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Wood joinery one-liners (mortise & tenon, laps...) built on CADbuildr foundation anchors + joints

Project description

cadbuildr.woodworking

Summary

Wood joinery built on foundation anchors + joints, at two API levels:

  • Interfaces API (preferred): explicit sites (beam.end("b"), leg.face("px").at(650, from_="a"), .clocked(deg), .inside(face)), spec objects (TenonSpec, FingerSpec, MiterSpec), and a validating Joinery builder — site bookkeeping (a beam end hosts one interface), cross-interface collision detection inside shared beams, and loop closing (a four-corner box or mitered frame builds, and its last corner is geometrically verified instead of failing).
  • Legacy one-liners (mortise_and_tenon(assembly, rail, leg, face="px", at=280)): kept for the demo gallery; they guess ends and fold directions and cannot express closed loops or detect colliding joints.

Tags

cad, python, wood, joinery, joints, assembly

Status

yellow

Guidelines

  • Be precise about the interface: joints consume explicit sites (beam.end("b"), face.at(dist, from_=...)) — never guess ends, datums, clocking, or fold directions inside a joint function.
  • Separate WHERE (sites) from WHAT (spec dataclasses with documented defaults); an interface owns placement, cuts, and its occupancy volumes.
  • Interfaces are validated as a set (Joinery.build): end reuse, collisions inside shared beams, and loop closure are errors, not silent geometry.
  • Derive from the Beam anchors (ends and faces) instead of adding ad-hoc anchors.

Dependencies

Upstream

Downstream

Usage

from cadbuildr.woodworking import Beam, FingerSpec, Joinery, TenonSpec

# A four-corner finger-jointed box — the last corner closes the loop and is
# verified geometrically (ClosureError if the board lengths don't add up).
a, c = Beam(120, 18, 300), Beam(120, 18, 300)
b, d = Beam(120, 18, 200), Beam(120, 18, 200)
j = Joinery()
spec = FingerSpec(count=6)
j.box_corner(a.end("b").inside("ny"), b.end("a").inside("ny"), spec)
j.box_corner(b.end("b").inside("ny"), c.end("a").inside("ny"), spec)
j.box_corner(c.end("b").inside("ny"), d.end("a").inside("ny"), spec)
j.box_corner(d.end("b").inside("ny"), a.end("a").inside("ny"), spec)
assembly = j.build(ground=a)  # validate -> cut -> place -> verify closure

# A table corner: two tenons in one leg. Same height would raise
# JointCollisionError (the pockets would cross inside the leg).
leg, rail_x, rail_y = Beam(45, 45, 700), Beam(45, 45, 300), Beam(45, 45, 300)
j = Joinery()
j.mortise_and_tenon(rail_x.end("b"), leg.face("px").at(650, from_="a"))
j.mortise_and_tenon(rail_y.end("b"), leg.face("py").at(610, from_="a"),
                    TenonSpec(length=30, fit=0.2))
assembly = j.build(ground=leg)

mortise_and_tenon forms the tenon (shoulder cuts), mortises the pocket into the face, and seats the beams perpendicular. cross_lap interlocks two beams with half-depth notches and coincident mid-planes.

Implemented joints

T & corner joints: butt_joint, doweled_butt (+ Dowel pins), mitered_butt, mortise_and_tenon, dado_joint, rabbet_joint, cross_lap, end_lap, box_joint (fingers), through_dovetail (flared tails/pins via pencil polygons).

Edge joints (full-length profiles): edge_joint, tongue_and_groove, sliding_dovetail.

Planned (same Connection pattern): half-blind / secret dovetail, biscuit, pocket-hole, tambour.

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