Chess tournament pairing engines for Python — FIDE Dutch System (A.7-conformant, with Baku Acceleration), FIDE Berger round-robin, and a simple casual Swiss engine.
Project description
caissify-pairings
Chess tournament pairing engines for Python. Ships three engines:
dutch— the FIDE Dutch System (C.04.3), cross-validated against the FIDE-endorsed referencebbpPairingsto full A.7 conformance. Use this for rated Swiss tournaments. Optional Baku Acceleration (FIDE C.04.5.1) viaaccelerated=Truefor large opens.round_robin— FIDE Berger Tables (FIDE Handbook §C.05). Every player meets every other player; supports single and double round-robin. Verified to match the published FIDE tables exactly.casual— a small, deterministic Swiss engine for club nights and non-rated events. Simpler, more readable, no FIDE guarantees.
| Engine | Use case | FIDE compliance | Complexity |
|---|---|---|---|
dutch |
Rated Swiss / official tournaments | A.7 — 0 discrepancies on 70k rounds; Baku C.04.5.1 acceleration available | High (full C.04.3) |
round_robin |
Round-robin / Scheveningen / club leagues | Berger Tables verified vs FIDE Handbook §C.05 | Low |
casual |
Club nights, ladders, non-rated Swiss | (not the goal) | Low |
What you get
- A programmable pairing engine — use it as a library, call it from a web service, or wrap it in a tournament-director UI.
- TRF16 parser and writer.
- A Free Pairings Checker (FPC) — validate a TRF file against the engine.
- A Random Tournament Generator (RTG) — generate simulated tournaments for testing.
- A simple JSON-over-stdin CLI.
FIDE A.7 conformance
The FIDE Swiss Pairings Programs Commission evaluates endorsed pairing software using the A.7 test: a program is expected to produce pairings that match an already-endorsed program on at least 4990 of 5000 random tournaments (≤ 10 discrepancies).
Measured against bbpPairings
(FIDE-endorsed, C++) using our Random Tournament Generator + Free Pairings
Checker pipeline:
| Benchmark | Rounds checked | Discrepancies | FIDE target | Result |
|---|---|---|---|---|
| 5000 × 20-player / 9-round | 45,000 | 0 | ≤ 10 | ✅ PASS |
| 5000 × 10-player / 5-round | 25,000 | 0 | ≤ 10 | ✅ PASS |
See doc/FIDE_CONFORMANCE.md for
per-engine status against the FIDE Handbook, and
doc/DIVERGENCE_TESTING.md for the
methodology.
Note. A.7 conformance is a technical criterion.
caissify-pairingsis not yet FIDE-endorsed — endorsement is a separate administrative process with the FIDE SPP Commission.
Installation
pip install caissify-pairings
Requires Python 3.10+. The only runtime dependency is networkx
(for maximum-weight matching).
Quick start — library
from caissify_pairings import generate_pairings
players = [
{"id": 1, "name": "Carlsen", "score": 2.0, "rating": 2830,
"starting_number": 1, "color_hist": ["white", "black"],
"float_history": ["none", "none"], "bye_count": 0},
{"id": 2, "name": "Firouzja", "score": 2.0, "rating": 2785,
"starting_number": 2, "color_hist": ["black", "white"],
"float_history": ["none", "none"], "bye_count": 0},
{"id": 3, "name": "Ding", "score": 1.5, "rating": 2780,
"starting_number": 3, "color_hist": ["white", "black"],
"float_history": ["none", "down"], "bye_count": 0},
{"id": 4, "name": "Nepo", "score": 1.5, "rating": 2775,
"starting_number": 4, "color_hist": ["black", "white"],
"float_history": ["none", "up"], "bye_count": 0},
]
pairings = generate_pairings(
system="dutch",
players=players,
previous_pairings={(1, 3), (2, 4)},
round_number=3,
total_rounds=9,
)
for p in pairings:
print(f"Table {p['table']}: {p['white_id']} vs {p['black_id']}")
Caller responsibilities (Dutch, R2 onward)
caissify-pairings is a stateless pairing engine, not a tournament
manager. Every call to generate_pairings(system="dutch", ...) is a
self-contained snapshot: the engine paint nothing it isn't told. From
round 2 onward the caller (your tournament manager / app / API) owns
the per-player history below and MUST recompute it from played results
before each call. Passing empty lists from R2+ is a bug; the engine
will produce internally consistent pairings that nevertheless violate
FIDE C.04.A.
