CG C++ Support module
Project description
Computer Graphics C++ (cgcpp)
A universal C++ solution for common needs in computer graphics software.
Supported Environments
- Python & Boost Versions (Windows):
- Python 3.9, Boost 1.76.0
- Python 3.10, Boost 1.80.0
- Python 3.11, Boost 1.82.0
- Python 3.12, Boost 1.85.0
- Autodesk Maya (Windows):
- Maya 2023: Python 3.9, Boost 1.76.0
- Maya 2024: Python 3.10, Boost 1.80.0
- Maya 2025: Python 3.11, Boost 1.82.0
- Maya 2026: Python 3.11, Boost 1.85.0
- SideFX Houdini (Windows):
- Houdini 19.5: Python 3.9, Boost 1.76.0
- Houdini 20.0: Python 3.10, Boost 1.80.0
- Houdini 20.5: Python 3.11, Boost 1.82.0
Support for additional platforms and DCC applications may be added in the future.
Features
- Isolated builds inside a Docker container for a predictable environment
- Python-C++ integration to call C++ functions from Python
- Dynamic library reloading (updates libraries on each new call)
- Python exception handling from C++
Installation
Install in your Windows Python virtual environment:
python -m pip install git+https://github.com/ababak/cgcpp.git
or
pip install cgcpp
Building Examples
mkdir out
python -m cgcpp examples/source_exception --out ./out
python -m cgcpp examples/source_maya --out ./out --maya
python -m cgcpp examples/source_houdini --out ./out --houdini
Ensure you have Maya and Houdini installed in their default locations as specified in CMakeLists.txt
Testing Built Examples
Should throw AttributeError: Some error exception:
python -c 'import cgcpp;cgcpp.call(lib="out/lib_exception", func="call")'
Inside Maya:
import cgcpp
print(cgcpp.call(lib="out/maya_module", func="ls"))
Inside Houdini:
import cgcpp
print(cgcpp.call(lib="out/houdini_module", func="ls"))
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