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blendnoise is a Python wrapper for C-translated Blender noise functions described at BLI_noise module. It is distributed under the same conditions as Blender source code.

WARNING: The maintainer of this package is not connected in any way with Blender authors and/or developers.

Installation

From PyPI

python3 -m pip install blendnoise

From sources

python3 -m pip install build
git clone https://codeberg.org/screwery/blendnoise
cd blendnoise
python3 -m build
python3 -m pip install dist/*

You may need to install C compiler or that stuff.

Usage

I’m not much of a Python C-extension coder, so all functions are C-styled and embarrasingly straightforward.

More info about those functions and arguments you can find at official Blender docs or from Blender sources itself.

Also, you may find useful a fair Matplotlib visualization script.

import blendnoise

# use those ints for noisebasis
NOISEBASIS = {
    'OriginalPerlin': 1,
    'NewPerlin': 2,
    'VoronoiF1': 3,
    'VoronoiF2': 4,
    'VoronoiF3': 5,
    'VoronoiF4': 6,
    'VoronoiF1F2': 7,
    'VoronoiCracked': 8,
    'Cell': 14,
    'Blender': 0
    }

# Generic noise: just noisebasis, nothing more
blendnoise.noise (noisesize: float, x: float, y: float, z: float, hard: bool,
                  noisebasis: int)

# Generic turbulence
blendnoise.turbulence (noisesize: float, x: float, y: float, z: float,
                       oct: int, hard: bool, noisebasis: int)

# Fractal Brownian Movement (FBM)
blendnoise.fbm (x: float, y: float, z: float, H: float, lacunarity: float,
                octaves: float, noisebasis: int)

# Multi Fractal
blendnoise.multi_fractal (x: float, y: float, z: float, H: float,
                          lacunarity: float, octaves: float, noisebasis: int)

# Heterogeneous Terrain
blendnoise.hetero_terrain (x: float, y: float, z: float, H: float,
                           lacunarity: float, octaves: float, offset: float,
                           noisebasis: int)

# Hybrid Multi Fractal
blendnoise.hybrid_multi_fractal (x: float, y: float, z: float, H: float,
                                 lacunarity: float, octaves: float,
                                 offset: float, gain: float, noisebasis: int)

# Ridged Multi Fractal
blendnoise.ridged_multi_fractal (x: float, y: float, z: float, H: float,
                                 lacunarity: float, octaves: float, offset:
                                 float, gain: float, noisebasis: int)

# Variable Lacunarity: combined noise bases
blendnoise.variable_lacunarity (x: float, y: float, z: float, distortion: float,
                                noisebasis1: int, noisebasis2: int)

# Magic Texture (Blender shader texture)
blendnoise.magic_texture (x: float, y: float, z: float, scale: float,
                          distortion: float, depth: float)

Bugs

Feel free to report bugs and request features here.

Metadata

Release files for blendnoise 1.0.2

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