| Field | Type | What it must contain (after R{n-1}) |
|---|---|---|
score |
float |
Cumulative score after all played rounds (1.0 win, 0.5 draw, 0.0 loss, plus byes). |
color_hist |
list[str] |
One entry per played round, value "white" / "black" (or "none" for unplayed rounds, e.g. byes/forfeits). |
float_history |
list[str] |
One entry per played round, value "up" / "down" / "none". See "How to derive floats" below. |
bye_count |
int |
Number of byes the player has received (any colour code) so far. |
forfeit_win_count |
int |
Optional. Number of forfeit wins. Defaults to 0. |
previous_pairings |
set[(int,int)] |
Set of unordered (player_id_a, player_id_b) tuples for every game played so far. Used to forbid rematches. |
How to derive float_history
For each played round R, for each player P paired against opponent O:
- If
score(P) before R>score(O) before R: P had a"down"float in R, O had"up". - If
score(P) before R<score(O) before R: P had"up", O had"down". - Otherwise (same pre-round score, the normal in-bracket pairing): both had
"none".
Append the resulting value to each player's float_history list. By
round R, every player should have exactly R-1 entries. This is the
same derivation FIDE-endorsed engines (bbpPairings, JaVaFo) perform on
TRF input, and it's what caissify_pairings.fpc.check_trf does
internally.
Why the engine doesn't compute this for you. The engine receives only
previous_pairingsas aset[(a, b)]— no round numbers, no per-round scores, no results. That data shape is intentionally minimal so that callers stay free to use any storage layout, but it means the engine cannot reconstruct float history from its inputs alone. The owner of the result/results history is the only one who can.
Smoking-gun warning
If you call generate_pairings(system="dutch", round_number=N, ...)
with N >= 2, previous_pairings non-empty, and every player's
float_history empty, the engine emits a
MissingFloatHistoryWarning (a UserWarning subclass). It does not
change the pairings, only flags that you are almost certainly hitting
the contract violation above. Promote it to an error in your test
suite if you want hard enforcement:
import warnings
from caissify_pairings import MissingFloatHistoryWarning
warnings.simplefilter("error", MissingFloatHistoryWarning)
Command-line usage
# Pair a round from a JSON state on stdin, write pairings to stdout
caissify-pairings < tournament_state.json
# Validate a FIDE TRF file against the Dutch engine
caissify-pairings-check tournament.trf
# Generate random tournaments for testing
caissify-pairings-rtg --players 20 --rounds 9 -n 100 -o ./output/
Input JSON schema
{
"system": "dutch",
"players": [
{
"id": 1,
"name": "Player Name",
"score": 0.0,
"rating": 2400,
"starting_number": 1,
"color_hist": [],
"float_history": [],
"bye_count": 0
}
],
"previous_pairings": [[1, 3], [2, 4]],
"round_number": 1,
"total_rounds": 9,
"bye_value": 1.0,
"max_byes_per_player": 1
}
Any JSON key other than the five core fields (system, players,
previous_pairings, round_number, total_rounds) is forwarded
verbatim to the selected engine as a keyword argument. That is how
you pass engine-specific options from the CLI:
| Engine | Extra keys you can include |
|---|---|
dutch |
bye_value, max_byes_per_player, initial_color, accelerated (Baku, C.04.5.1) |
round_robin |
cycles (1 = single, 2 = double), bye_type |
casual |
bye_value, max_byes_per_player, bye_type |
Output JSON schema
A regular game has both white_id and black_id set. A bye row has
black_id: null and bye: true:
[
{"white_id": 1, "black_id": 4, "table": 1},
{"white_id": 3, "black_id": 2, "table": 2},
{"white_id": 5, "black_id": null, "table": 3, "bye": true, "bye_type": "U"}
]
| Field | Type | Notes |
|---|---|---|
white_id |
int | Player id assigned white (or the sole player if bye=true). |
black_id |
int | null | Player id assigned black. Nullable — null on bye rows. |
table |
int (≥1) | 1-based table number within the round. |
bye |
bool (optional) | true on bye rows. Absent or false otherwise. |
bye_type |
string (optional) | FIDE TRF16 bye code: "U" (engine-issued PAB), "F" (admin full-point), "H" (half-point), "Z" (zero-point). |
float_type |
string (optional) | Cross-score-group float: "down", "up", "none". Currently emitted by the casual engine only. |
A machine-readable JSON Schema (draft 2020-12) ships inside the wheel
at caissify_pairings/schemas/engine_output.schema.json. Downstream
consumers (Rust, TypeScript, Swift, …) are strongly encouraged to
code-generate their types from it rather than re-deriving the shape.
