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GameBoy Advance - SDK

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A Software Development Kit for developers who want to build GameBoy Advance games.
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Table of Contents
  1. About The Project
  2. Getting Started
  3. Usage
  4. Roadmap
  5. Contributing
  6. License
  7. Contact
  8. Acknowledgments

About The Project

This SDK aims to simplify GameBoy Advance homebrew development by allowing developers to write game logic in Python. It handles the underlying compilation, asset conversion, and bindings to interface efficiently with the GBA hardware.

Built With

Python C Assembly CMake Linker Script

Getting Started

To get a local copy up and running, follow these simple steps.

Prerequisites

You need Python 3.x installed on your system

Installation

Development mode (clone the repo, with local changes)

  1. Clone the repo
git clone https://github.com/lukas-sgx/GBA-sdk.git
cd GBA-sdk
  1. Install the SDK in development mode
pip install -e .

Release mode (stable version from PyPI)

pip install cartridge-sdk

Usage

Here is a quick example of how to dump header of ROM:

$ cartridge-sdk hdr dump bin/ExampleGBA.gba
bin/ExampleGBA.gba:
|-- entry
|   |-- valid: True
|   |-- raw: 0xea00002e
|   `-- opcode: b 0xc0
|-- nintendo logo:
|   |-- status: True
|   `-- debugging: True
|-- game title: EXAMPLEGBA
|-- game code:
|   |-- code: BXXE
|   |-- date: 2003.. (new)
|   `-- language: USA/English
|-- marker code:
|   |-- id: 01
|   `-- developer: Nintendo
|-- fixed value: valid (96h)
|-- unit code: 00h
|-- device type: 00h
|-- reserved: valid
|-- software_ver: 00h
`-- checksum:
    |-- valid: True
    |-- rom: e3
    `-- our: e3

For more advanced examples, please refer to the Documentation.

Roadmap

  • Automated header checker .gba ROM
  • Automated compilation to .gba ROM
  • Font asset pipeline (PNG to C file converter)
  • Core GBA bindings (Video, Audio, Inputs)
  • Asset pipeline (PNG to GBA sprite palette converter)

See the open issues for a full list of proposed features (and known issues), and CHANGELOG.md for release history.

Contributing

Contributions are what make the open-source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.

See CONTRIBUTING.md for setup instructions, commit conventions, and the PR process.

Top contributors:

contrib.rocks image

License

Distributed under the MIT License. See LICENSE for more information.

Contact

Lukas Soigneux - lukas.soigneux@epitech.eu

Acknowledgments

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