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A playing cards package

Project description

cardnacki

Package for working w playing cards

0.3.1 (2025-08-06):

  • added hand description look-up file (it is specific to video poker; Royal Flush & jacks-or-better)

0.3.0 (2025-08-06):

  • introduced breaking changes to Pile & piles.py
  • piles.py has been removed; it relied on the old version of Pile and wasn't useful
  • Pile now behaves like a generic stack

0.2.1 (2025-08-03):

  • bug fix

0.2.0 (2025-08-03):

  • introduced breaking changes to Card
  • Card is now frozen=True, slots=True !!
    • removed attributes:
      • face_up (bool)
      • is_flippable (bool)
      • attributes (dict)
    • removed methods:
      • flip
      • flip_face_up
      • flip_face_down
    • rank_full_name, full_name, rank_suit all moved from post_init to properties
  • hash-ability (via frozen) is seemingly worth more than flip-ability and custom attributes
  • slots should provide a speed improvement as well w very few to no foreseen disadvantages

0.1.5 (2025-08-03):

  • re-wrote describe_poker_hand.py to improve performance

0.1.4 (2025-08-03):

  • added start_shuffled parameter to Deck initializer; default is False

0.1.3 (2025-07-20):

  • fixed import bug

0.1.2 (2025-07-20):

  • added describe_poker_hand.py which contains a function of the same name that accepts and list of Card and returns a string representation of a poker hand outcome (ex. 'Full House' or 'High Card')
    • also accepts an optional parameter of a tuple of winning hand possibilities (ex. adding in 'Royal Flush' or 'Jacks or Better')

0.1.1 (2024-12-29):

  • added Pile.to_rank_suits() method (the inverse of Pile.create_from_rank_suits() introduced in 0.1.0)

0.1.0 (2024-12-28):

  • introduced breaking changes to Pile
    • initializer no longer requires a type_ attribute
    • all attributes besides 'cards' must now be a kwarg
    • getter now correctly needs to get one of its own cards, instead of constructing new cards from a random deck
    • alternate constructor must now be given a deck, so it doesn't override any props specific to that deck (for example, a SetbackDeck receiving a game_point attribute)
  • potential breaking change to Card
    • removed attribute "game_points"
    • added attribute dict "attributes", which a caller can added as needed

0.0.14 (2024-12-25):

  • added getter for pile to access by rank_suit

0.0.13 (2024-12-25):

  • added pile.PileStats.suit_has_any_ranks

0.0.12 (2024-12-25):

  • added pile.PileStats

0.0.11 (2024-03-13):

  • added back in a hard-coded id attribute

0.0.9 (2024-02-29):

  • added equality method to Card

0.0.6 (2024-01-11):

  • added an attribute for 'rank_full_name' e.g. "King"
  • added an attribute for 'card_full_name' e.g. "Ace of Spades"

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