BUild123d Mutables Objects
Project description
Bumo
BUild123d Mutables Objects
An experimental package used to manage Build123d objects by applying mutations on them.
It can be used:
- just out of curiosity, because it's a new way to build things;
- as a debug tool, using colors and debug mode;
- as a more object-oriented approach to build CAD parts.
Installation
This package is registred on Pypi, so you can either install it with Poetry:
poetry add bumo
or with pip:
pip install bumo
Getting started
Bumo is not a cad library on its own and does not aim to replace Build123d, you should take a look at the Build123d docs before using it.
Note: In the following examples we will use ocp vscode, but any other viewer should work.
Instantiating the builder
First things first, let's instanciate a Bumo builder and pass a Build123d part into it. Note that we must call the object (obj()) when passing it to the show function.
import build123d as _
from ocp_vscode import show_object
from bumo import Builder
obj = Builder(_.Box(12, 12, 2))
show_object(obj(), clear=True)
Adding mutations
When applying an operation, instead of returning a copy of the modified object, the builder mutates the object:
obj = Builder(_.Box(12, 12, 2))
obj.add(_.Box(8, 8, 4))
obj.sub(_.Cylinder(3, 4))
Note that you can also pass an other builder to a mutation:
obj = Builder(_.Box(12, 12, 2))
obj2 = Builder(_.Box(8, 8, 4))
obj.add(obj2)
obj.sub(_.Cylinder(3, 4))
Changing colors
On each mutation you can pass a specific color instead of the auto-generated-one:
obj = Builder(_.Box(12, 12, 2), "orange")
obj.add(_.Box(8, 8, 4), "green")
obj.sub(_.Cylinder(3, 4), "violet")
Listing mutations
You can print the list of mutations and their properties:
obj.info()
The previous example will produce:
╒═══════╤═══════════╤═════════╤═════════╕
│ Idx │ Id │ Type │ Color │
╞═══════╪═══════════╪═════════╪═════════╡
│ 0 │ Builder-0 │ Builder │ orange │
├───────┼───────────┼─────────┼─────────┤
│ 1 │ add-1 │ add │ green │
├───────┼───────────┼─────────┼─────────┤
│ 2 │ sub-2 │ sub │ violet │
╘═══════╧═══════════╧═════════╧═════════╛
Moving objects
You can move objects with move(), all colors will be preserved. Note that you can still use the Build123d * operator before passing the object to the builder.
obj = Builder(_.Box(12, 12, 2))
obj.add(_.Box(8, 8, 4))
obj.move(_.Location([-5, 2, 0]))
obj.sub(_.Rotation(25, 25, 0) * _.Cylinder(2.5, 10))
Alternative syntax
Alternatively you can use the operators +=, -=, &=, *= to add mutations (but passing a color or debug mode will not be possible):
obj = Builder(_.Box(12, 12, 2))
obj += _.Box(8, 8, 4) # fuse
obj -= _.Cylinder(3, 4) # substract
obj &= _.Cylinder(5, 4) # intersect
obj *= _.Rotation(90) # move
Note that their counterpart +, -, &, * are not allowed.
Reusing mutations
Instead of returning a copy of the object, mutations return a Mutation object that can be used to retrieve the altered faces and edges. Mutations can also be accessed by querrying a builder index (ie. obj[n]). This is useful with fillets and chamfers:
obj = Builder(_.Box(12, 12, 2))
obj.add(_.Box(8, 8, 4))
obj.fillet(obj[-1].edges_added(), 0.4)
hole = obj.sub(_.Cylinder(3, 4))
obj.chamfer(hole.edges_added()[0], 0.3)
Using the debug mode
You can turn one or several mutations in debug mode, so all the other faces will be translucent. Either by passing a debug attribute to mutations, or passing faces (even removed ones) to the debug method:
obj = Builder(_.Box(12, 12, 2))
obj.add(_.Box(8, 8, 4))
obj.fillet(obj[-1].edges_added(), 0.4)
hole = obj.sub(_.Cylinder(3, 4))
obj.chamfer(hole.edges_added()[0], 0.3, debug=True)
obj.debug(obj[2].faces_altered()[0], "red")
# obj.debug(hole.faces_removed(), "red")
Configuring the builder
You can set builder attributes if necessary:
Builder.default_color = "grey"
Builder.debug_alpha = 0.5
Builder.autocolor = False
Builder.color_palette = ColorPalette.INFERNO
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