Automate Blender workflows with external Python control, background operation, and LLM integration
Project description
blender-remote
Overview
Purpose: Enable complex Blender automation through LLM-assisted Python development, bridging the gap between AI-generated Blender scripts and external Python tools.
Intended Users:
- Developers who need complex Blender automation but lack time to master Blender's Python API
- Users uncomfortable writing Blender-side Python code within Blender's basic text editor
- Developers who rely heavily on LLMs for code generation and want to automate Blender tasks
Our Solution:
- Allow LLMs to generate Blender-side Python code and help wrap it into external Python APIs
- Provide background mode execution for full automation and batch processing
- We DO NOT try to map all Blender Python API to Python or MCP - instead, we provide infrastructure for users to develop their own Python tools to interact with Blender with LLM assistance
- Ultimate outcome: Use your VSCode with your own Python to control Blender, not constrained by Blender's barebone Python environment and editor, write complex Blender automation projects with ease
System Architecture:
BLD_Remote_MCP- Blender addon using JSON-RPC to communicate with external callers- MCP Server - Forwards MCP commands from LLM IDEs (VSCode, Claude, Cursor) to Blender addon
- Python Client - Direct control of Blender addon, bypassing MCP server for automation scripts
Key Features:
- Seamless bridge between LLM-generated Blender-side code and external Python APIs
- Simultaneous LLM and Python client access with smooth code transition workflow
- LLM-assisted wrapper code generation for converting Blender scripts to Python APIs
- Background mode support for automation and batch processing
- Cross-platform support: Windows, Linux, macOS
Caution: This code is primarily written with AI assistance. Use at your own risk.
Usage
Installation
Install the package:
pip install blender-remote
Install uv (required for MCP server):
# Windows (PowerShell)
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"
# Linux/macOS
curl -LsSf https://astral.sh/uv/install.sh | sh
Basic Usage
The CLI Approach
Use blender-remote-cli to set up and manage Blender integration:
1. Initialize and install addon:
# Auto-detect Blender (Windows/macOS) or specify path
blender-remote-cli init
blender-remote-cli install
2. Verify installation in Blender GUI:
- Open Blender → Edit → Preferences → Add-ons
- Search for "BLD Remote MCP" - should be enabled
3. Configure service settings (optional, before starting):
# Configure custom port (default is 6688)
blender-remote-cli config set mcp_service.default_port=7777
# Configure logging level
blender-remote-cli config set mcp_service.log_level=DEBUG
# View current configuration
blender-remote-cli config get mcp_service.default_port
4. Start Blender with service:
# GUI mode with service
blender-remote-cli start
# Background mode for automation
blender-remote-cli start --background
# Load specific scene
blender-remote-cli start --scene=my_project.blend
5. Execute commands on running Blender:
# Execute Python code directly
blender-remote-cli execute -c "import bpy; bpy.ops.mesh.primitive_cube_add(location=(2, 0, 0))"
# Execute with custom port
blender-remote-cli execute -c 'import bpy; print(f"Blender {bpy.app.version_string}")' --port 7888
# Execute Python file
blender-remote-cli execute my_script.py
# Complex code with base64 encoding (recommended for multiline code)
blender-remote-cli execute -c "import bpy; [bpy.ops.mesh.primitive_cube_add(location=(i*2, 0, 0)) for i in range(3)]" --use-base64
The MCP Server Approach
For LLM IDEs like VSCode, Claude Desktop, or Cursor:
1. Install Blender addon first (see CLI approach above)
2. Start Blender with service:
blender-remote-cli start
3. Configure your LLM IDE:
VSCode settings.json:
{
"mcpServers": {
"blender-remote": {
"command": "uvx",
"args": ["blender-remote"]
}
}
}
Custom host/port configuration:
{
"mcpServers": {
"blender-remote": {
"command": "uvx",
"args": ["blender-remote", "--host", "127.0.0.1", "--port", "6688"]
}
}
}
4. Use with LLM:
- "What objects are in the current Blender scene?"
- "Create a metallic blue cube at position (2, 0, 0)"
- "Export the current scene as GLB format"
- "Help me create a Python function to generate a grid of cubes"
The Python Client Approach
For direct Python automation scripts:
import blender_remote
# Connect to running Blender service
client = blender_remote.connect_to_blender(port=6688)
# Execute Blender Python code directly
result = client.execute_python("bpy.ops.mesh.primitive_cube_add(location=(2, 0, 0))")
# Use scene manager for higher-level operations
scene_manager = blender_remote.create_scene_manager(client)
scene_manager.set_camera_location(location=(7, -7, 5), target=(0, 0, 0))
# Get scene information
scene_info = client.get_scene_info()
print(f"Scene has {len(scene_info['objects'])} objects")
Advanced Usage
Using LLM to Develop Python Tools for Blender
Example workflow:
- Ask LLM: "Create Blender code to generate a spiral of cubes"
- LLM generates: Blender-side Python code using
bpyoperations - Test in Blender: Use MCP tools to execute and refine the code
- Ask LLM: "Wrap this into a Python function I can call from external scripts"
- LLM creates wrapper:
def create_cube_spiral(client, count=10, radius=3):
code = f"""
import bpy
import math
for i in range({count}):
angle = i * (2 * math.pi / {count})
x = {radius} * math.cos(angle)
y = {radius} * math.sin(angle)
z = i * 0.5
bpy.ops.mesh.primitive_cube_add(location=(x, y, z))
"""
return client.execute_python(code)
# Use the wrapper
client = blender_remote.connect_to_blender()
create_cube_spiral(client, count=15, radius=5)
Batch Processing Using Background Mode
Automated batch workflow:
import blender_remote
import subprocess
import time
import os
# Start background Blender process using CLI (avoids path issues)
port = 7888
process = subprocess.Popen([
"python", "-m", "blender_remote.cli", "start", "--background", "--port", str(port)
])
# Wait for service to start up
time.sleep(3)
# Connect to the background instance
client = blender_remote.connect_to_blender(port=port)
# Process multiple scene files
scene_dir = "tmp/test-scenes"
input_files = ["scene1.blend", "scene2.blend", "scene3.blend"]
for scene_file in input_files:
scene_path = os.path.join(scene_dir, scene_file)
scene_path_abs = os.path.abspath(scene_path)
print(f"Processing {scene_file}...")
# Load scene
client.execute_python(f'bpy.ops.wm.open_mainfile(filepath="{scene_path_abs.replace(os.sep, "/")}")')
# Process scene (your custom operations)
client.execute_python("bpy.ops.mesh.primitive_cube_add(location=(0, 0, 2))")
client.execute_python("bpy.ops.mesh.primitive_uv_sphere_add(location=(2, 0, 0))")
# Export result
output_file = scene_file.replace('.blend', '.glb')
output_path = os.path.abspath(f"tmp/{output_file}")
client.execute_python(f'bpy.ops.export_scene.gltf(filepath="{output_path.replace(os.sep, "/")}")')
print(f"Exported {output_file}")
# Gracefully exit Blender
client.execute_python("bpy.ops.wm.quit_blender()")
process.wait() # Wait for process to fully exit
Documentation
- Full Documentation: https://igamenovoer.github.io/blender-remote/
- Examples: examples/
- Issues: Report bugs
Credits
Built upon the blender-mcp project with enhanced background mode support, thread-safe operations, and production deployment capabilities.
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