Synthetic Rendering for Blender
Project description
BlenderSynth
Synthetic Blender pipeline - aimed at generating large synthetic datasets.
BlenderProc is an incredibly useful tool for synthetic dataset generation. We aim here to provide an alternative that is (a) more specialised for uncommon data forms, and (b) runs faster for creating large scale datasets.
We produce support for:
- Custom Shader AOVs (eg. UVs, Normals, etc.)
- Fine-grained node control
- Multi-threading
- Efficient run-speed
Installation
-
Install Blender
-
Install blendersynth
If Blender is not in your PATH, you will need to specify the path to your Blender installation on install.
From pip:
pip install blendersynth
python -c "import blendersynth"
Or from local clone:
git clone https://github.com/OllieBoyne/BlenderSynth
cd BlenderSynth
pip install .
python -c "import blendersynth" --local
Examples
See here for usage examples.
Note that bsyn
imports all bpy
functionality, so you can call any bpy
function as if you would normally.
Contributions
This project is currently in Beta. Please let me know what new features you would like, or feel free to make a pull request!
Troubleshooting
If any issues with the Blender scripts not having the correct modules, try bsyn.fix_blender_modules()
, or to completely reconfigure Blender, bsyn.fix_blender_install()
. If installing from local clone, use local=True
argument to both. If you are making changes to the local clone, use editable=True
to install in editable mode.
Benchmarking
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