Multi-backend parametric body models (SMPL, SMPLX, FLAME, SKEL, ANNY, MHR) for NumPy, PyTorch, and JAX
Project description
body-models
A unified Python library for parametric human body models. Provides a common interface across SMPL, SMPL-X, SKEL, FLAME, ANNY, and MHR body models.
Installation
pip install body-models
Or with uv:
uv add body-models
Optional backends
PyTorch and JAX are optional dependencies. Install them for the corresponding backends:
# For PyTorch backend
pip install body-models[torch]
# For JAX backend
pip install body-models[jax]
Note: MHR model requires PyTorch for loading the model file (stored in .pt format).
Model Setup
Auto-download models
ANNY and MHR models are automatically downloaded on first use:
from body_models.anny.torch import ANNY
from body_models.mhr.torch import MHR
model = ANNY() # Downloads automatically (CC0 license)
model = MHR() # Downloads automatically (Apache 2.0)
Registration-required models
SMPL, SMPL-X, SKEL, and FLAME require registration. Download from:
- SMPL: https://smpl.is.tue.mpg.de/
- SMPL-X: https://smpl-x.is.tue.mpg.de/
- SKEL: https://skel.is.tue.mpg.de/
- FLAME: https://flame.is.tue.mpg.de/
For SMPL, convert the pkl file to npz format (the pkl files use chumpy):
convert-smpl-pkl /path/to/model.pkl /path/to/model.npz
Then configure the paths (per gender):
body-models set smpl-neutral /path/to/SMPL_NEUTRAL.npz
body-models set smpl-male /path/to/SMPL_MALE.npz
body-models set smpl-female /path/to/SMPL_FEMALE.npz
body-models set smplx-neutral /path/to/SMPLX_NEUTRAL.npz
body-models set skel /path/to/skel
body-models set flame /path/to/flame
Or pass file paths directly:
from body_models.smpl.torch import SMPL
# Direct file path (no gender needed)
model = SMPL(model_path="/path/to/SMPL_NEUTRAL.npz")
# From config using gender
model = SMPL(gender="neutral") # Uses smpl-neutral config key
Configuration
View current settings:
$ body-models
Config file: /path/to/config.toml # Platform-dependent location
Current settings:
smpl-male: /data/models/smpl/SMPL_MALE.npz
smpl-female: /data/models/smpl/SMPL_FEMALE.npz
smpl-neutral: /data/models/smpl/SMPL_NEUTRAL.npz
smplx-male: (not set)
smplx-female: (not set)
smplx-neutral: (not set)
skel: (not set)
flame: (not set)
anny: (not set)
mhr: (not set)
Manage paths:
body-models set <model> <path> # Set model path
body-models unset <model> # Remove from config
Quick Start
# Import from specific backend (torch, numpy, or jax)
from body_models.smplx.torch import SMPLX
# Load model from config
model = SMPLX(gender="neutral") # Uses smplx-neutral config key
# Or load from direct file path
model = SMPLX(model_path="/path/to/SMPLX_NEUTRAL.npz")
# Get default parameters
params = model.get_rest_pose(batch_size=4)
# Generate mesh vertices
vertices = model.forward_vertices(**params) # [4, V, 3]
# Get skeleton transforms
skeleton = model.forward_skeleton(**params) # [4, J, 4, 4]
Available backends:
body_models.<model>.torch- PyTorch (differentiable)body_models.<model>.numpy- NumPybody_models.<model>.jax- JAX/Flax (differentiable)
Common Properties
All models inherit from BodyModel and share these properties:
| Property | Type | Description |
|---|---|---|
num_joints |
int |
Number of skeleton joints |
num_vertices |
int |
Number of mesh vertices |
faces |
[F, 3] |
Mesh face indices |
skin_weights |
[V, J] |
Skinning weights |
rest_vertices |
[V, 3] |
Vertices in rest pose |
Mesh Simplification
All models support mesh simplification via the simplify constructor argument:
# Reduce face count by half (2x simplification)
model = SMPL(gender="neutral", simplify=2.0)
# Reduce to ~1/4 of original faces
model = SMPLX(gender="neutral", simplify=4.0)
The simplify parameter is a divisor for the face count. A value of 2.0 produces a mesh with half the faces, 4.0 produces quarter, etc. Default is 1.0 (no simplification). Skinning weights and blend shapes are automatically mapped to the simplified mesh.
Common Methods
# Get zero-initialized parameters (model-specific keys)
params = model.get_rest_pose(batch_size=1)
# Compute mesh vertices [B, V, 3] in meters
vertices = model.forward_vertices(**params)
# Compute joint transforms [B, J, 4, 4] in meters
transforms = model.forward_skeleton(**params)
Supported Models
SMPL
The original parametric body model with 6890 vertices and 24 joints.
from body_models.smpl.torch import SMPL # or .numpy, .jax
model = SMPL(gender="neutral") # "neutral", "male", or "female"
vertices = model.forward_vertices(
shape, # [B, 10] body shape betas
body_pose, # [B, 23, 3] axis-angle per joint
pelvis_rotation, # [B, 3] root joint rotation (optional)
global_rotation, # [B, 3] post-transform rotation (optional)
global_translation, # [B, 3] translation (optional)
)
Conversion functions for working with the official smplx library format:
from body_models import smpl
# Convert flat tensors to API format
args = smpl.from_native_args(shape, body_pose, pelvis_rotation, global_translation)
vertices = model.forward_vertices(**args)
transforms = model.forward_skeleton(**args)
# Convert outputs back to native format (removes feet offset, extracts joint positions)
result = smpl.to_native_outputs(vertices, transforms, model._feet_offset)
SMPL-X
Expressive body model with articulated hands and facial expressions.