from caissify_pairings.schemas import engine_output_schema
schema = engine_output_schema() # the same dict downstream tools consume
Or from the wheel directly, e.g. for quicktype/datamodel-code-generator:
python -c "import json; from caissify_pairings.schemas import engine_output_schema as s; print(json.dumps(s()))" > engine_output.schema.json
quicktype -s schema engine_output.schema.json -o engine_output.rs --lang rust
What works today
- FIDE Dutch System (C.04.3, Feb 2026 spec) — full A.7 conformance
against
bbpPairingson 20p/9r and 10p/5r benchmarks (see above). - FIDE Berger round-robin — opt-in via
system="round_robin", matches the published FIDE Berger tables exactly. - Casual Swiss engine — opt-in via
system="casual"for club-level events where FIDE conformance is not required. - Full TRF16 round-trip parsing/writing.
- Free Pairings Checker (FPC) for validating existing TRF files.
- Random Tournament Generator (RTG) for test corpora.
- Pure-Python, single runtime dependency (
networkx).
Baku Acceleration — quick start
Baku Acceleration (FIDE Handbook §C.04.5.1) is an opt-in modifier on the Dutch engine. For rounds 1 and 2 the top half of the field (by initial pairing number / rating) gets a +1 virtual point added to its score for pairing purposes only. The result: top-half plays top-half and bottom-half plays bottom-half early, spreading the field — exactly what large opens need.
from caissify_pairings import generate_pairings
pairings = generate_pairings(
system="dutch",
players=players, # any list of player dicts
previous_pairings=set(),
round_number=1,
total_rounds=9,
accelerated=True, # ← opt in to Baku
)
What you can rely on:
- The virtual point is applied only for rounds 1 and 2; round 3 onwards is a normal Dutch pairing on real scores.
- Real
score,color_hist, etc. are never modified — only the internal pairing-time score is inflated, on a private copy. - For odd player counts the extra slot goes to the top half (FIDE convention — ceiling division).
- Output shape is unchanged (
white_id,black_id,table, …).
To generate accelerated TRF fixtures end-to-end the RTG exposes the
same flag. Cross-validation against bbpPairings itself is done via
the TRF XXA tag — bbp has no --accelerated command-line flag;
acceleration is configured per-round in the TRF file — so this is
currently an internal-consistency tool, not yet a full A.7 run for
the Baku configuration.
caissify-pairings-rtg --players 100 --rounds 9 -n 50 --accelerated -o ./baku_fixtures/
Round-robin — quick start
from caissify_pairings import generate_pairings
# Single round-robin: pair round 1 of an 8-player event.
pairings = generate_pairings(
system="round_robin",
players=players, # any 8 players (list of dicts)
previous_pairings=set(), # ignored — RR is deterministic
round_number=1,
total_rounds=7, # n - 1 for n=8
)
# Double round-robin: 14 rounds, each pair meets twice with reversed colours.
pairings = generate_pairings(
system="round_robin",
players=players,
previous_pairings=set(),
round_number=8, # first round of cycle 2
total_rounds=14,
cycles=2,
)
Need the full schedule up front (e.g. to print all rounds at once)?
from caissify_pairings.engines.round_robin import berger_schedule
# Returns 7 rounds × (n/2) pairs as (white_pairing_no, black_pairing_no).
all_rounds = berger_schedule(8)
Pairing numbers are taken from each player's starting_number
(ascending). Odd player counts get one bye per round (each player byes
exactly once over a single cycle).
Casual engine — quick start
from caissify_pairings import generate_pairings
pairings = generate_pairings(
system="casual",
players=players,
previous_pairings=set(),
round_number=1,
total_rounds=5,
bye_type="F", # "F" full-point, "H" half-point, "U" PAB, …
max_byes_per_player=1, # each player gets at most one bye
)
The casual engine follows a very small rulebook:
- Players sorted by
(-score, -rating, id). - Round 1 uses the Dutch half-split (top half vs bottom half).
- Later rounds pair greedily within score groups; unmatched players float down one bracket.
- Odd fields award one bye to the lowest-scored eligible player.
- Colours: perfect alternation > avoid a 3-in-a-row streak > minimise colour imbalance.
It never mutates your input dicts. Use dutch if you need FIDE A.7
behaviour — the two engines share the exact same input/output contract,
so switching is a one-line change.
What does not work yet
Being honest up front — these are known limitations you will hit if your use-case is beyond them:
- Swiss systems other than Dutch are not implemented yet. No Dubov, Burstein, or Monrad generators — those are on the roadmap.
