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Weave 3D worlds with AI — the MCP server for Blender

Project description

BlenderWeave

MCP server that connects AI to Blender's 3D pipeline — 91 tools covering objects, materials, rigging, animation, physics, node graphs, rendering, and asset integrations. Every modifying command returns structured scene perception in the Perspicacity format — no screenshots needed for routine feedback.

Architecture

Claude Code / Cursor / Codex / any MCP client
    │ stdio (MCP Protocol)
    ▼
BlenderWeave MCP Server         ← pip install / uvx / bundled via plugin
    │ unix socket (~/.blenderweave/servers/)
    │ length-prefixed JSON
    ▲
BlenderWeave Addon               ← installed in Blender
    │ auto-discover + auto-reconnect
    │ bpy.app.timers (main thread)
    ▼
Blender 4.2+ / 5.0+ (bpy API)

Installation

Blender Addon

Download blender_weave.zip from Releases and install it in Blender:

  1. Open Blender → EditPreferencesExtensions
  2. Click Install from Disk (dropdown arrow next to the search bar)
  3. Select the downloaded blender_weave.zip
  4. Enable BlenderWeave in the extensions list

For development, symlink instead:

# macOS
ln -s /path/to/blender-weave/addon \
  ~/Library/Application\ Support/Blender/5.0/extensions/user_default/blender_weave

# Linux
ln -s /path/to/blender-weave/addon \
  ~/.config/blender/5.0/extensions/user_default/blender_weave

MCP Server

Claude Code (recommended — includes agent + Perspicacity skill):

/plugin marketplace add pedronaugusto/claude-marketplace
/plugin install blender-weave@gusto-plugins

Cursor / VS Code / Claude Desktop / other MCP clients:

pip install blender-weave
# or: uvx blender-weave

Then add to your client's MCP config:

{
    "mcpServers": {
        "blender-weave": {
            "command": "uvx",
            "args": ["blender-weave"]
        }
    }
}

Connect

  1. Start your AI (Claude Code, Cursor, etc.) — the MCP server starts and creates a unix socket
  2. Open Blender — the addon auto-discovers the server and connects
  3. In Blender's 3D View sidebar (press N), find the BlenderWeave tab
  4. The panel has two tabs: Core (always on) and External (asset integrations)
  5. Enable integrations you want (Poly Haven, Sketchfab, etc.) — AmbientCG is enabled by default
  6. Start talking to your AI

Zero configuration needed. The addon auto-reconnects if Blender is restarted, and auto-discovers if multiple MCP servers are running.

Blender Panel

Open the sidebar in 3D View (press N) and find the BlenderWeave tab.

Section What it does
Connection Shows status (Connected / Connecting / No server). Auto-connects on startup; Connect button for manual retry. If multiple AI sessions are running, a dropdown lets you pick which one.
Core tab Perception mode (Smart / Full / Compact), budget caps (OBJ, REL, LIT, etc.), radius filter, ray grid resolution, micro render size
External tab Enable/disable asset libraries (Poly Haven, AmbientCG, Sketchfab, Poly Pizza, Smithsonian) and AI generation (Hyper3D, Hunyuan3D, Trellis2) with API keys

Perception modes:

  • Smart (default) — full perception minus physics/animation, radius-filtered. Best for most workflows.
  • Full — everything enabled, all objects, all pairs. For deep scene audits.
  • Compact — OBJ + DELTA + VERIFY only. Fastest response.

Spatial Intelligence (Always-On)

Every modifying command returns a compact Perspicacity DSL with full 3D spatial perception. Sections are separated by blank lines for fast scanning:

DELTA Bottle moved [0.00,0.00,0.50] (+Z)

SCENE 12 objects 3 lights 1500W BLENDER_EEVEE ground_z=0.0
CAM Camera [2.1,-3.4,1.8] 50mm fov=39.6°
WORLD bg=[0.05,0.05,0.05] strength=1.0

LIGHT Key AREA 800W [1.0,0.95,0.9] [3,1,4]

OBJ Bottle [0,0,0.5] 23% mid-center d=2.3m Glass(clear,ior=1.45) dim=[0.08,0.08,0.3] lum=0.6 toward=Wall_Back
OBJ Wall_Back [0,3,1.5] 40% mid-center d=4.1m Concrete(textured) dim=[6,0.2,3] lum=0.3

ASSEMBLY FloorLamp members=[Base,Shade,Bulb] center=[2,1,0.8] types=[MESH]

