object-oriented framework for build board game logic in python

pip install bgameb

Short example

from typing import Optional
from dataclasses import dataclass
from bgameb import (
    Game, Player, Steps, Step, Deck, Card, Shaker, Dice,
    Bag, log_enable
)

log_enable()

# create the game
G = Game('one board game')

# add player
G.add(Player('Player'))

# The players object is in attribute p, items -> i, tools -> t.
# Names are converted to snake case
player = G.c.player

# add game tuns order
G.add(Steps('Steps'))
G.c.steps.add(Step('step0'))
G.c.steps.add(Step('step1', priority=1))

# start new turn
current_steps = G.c.steps.deal()

# Game_steps is a priority queue, linked with priority attribute
last = G.c.steps.pull()

# add deck object and cards
G.add(Deck('Deck'))
G.c.deck.add(
    Card('First', description='story', count=3)
        )
G.c.deck.add(Card('Second', count=1))

# Specific arguments is stored to dict attribute `other`
description = G.c.deck.c.first.other['description']

# If you need more clear schema, inherite from any class
@dataclass(repr=False)
class MyCard(Card):
    description: Optional[str] = None
    some_text: Optional[str] = 'some texts'

    def __post_init__(self) -> None:
        super().__post_init__()

G.c.deck.add(
    MyCard('Thierd', description='story', count=12)
        )

# Use default counters of cards
G.c.deck.c.first.counter['yellow'] = 12
G.c.deck.c.second.counter['banana'] = 0

# Deal and shuffle deck
G.c.deck.deal().shuffle()

# You can add additional attributes directly, but
# this attributes can not added to the schema
G.IS_ACTIVE = True

# Add shaker and dices
G.add(Shaker('blue shaker'))
G.c.blue_shaker.add(
    Dice('dice#8', info='some important', sides=8, count=10)
        )

# and roll dices
result = G.c.blue_shaker.c.dice_8.roll()

# Use bag as collection of any items
G.add(Bag('Bag'))
G.c.bag.add(Dice('dice'))
G.c.bag.add(Card('card'))

# get the schema
schema = G.to_json()

# components and technical attrs not added to shcema.
# You can reconstruct this, if you need
import json

game = G.to_dict()
game['players'] = [val.to_dict() for val in G.get_players().values()]
game['decks'] = [
    val.to_dict() for val
    in G.get_tools().values()
    if isinstance(val, Deck)
        ]
game['cards'] = [
    val.to_dict() for val
    in G.c.deck.c.values()
    if isinstance(val, MyCard)
        ]
schema = json.dumps(game)

Documentation

Development

how install project for development.

Available cli

make proj-doc

make test

to check simple scenario use python tests/check.py

make test-pypi to test deploy to testpypi

make log - insert fragmet name to store new about project

make ipython run interactive terminal

make check check flake8 and mypy

Available fragmet naming:

  • .feature: Signifying a new feature.
  • .bugfix: Signifying a bug fix.
  • .doc: Signifying a documentation improvement.
  • .removal: Signifying a deprecation or removal of public API.
  • .misc: A ticket has been closed, but it is not of interest to users.

make draft - to check changelog output before release.

make release - to bump version, build changelog, commit, push tags and changes.

* for version management are used incremental and towncrier for changelog * project based on dataclasses-json

Project details


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