from body_models.smplx.torch import SMPLX # or .numpy, .jax
model = SMPLX(
gender="neutral", # "neutral", "male", or "female"
flat_hand_mean=False, # Flat hands as mean pose
)
vertices = model.forward_vertices(
shape, # [B, 10] body shape betas
body_pose, # [B, 21, 3] axis-angle per body joint
hand_pose, # [B, 30, 3] axis-angle (left 15 + right 15)
head_pose, # [B, 3, 3] jaw + left eye + right eye
expression, # [B, 10] facial expression (optional)
pelvis_rotation, # [B, 3] root joint rotation (optional)
global_rotation, # [B, 3] post-transform rotation (optional)
global_translation, # [B, 3] translation (optional)
)
Conversion functions for working with the official smplx library format:
from body_models import smplx
# Convert flat tensors to API format
args = smplx.from_native_args(shape, expression, body_pose, hand_pose, head_pose,
pelvis_rotation, global_translation)
vertices = model.forward_vertices(**args)
transforms = model.forward_skeleton(**args)
# Convert outputs back to native format
result = smplx.to_native_outputs(vertices, transforms, model._feet_offset)
SKEL
Anatomically realistic skeletal articulation based on OpenSim. Only "male" and "female" genders are supported (no "neutral").
from body_models.skel.torch import SKEL # or .numpy, .jax
model = SKEL(gender="male") # "male" or "female" (no neutral)
vertices = model.forward_vertices(
shape, # [B, 10] body shape betas
pose, # [B, 46] anatomically constrained DOFs
global_rotation, # [B, 3] axis-angle (optional)
global_translation, # [B, 3] (optional)
)
FLAME
FLAME (Faces Learned with an Articulated Model and Expressions) head model.
from body_models.flame.torch import FLAME # or .numpy, .jax
model = FLAME() # Uses configured path
vertices = model.forward_vertices(
shape, # [B, 300] shape betas (can use fewer)
expression, # [B, 100] expression coefficients (optional)
pose, # [B, 4, 3] axis-angle for neck, jaw, left_eye, right_eye (optional)
head_rotation, # [B, 3] root joint rotation (optional)
global_rotation, # [B, 3] post-transform rotation (optional)
global_translation, # [B, 3] translation (optional)
)
Conversion functions for working with the official FLAME/smplx library format:
from body_models import flame
# Convert native args to API format
args = flame.from_native_args(shape, expression, pose, head_rotation, global_rotation, global_translation)
vertices = model.forward_vertices(**args)
transforms = model.forward_skeleton(**args)
# Convert outputs back to native format
result = flame.to_native_outputs(vertices, transforms)
ANNY
Phenotype-based body model with intuitive shape parameters.
from body_models.anny.torch import ANNY # or .numpy, .jax
model = ANNY(
rig="default", # "default", "default_no_toes", "cmu_mb", "game_engine", "mixamo"
topology="default", # "default" or "makehuman"
all_phenotypes=False, # Include race/cupsize/firmness
extrapolate_phenotypes=False, # Allow values outside [0, 1]
)
vertices = model.forward_vertices(
gender, # [B] in [0, 1] (0=male, 1=female)
age, # [B] in [0, 1]
muscle, # [B] in [0, 1]
weight, # [B] in [0, 1]
height, # [B] in [0, 1]
proportions, # [B] in [0, 1]
pose, # [B, J, 3] axis-angle per joint
global_rotation, # [B, 3] axis-angle (optional)
global_translation, # [B, 3] (optional)
)
MHR
Meta Human Renderer with neural pose correctives. Requires PyTorch for model loading.
from body_models.mhr.torch import MHR # or .numpy, .jax (all require torch for loading)
model = MHR(lod=1) # Level of detail
vertices = model.forward_vertices(
shape, # [B, 45] identity blendshapes
pose, # [B, 204] pose parameters
expression, # [B, 72] facial expression (optional)
global_rotation, # [B, 3] axis-angle (optional)
global_translation, # [B, 3] (optional)
)
Conversion functions for working with the original MHR format (cm units):
from body_models import mhr
# Convert native args (shape, expression, pose order) to API format
args = mhr.from_native_args(shape, expression, pose)
vertices = model.forward_vertices(**args)
transforms = model.forward_skeleton(**args)
# Convert outputs to native format (cm units, skeleton state [t, q, s])
result = mhr.to_native_outputs(vertices, transforms)
Coordinate System
The unified API returns outputs in:
- Y-up coordinate system
- Meters as the unit
- Feet at floor level (Y=0)
Use the to_native_outputs() conversion functions to get outputs in the original library conventions.
Development
uvx ruff format . # Format code
uvx ruff check . # Lint
uvx ty check # Type check
License
See individual model licenses for usage terms:
- SMPL: https://smpl.is.tue.mpg.de/
- SMPL-X: https://smpl-x.is.tue.mpg.de/
- SKEL: https://skel.is.tue.mpg.de/
- FLAME: https://flame.is.tue.mpg.de/
- ANNY: CC0 (MakeHuman data)
- MHR: Apache 2.0 (Meta Platforms, Inc.)
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