- Large-tournament fixture match rates are lower against pre-recorded
bbpPairingsoutputs for 40+ players (e.g. 40p/9r reports ~11% exact pair agreement on a handful of fixtures). The 5000-tournament A.7 conformance benchmark tops out at 20p/9r, where the engine is at 0 discrepancies; at larger scales tie-breaking divergences are expected. - Baku Acceleration is not yet A.7 cross-validated. The Dutch engine
passes A.7 on unaccelerated tournaments; the accelerated path is
unit-tested and self-consistent but has not been run through a full
5000-tournament
XXA-enabled cross-check againstbbpPairings. - No tournament-director UI. This is an engine / library, not a standalone product.
- Not FIDE-endorsed. A.7 conformance is met technically; endorsement is a separate administrative process with the FIDE TEC (formerly SPP) Commission.
- API is not stabilised. Version
0.xmay introduce breaking changes. API will be frozen at1.0.0.
If any of these block you, please open an issue — priorities are driven by real user needs.
Using an engine directly
from caissify_pairings.engines.dutch import dutch_pairings
pairings = dutch_pairings(
players=players,
previous_pairings=set(),
round_number=1,
total_rounds=9,
)
Extending
New pairing systems plug in via a small registry.
from caissify_pairings.base import BasePairingEngine
class MyEngine(BasePairingEngine):
name = "my_system"
def generate_pairings(self) -> list[dict]:
...
Register it in caissify_pairings/engines/__init__.py to expose it through
the top-level generate_pairings(system="my_system", ...) call.
Testing
# Fast suite (skip @slow 5000-tournament benchmarks)
pytest -m "not slow"
# Full suite including FIDE A.7 benchmarks (takes ~25 min)
pytest
Release process (maintainers)
Secrets live in a git-ignored .env at the repo root.
cp .env.example .env
# edit .env and set PYPI_API_TOKEN=pypi-...
Then, after bumping the version in pyproject.toml, updating
CHANGELOG.md, committing, and tagging vX.Y.Z:
scripts/release.sh --dry-run # build + twine check only
scripts/release.sh --test # upload to TestPyPI
scripts/release.sh # upload to PyPI
The script builds an sdist + wheel in an isolated venv, runs
twine check, uploads to the chosen index, and then verifies by
installing the published version in a throwaway venv.
Never commit .env. Rotate your PyPI token if it has ever been
shared or exposed.
Acknowledgements
Cross-validated against the FIDE-endorsed reference implementations:
- bbpPairings by Bierema Boyz Programming — Apache-2.0.
- JaVaFo by Roberto Ricca.
Thanks to their authors for making these tools freely available.
License
MIT — see LICENSE.
Project details
Release history Release notifications | RSS feed
Download files
Download the file for your platform. If you're not sure which to choose, learn more about installing packages.
Source Distribution
Built Distribution
Filter files by name, interpreter, ABI, and platform.
If you're not sure about the file name format, learn more about wheel file names.
Copy a direct link to the current filters
File details
Details for the file caissify_pairings-0.4.8.tar.gz.
File metadata
- Download URL: caissify_pairings-0.4.8.tar.gz
- Upload date:
- Size: 431.7 kB
- Tags: Source
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/6.2.0 CPython/3.12.3
File hashes
| Algorithm | Hash digest | |
|---|---|---|
| SHA256 |
3b976e10449f89aef813b170789fbc933a22f1546ee605eafc7beef249586683
|
|
| MD5 |
50d91207fe2d514ba5e0c94bd31cc655
|
|
| BLAKE2b-256 |
acd67b4e68b3bd3fafc97a22cb3d1c60c1127cdbc62567cd20d8adc457c733fa
|
File details
Details for the file caissify_pairings-0.4.8-py3-none-any.whl.
File metadata
- Download URL: caissify_pairings-0.4.8-py3-none-any.whl
- Upload date:
- Size: 70.8 kB
- Tags: Python 3
- Uploaded using Trusted Publishing? No
- Uploaded via: twine/6.2.0 CPython/3.12.3
File hashes
| Algorithm | Hash digest | |
|---|---|---|
| SHA256 |
d8196af170a876388b90b6b9f0eeb420047e84d1e7fbd600721a86151b955dda
|
|
| MD5 |
078a58b135ec99ade8ade1be9ed15864
|
|
| BLAKE2b-256 |
c2891ffd2927c59e87037858e5a68f3f08f4d2479c80743450d90d3eb600e63a
|