REL Bottle→Wall_Back 1.8m behind overlap
LIT Key→Bottle @35° i=0.72
LIT Key→Wall_Back @62° i=0.31 shadow:Bottle
SHAD Key→Floor 65% casters:Bottle contact
MAT Glass: clear glass -- needs env reflections, objects behind
HARMONY types=glass(30%)+stone(50%)+metal(20%) temp=cool

PHYS Bottle active mass=0.5kg
COMP thirds=0.82 3/3_visible balance=0.65 depth=3/3
RAY 12x12 Bottle=25% Floor=60% empty=15%
MVIEW top: Floor=60% Bottle=5%
HIER Lid > Pot > Scene
GRP Kitchenware: Pot, Lid, Spoon
ANIM Bottle action=Spin frame=12/60 playing

Individual features can be toggled in the addon panel under "Scene Perception".

Tool When to use
Auto-perception Always on — attached to every modifying command
get_scene_perception Explicit full spatial query
get_scene_delta What changed since last perception call
render_region Check a specific object at high quality
get_viewport_screenshot Final review or explicit "show me"

Tool Catalog (90+ tools)

Scene Perception & Feedback

Tool What it does
get_scene_perception Full 3D spatial intelligence — depth-sorted objects, relationships, light analysis, material predictions, constraints
get_scene_delta What changed since last perception call (~200 bytes)
get_viewport_thumbnail Tiny 96px JPEG viewport capture (~4KB)
analyze_scene Full scene analysis with screenshot + structured data
get_scene_info Scene overview — objects, materials, render engine
get_object_info Object details — transform, mesh data, world bounding box
get_viewport_screenshot Full viewport screenshot as PNG
execute_blender_code Run arbitrary Python in Blender (fallback)

File & Undo

Tool What it does
save_file / open_file File management
undo / redo Undo stack navigation
set_frame Animation timeline control

Viewport

Tool What it does
set_viewport_shading Wireframe, solid, material, rendered
set_viewport Camera lock, preset views, overlays, frame selected/all

Object Management

Tool What it does
create_object Create meshes, lights, cameras, empties
transform_object Move, rotate, scale — absolute or delta. Supports recursive and look_at
batch_transform Transform multiple objects in one call
duplicate_object Copy objects, optionally linked
delete_object Remove objects by name list (recursive)
place_relative Semantic placement — in_front, behind, on_top, etc.
create_assembly Multi-part furniture (dining_chair, table, sofa, floor_lamp, bookshelf)
batch_execute Multi-tool single round-trip, perception once at end
manage_selection Select, deselect, invert, by type
manage_collections Create, delete, nest collections; move objects; purge orphans

Mesh Operations

Tool What it does
mesh_operation Join, separate, boolean, shade smooth/flat, apply transforms, set origin, remesh
generate_lod_chain Create LOD levels with automatic decimation
generate_collision_mesh Generate collision meshes (convex hull, box, voxel)

Materials & Textures

Tool What it does
manage_materials Create PBR materials, assign, list, edit nodes, add nodes, connect/disconnect, color ramps, get node info
set_texture Apply Poly Haven PBR texture to object

UV Mapping & Baking

Tool What it does
uv_operation Smart UV project, lightmap pack, unwrap, create/set/list UV layers
bake_textures Bake high-to-low poly textures: diffuse, normal, AO, roughness, combined, emit

Node Graph Engine

Tool What it does
build_node_graph Create/replace geometry nodes, shader nodes, or compositor nodes
get_node_graph Read back any node tree as structured JSON
list_node_types Discover available nodes by category

Modifiers

Tool What it does
modify_object Add, remove, apply, or configure any modifier

Rigging & Weights

Tool What it does
manage_armature Create armatures, add/modify bones, parent meshes, IK, bone constraints
manage_weights Vertex group assignment, auto weights, normalize, list, remove
manage_shape_keys Blend shapes / morph targets

Animation

Tool What it does
set_keyframe Keyframe loc/rot/scale/custom with interpolation control
manage_actions Create, assign, list, duplicate animation actions
manage_nla NLA tracks and strips for non-linear animation

Physics & Constraints

Tool What it does
manage_physics Rigid body, collision, cloth, soft body
manage_constraints Track To, Copy Rotation, Limit Location, Child Of, etc.

