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cardstream

Point a camera at a trading card. Get the name, set and confidence the moment it enters the frame.

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cardstream identifying cards live

No capture button, no per-frame API spam: one paid API call per distinct card, not per frame. All the vision runs on your machine; a single cropped JPEG leaves it each time a genuinely new card appears.

Quick start

uv tool install "cardstream[client,onnx]"   # or: pip install "cardstream[client,onnx]"
export XIMILAR_API_KEY=...                  # the one environment variable anything here reads

cardstream-web                              # browser UI on your webcam → http://127.0.0.1:8001

Hold a card up. The overlay shows the state machine thinking and the match when it lands.

You will also need the model weights — they are too large to ship in the wheel. The installer fetches them for you; a source checkout needs them dropped into model/ (see Model weights).

Headless, for rigs and streams:

cardstream-client --source 0                              # webcam, results to the terminal
cardstream-web --source rtsp://user:pw@cam/stream1        # pull a camera
cardstream-web --source rtmp://0.0.0.0:1935/live --listen # OBS pushes here

Why it is cheap

Identification is a paid call of roughly half a second, so cardstream never makes one per frame. A per-card state machine driven by free, entirely local signals decides when a fresh call is actually warranted:

            ┌─────────────────────── frame ───────────────────────┐
            ▼                                                      │
  1. detection (throttled)    card bbox + deskewed crop            │
            │  no card → EMPTY                                     │
            ▼                                                      │
  2. MotionGate               mean frame-diff; low for N frames → SETTLED
            │  still moving → MOVING                               │
            ▼                                                      │
  3. identity gate            pHash Hamming / embedding cosine → NEW card?
            │  same card → IDENTIFIED (re-emit cached, 0 calls)    │
            ▼                                                      │
  4. identify (async/thread, debounced)  → IDENTIFIED + result ────┘

Detection itself is throttled in three tiers by the free motion gate (moving / static-with-card / empty heartbeat). The net effect is one identify call per distinct card presentation, regardless of frame rate. Hold a card still and it costs nothing more. Swap cards and it costs exactly one call.

Stage Where it runs Cost
Frame capture browser webcam, or a pulled source free
Motion gate local (mean frame-diff) free
Card location local: detection (RF-DETR / RT-DETRv2) or segmentation (RF-DETR) free
Same-card identity gate local (embedding cosine, or pHash) free
Identify lookup Ximilar collectibles/v2/*_id paid, once per distinct card

Everything above the last row is free and local. Nothing but that one crop leaves the process — there is no service in the path.

Model weights

model/ is gitignored, so a fresh checkout has no weights and the CLI says so at startup until you supply them. The installer and the Docker image fetch them for you.

Weight Flag Required Download
segmentation — finds the card's outline, so the crop is deskewed and cut tight --segmentor-model yes — the default locator cardstream-segmentation-v1.tar.gz (108 MB)
similarity — the embedding the identity gate compares crops with --embed-model yes by default (--gate phash needs none) cardstream-similarity-v1.tar.gz (18 MB)
detection — finds a bounding box instead --detector-model no — opt-in, replaces the segmentor not published — export your own (see model/README.md)
tracking — carries the box between detections --tracker-model no — opt-in vitTracker from the OpenCV zoo

Each tarball unpacks to a flat folder (segmentation_model/, similarity_model/) with the .onnx inside; a .sha256 file sits next to each one on the release page.

Full details, download table and each export's I/O contract: model/README.md and the model zoo.

Install

The quick way (Linux/macOS — a venv in ~/.cardstream, shims in ~/.local/bin, model weights included):

curl -fsSL https://raw.githubusercontent.com/Ximilar-com/cardstream/main/scripts/install.sh | sh
cardstream-web --version

From PyPI. Extras are independent and ML imports are lazy, so any subset installs — but locating a card always needs a model, so pick a backend:

pip install "cardstream[client,onnx]"    # ONNX Runtime — what the shipped weights use
pip install "cardstream[client,torch]"   # torch/transformers backends instead

From a checkout:

git clone https://github.com/Ximilar-com/cardstream && cd cardstream
python3 -m venv .venv && source .venv/bin/activate
pip install -e '.[client,onnx]' --group dev

or in one step with the smoke checks: ./scripts/build-from-source.sh (--models also fetches the weights).

Docker. Read the security header in the Dockerfile before publishing any port:

docker build -t cardstream .
docker run --rm -e XIMILAR_API_KEY -p 127.0.0.1:8001:8001 -v cardstream-models:/models cardstream

Releases carry the wheel, sdist and SHA256SUMS, which install.sh verifies.

Common recipes

cardstream-web --game "One Piece" --alphabet latin  # prefill: faster, more precise
cardstream-web --set-code PBL                       # restrict matching to one set
cardstream-web --price-stats                        # USD market prices with every match
cardstream-web --camera-width 3840                  # more pixels to identify from
cardstream-web --store-images crops/                # keep every crop you paid for
cardstream-web --show-detection --debug             # see what was located, and why
cardstream-web --gate phash                         # zero-ML identity gate
cardstream-client --source card.jpg --loop          # a still image, on repeat

Set --alphabet whenever you set --game. Prefilling the game switches off the endpoint's own writing-system detection, and it then assumes latin — so a Japanese card comes back as its English print. Leave both unset and the endpoint works them out itself, which is why neither is defaulted.

The shipped defaults are the tuned configuration: make prod passes no flags at all and runs the same pipeline make dev spells out flag by flag.

Documentation

CLI reference every flag and its default, generated from the parser
Tuning call economics, detection filters, resolution, the settings dialog
Locating the card detection vs segmentation, expansion, visual tracking
Frame sources webcams, files, RTSP/RTMP/SRT, --listen
Model weights the model zoo and each export's contract
Architecture the internals map, for contributors

Verify the no-spam behaviour

Run with --debug and watch the identify lines: they appear only on a new-card transition. Hold one card steady → exactly one. Swap to another → one more. Run at 10–15 fps throughout → still only those. The header's N calls badge counts the same thing. That is the whole point.

Development

make venv     # .venv with the client, onnx and dev dependencies
make check    # lint + typecheck + both test suites — what CI runs
make dev      # the tuned run plus diagnostics

The suite is entirely offline: no API key, camera, network or model files. See CONTRIBUTING.md.

Limitations

  • Your Ximilar API key lives on the machine running the client, and the local web app is unauthenticated. That is the direct consequence of having no service in the path. --host defaults to 127.0.0.1 — keep it there. See SECURITY.md.
  • Detector boxes are axis-aligned, so an angled card's crop carries background wedges. --segmentor-model — the default — is the answer: a mask gives four corners and the crop is deskewed and cut tight.
  • One card per frame. The locator picks the best-scoring candidate.
  • The tracker is presence, not identity. An in-place card swap keeps its score high, so it never replaces the embedding gate's same-vs-new decision.
  • A game prefill costs alphabet detection — see the warning above.
  • --listen and --ffmpeg need the system ffmpeg binary.

Licence

Apache-2.0. Every model architecture and runtime weight here is Apache-2.0 too — see NOTICE. Identification is performed by the Ximilar collectibles API, a paid hosted service.

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