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A robust Chess API and backend

Project description

Chesssnake

chesssnake is a feature-packed Python library for playing, visualizing, and storing chess games

Pronounced "chess - snake", in reference to Python being a type of snake. It is not pronounced cheesecake

Features

  • Play chess in Python with an easy-to-use and intuitive API
  • Store and retrieve chess games in a PostgreSQL database, without having to write any sql
    • Highly optimized SQL included
  • Generate PNG or JPEG images files of your game
  • PIL image support for manipulating images of your chess games
  • Includes a highly optimized python-only chess library

Installation

Basic Installation

To install the core features of Chesssnake, run:

pip install chesssnake

With PostgreSQL Support

This library uses psycopg2 to communicate with postgres. There are two ways to install psycopg2: with a binary or from source

To install chesssnake with PostgresSQL support, using psycopg2-binary (recommended for beginners, development, and for non-serious purposes)

pip install chesssnake[postgres-binary]

To install chesssnake with PostgresSQL support, using psycopg2 from source (recommended for production and packaging)

pip install chesssnake[postgres]

See psycopg2 build prerequisites for prerequisites when installing from source

Usage

This library's API is focused around a Game object. Every Game object represents a game between two players

Basic usage

A simple example:

from chesssnake import Game

# Initialize a new game
game = Game(white_name="Bob", black_name="Phil")

# Make moves
game.move('e4') # Bob's move
game.move('e5') # Phil's move

# Print the board
print(game)

# make the move, return a PIL image object, and show the board in png format
game.move('Nc3', img=True).show()

# save the board as a png
game.save('/path/to/your/image1.png')

# make the move, and save the board as a png
game.move('Bc5', save='/path/to/your/image2.png')

With PostgreSQL support

If you've installed chesssnake with PostgreSQL support, you can store and retrieve games from a database.

Before using chesssnake, you must create environment variables that point to your database. There are many ways to do this, but for this example I will use the python-dotenv package to load variables from a .env file

Create a file named .env. Add your database information

CHESSDB_NAME='name_of_your_postgresql_db'
CHESSDB_USER='user_for_your_postgresql_db'
CHESSDB_PASS='password_for_your_postgresql_user'
CHESSDB_HOST='host_for_your_postgresql_db'
CHESSDB_PORT='port_for_your_postgres_db'

CHESSDB_HOST and CHESSDB_PORT are optional, and will default to localhost and 5432 respectively

Now creating and storing games with PostgreSQL is easy:

from chesssnake import Game
from dotenv import load_dotenv

# load our env vars
load_dotenv()

# Initialize a new game with PostgreSQL
## If a game already exists in our database, we load the game into memory
## If it doesn't, chesssnake creates a new game in the database and loads a new game into memory
## Uniqueness of games is determined by unique combinations of "white_id", "black_id", and "group_id" (all BIG INTs)
game = Game(
  white_id=123,
  black_id=456,
  group_id=789,
  white_name="Bob", 
  black_name="Phil", 
  sql=True
)

game.move('e4') # Bob's move
game.move('e5') # Phil's move

# update the database with any new moves
game.update_db()

If you use auto_sql instead of sql, your games will be automatically updated with every move and with less transactions.

For more information on using chesssnake with PostgreSQL, see the docs (coming soon)

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