Camera & Rendering

Tool What it does
set_camera Focal length, sensor, DOF, focus object/distance
camera_walkthrough Animated camera path with waypoints and look_at targets
configure_render_settings Engine, samples, resolution, color management, EEVEE features
render_scene Render to file — supports animation=True for sequences
render_region Render just a region around an object (10-50x faster)

Lighting & World

Tool What it does
manage_lights List, create, set properties, change type
manage_world HDRI, background color, environment strength

Snapshots

Tool What it does
manage_snapshots Save, list, compare, restore, delete scene snapshots

Import / Export

Tool What it does
import_model Import GLB, FBX, OBJ, USD, STL, ABC, PLY, DAE
export_model Export scene or selection to any format

Hierarchy & Drivers

Tool What it does
manage_hierarchy Parent/unparent objects, list children, hierarchy tree
manage_drivers Scripted drivers — link properties between objects
manage_custom_properties Set/get/list/remove custom properties on objects

Curves

Tool What it does
manage_curves Create curves from points, edit, bevel, convert to mesh

Particles

Tool What it does
manage_particles Emitter/hair particle systems with instance collections

Procedural Generation

Tool What it does
procedural_generate Procedural buildings, terrain, trees, roads, rooms

Volume Grids (Blender 5.0+)

Tool What it does
volume_operation Mesh-to-SDF, SDF boolean/offset/fillet/smooth, procedural terrain, fog volumes

Spatial Power Tools

Tool What it does
batch_execute Combine multiple tools in one call — perception runs once at end
place_relative Semantic placement: in_front, behind, left_of, on_top, centered_on
create_assembly Multi-part furniture with proper hierarchy in one call
camera_walkthrough Animated camera path from waypoint list with look_at targets

Asset Libraries (free, search + download)

Integration API Key What it provides
Poly Haven None (CC0) HDRIs, PBR textures, 3D models
AmbientCG None (CC0) PBR materials, HDRIs, 3D models
Poly Pizza Free key required Low-poly CC0/CC-BY 3D models (GLB)
Smithsonian 3D Free key (api.data.gov) Museum-quality 3D scans (fossils, aircraft, artifacts)
Sketchfab API key Extensive 3D model library with auto-normalization
Tool What it does
get_polyhaven_status / get_polyhaven_categories Poly Haven integration status and categories
search_polyhaven_assets / download_polyhaven_asset Search and download Poly Haven assets
set_texture Apply downloaded PBR texture to object
get_ambientcg_status AmbientCG integration status
search_ambientcg_assets / download_ambientcg_asset Search and download AmbientCG materials
get_sketchfab_status Sketchfab integration status
search_sketchfab_models / get_sketchfab_model_preview Browse and preview Sketchfab models
download_sketchfab_model Download with automatic size normalization
get_polypizza_status Poly Pizza integration status
search_polypizza_models / download_polypizza_model Search and download Poly Pizza models
get_smithsonian_status Smithsonian 3D integration status
search_smithsonian_models / download_smithsonian_model Search and download Smithsonian scans

AI 3D Generation

Integration What it does
Hyper3D Rodin Text-to-3D and image-to-3D via cloud API
Hunyuan3D Text/image-to-3D via Tencent's model
Trellis2 Image-to-3D via local inference

For local inference, we recommend these forks which support both CUDA and Apple Silicon (MLX/Metal):

Tool What it does
get_hyper3d_status / generate_hyper3d_model_via_text / generate_hyper3d_model_via_images Hyper3D generation
poll_rodin_job_status / import_generated_asset Poll and import Hyper3D results
get_hunyuan3d_status / generate_hunyuan3d_model Hunyuan3D generation
poll_hunyuan_job_status / import_generated_asset_hunyuan Poll and import Hunyuan3D results
get_trellis2_status / generate_trellis2_model Trellis2 generation
poll_trellis2_job_status Poll Trellis2 progress

Blender 5.0 Support

BlenderWeave auto-detects Blender version and handles breaking changes transparently. New Blender 5 features include EEVEE ray tracing, ACES color management, and volume/SDF operations.

AI Setup

See CLAUDE.md for optimal AI workflow guidelines — feedback strategy, tool priority, safety patterns, and material editing best practices.

For Claude Code users with the plugin installed, the bundled agent and Perspicacity skill provide enhanced spatial reasoning automatically.

Troubleshooting

  • "No MCP server running" — start your AI client first (it creates the server). The addon auto-discovers it.
  • Timeout errors — break complex operations into smaller steps
  • First command fails — normal on cold start, retry and it works
  • Blender restart — the addon auto-reconnects, no need to restart the AI client
  • Multiple AI sessions — use the Server dropdown in the BlenderWeave panel to pick which one
  • Restart both — if things break, restart both the AI client and Blender

Contributing

Contributions welcome.

License

MIT — Pedro Augusto

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