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blockapily

blockapily is a Python utility that automatically generates Google Blockly assets from decorated class methods. It inspects a Python class and converts type-annotated methods into JavaScript block definitions, Python code generators, and toolbox XML.


Core Concept

The main idea is to keep your Python code as the single source of truth. You define the logic and parameters for an action in a Python method, add type hints, and use a simple decorator. blockapily then handles the boilerplate of creating the corresponding Blockly assets, ensuring they stay in sync with your Python implementation.


Quickstart

1. Define your Actions Class

Create a Python class and decorate the methods you want to expose in Blockly with @mced_block. Use standard type hints for parameters.

# my_robot.py
from blockapily import mced_block

class Vec3:
    def __init__(self, x=0.0, y=0.0, z=0.0):
        try:
            self.x = float(x)
            self.y = float(y)
            self.z = float(z)
        except (ValueError, TypeError):
            print(f"Warning: Invalid input for Vec3({x}, {y}, {z}). Defaulting to (0,0,0).")
            self.x = 0.0
            self.y = 0.0
            self.z = 0.0

class RobotActions:
    """Defines actions a robot can perform."""

    @mced_block(label="Move Robot")
    def move(self, direction: Vec3, speed: float = 1.0, forward: bool = True):
        """A simple statement block."""
        pass

    @mced_block(label="Get Position")
    def get_position(self, target_id: int) -> Vec3:
        """A block that returns a value."""
        pass

2. Write your Generation Script

Create a script to run the generator. You only need to provide mappings for any custom types you used (like 'Vec3').

# generate_blocks.py
from pathlib import Path
from blockapily import BlocklyGenerator
from my_robot import RobotActions,Vec3

# 1. Define mappings for any custom types
CUSTOM_TYPE_MAP = {
            'str': 'String',
            'int': 'Number',
            'float': 'Number',
            'bool': 'Boolean',
            'Vec3': '3DVector'
}
CUSTOM_SHADOW_MAP = {
    'int': '<shadow type="math_number"><field name="NUM">0</field></shadow>',
    'float': '<shadow type="math_number"><field name="NUM">0.0</field></shadow>',
    'str': '<shadow type="text"><field name="TEXT"></field></shadow>',
    'bool': '<shadow type="logic_boolean"><field name="BOOL">TRUE</field></shadow>',
    'Vec3': '<shadow type="vector_3d_zero"></shadow>'}

# 2. Instantiate the generator
generator = BlocklyGenerator(
    RobotActions,
    type_map=CUSTOM_TYPE_MAP,
    shadow_map=CUSTOM_SHADOW_MAP,
    category_colour="210",
    category_name="Robot"
)

# 3. Generate the assets
block_defs_js, py_gen_js, toolbox_xml = generator.generate()

# 4. Save the generated files
output_dir = Path("./generated_assets")
output_dir.mkdir(exist_ok=True)

(output_dir / "block_definitions.js").write_text(block_defs_js)
(output_dir / "python_generators.js").write_text(py_gen_js)

# 5. Update the main toolbox XML file
toolbox_path = output_dir / "toolbox.xml"
generator.update_toolbox(toolbox_xml, toolbox_path)

print(f"✅ Blockly assets generated in '{output_dir}'")

3. Run the Script

python generate_blocks.py

This will create a generated_assets directory containing your JavaScript files and an updated toolbox.xml ready to be used in your Blockly application.


Key Features

  • Decorator-based: Simply mark methods for export with a clear @mced_block decorator.
  • Type Hint Driven: Automatically infers Blockly types, shadows, and default values from standard Python type annotations.
  • Automatic Toolbox Management: Intelligently creates and updates your toolbox.xml file, adding or replacing categories as needed.
  • Highly Configurable: Easily customize block prefixes, category names, colors, and mappings for custom types.

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