Skip to main content

Package Name

Visual engine of Choi Gunhyuk

Installation

Install the package from PyPI:

pip install chgnhyk

ffmpeg

  • required to generate video with moviepy
  • not required when using render_pyav() function in ClipRenderer

csound libcsnd6-6.0v5

  • required to generate audio

Installation options

pip install chgnhyk[audio]
  • requires csound
pip install chgnhyk[window]
  • installs moderngl_window
pip install chgnhyk[mediapipe]
  • installs mediapipe
  • downgrades numpy to 1.26.4
pip install "chgnhyk[opencv]"
  • install with opencv
pip install "chgnhyk[geometry]"
  • install pyrr, trimesh and other functions related to vertex based drawing
pip install "chgnhyk[audio, window, mediapipe]"
  • install with three options

Usage

Basic example 1:

  • moviepy(ffmpeg needed) as video encoding backend
from chgnhyk import FBO, ClipRenderer
from moderngl import create_context

CTX = create_context(require=(330), standalone=True)
SIZE = (1080, 1080)

shader = '''
#version 330
out vec4 outputColor;
in vec2 UV;

uniform sampler2D bckbuffer;
uniform vec2 resolution;

uniform float timer;
uniform float loop_timer;
uniform float duration;

void main() {
    vec2 uv = UV;
    vec2 rs = resolution;

    outputColor = vec4(uv, loop_timer, 1.);
}
'''

scene = FBO(
    ctx = CTX, size = (1080, 1080), shader = shader
)

clip = ClipRenderer(duration=2, fps=30, rest_time=0.)
clip.addFBOPass("", scene)

clip.render_frame_sample(clip.duration * 0.0)
clip.extractImage((f"test_{clip.t}.jpg"))

vid = clip.render()
vid.write_videofile(str("test.mp4"), fps=clip.fps)

clip.release()
CTX.release()

Basic example 2:

  • pyav as video encoding backend
from chgnhyk import FBO, ClipRenderer
from moderngl import create_context

CTX = create_context(require=(330), standalone=True)
SIZE = (1080, 1080)

shader = '''
#version 330
out vec4 outputColor;
in vec2 UV;

uniform sampler2D bckbuffer;
uniform vec2 resolution;

uniform float timer;
uniform float loop_timer;
uniform float duration;

void main() {
    vec2 uv = UV;
    vec2 rs = resolution;

    outputColor = vec4(uv, loop_timer, 1.);
}
'''

scene = FBO(
    ctx = CTX, size = (1080, 1080), shader = shader
)

clip = ClipRenderer(duration=2, fps=30, rest_time=0.)
clip.addFBOPass("", scene)

clip.render_frame_sample(clip.duration * 0.0)
clip.extractImage((f"test_{clip.t}.jpg"))
clip.render_pyav("test.mp4")

clip.release()
CTX.release()

Video example:

  • create "sample" folder
  • create "shaders" folder and put shader files there

shader file in "shaders" folder

#version 330
out vec4 outputColor;
in vec2 UV;

uniform sampler2D bckbuffer;
uniform vec2 resolution;
uniform sampler2D VID;
uniform vec2 VID_res;

uniform float timer;
uniform float loop_timer;
uniform float duration;

#define PI 3.14159265

float rand(vec3 p){
    float sd1 = dot(p, vec3(31.3131,23.2323,17.1717));
    float sd2 = dot(p, vec3(13.1313,15.1515,19.1919));
    float sv = sin(sd1) + sin(sd2);
    return fract(sv * 45678.654321);
}

vec2 rotate(vec2 p, float a){
    return vec2(
        p.x * cos(a) - p.y * sin(a),
        p.x * sin(a) + p.y * cos(a)
    );
}

float sd_segment(vec2 p, vec2 a, vec2 b, float w){
    vec2 ba = b - a;
    vec2 pa = p - a;
    vec2 dr = normalize(ba);
    float l = length(ba);

    float dt = dot(pa, dr);
    vec2 h = a + dt * dr;

    float dst = length(h-p)-w;
    if(dt <= .0){
        dst = length(p-a)-w;
    }

    if(dt >= l){
        dst = length(p-b)-w;
    }

    return dst;
}

void main() {
    vec2 uv = UV;
    vec2 rs = resolution;
    uv = (uv-.5);
    uv *= rs/rs.y;

    vec2 sc = vec2(40.);
    
    vec2 iuv = floor(uv*sc);
    if(mod(iuv.y,2.) == .0){
        uv.x -= .5/sc.x;
    }
    iuv = floor(uv*sc);
    vec2 fuv = fract(uv*sc)-.5;
    vec2 vtc = (iuv/sc)*rs.y/rs + .5;
    vec4 vsamp = texture(VID, vtc);
    vec4 ovsamp = texture(VID, UV);

    float h = length(vsamp.rgb)/length(vec3(1.));
    h = floor(h * 8.)/8.;
    fuv = rotate(fuv, h * PI * 2.);
    float sh = sd_segment(fuv, vec2(-.4,.0), vec2(.4,.0), .02);
    sh = 1.-smoothstep(.0,.001 * sc.x,sh);

    vec3 col;
    col = mix(vsamp.rgb, vec3(.1,1.,.1), sh);
    outputColor = vec4(col, 1.);
}

main python script

from chgnhyk import FBO, load_shader, ClipRenderer
from moderngl import create_context
from pathlib import Path

work_path = Path(__file__).parent
shader_path = work_path.joinpath("shaders/")
sample_path = work_path.joinpath("sample/")


CTX = create_context(require=(330), standalone=True)
ratio = 1
SIZE = (1080, 1080) # change to match video file

scene = FBO(ctx=CTX, size=SIZE, shader=load_shader(shader_path.joinpath("scene.glsl")))

clip = ClipRenderer(duration=5, fps=30, rest_time=0.) #8 #30
scene.set_uniform("duration", clip.duration)
clip.addFBOPass(name = 'scene', render_pass = scene)
clip.addVideo(sample_path.joinpath("video.mp4"), "VID", 8)

clip.render_frame_sample(clip.duration * 0.0)
clip.extractImage(sample_path.joinpath(f"test_{clip.t}.jpg"))

vid = clip.render()
vid.write_videofile(str(sample_path.joinpath("test.mp4")), fps=clip.fps)

clip.release()
CTX.release()

Requirements

  • Python 3.9 or later

License

This project is licensed under the MIT License.

Author

Choi Gunhyuk

Metadata

Release files for chgnhyk 0.0.21

For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.

Source distribution (sdist)

Source distribution for chgnhyk 0.0.21
File Size Uploaded
chgnhyk-0.0.21.tar.gz 380.5 kB Details

Built distribution (wheel)

Table of built distributions (wheels) for chgnhyk 0.0.21
File Interpreter ABI Platform
chgnhyk-0.0.21-py3-none-any.whl Python 3 none any Details

Total release size: 766.9 kB

Release files / chgnhyk-0.0.21.tar.gz

Download URL chgnhyk-0.0.21.tar.gz
Size 380.5 kB
Tags Source
SHA-256 checksum
How to use checksums
d17029ab1dfc300974916848cc47c697563142395b9f1286231ac5f8bec72c0b
BLAKE2b-256 checksum
How to use checksums
d9fe6efc61f6b0ab5f5883ecf886392506c9bc7d99e16e55a48eb18f7921a3b8
Upload date
Uploaded using Trusted Publishing?
What is trusted publishing?
No
Uploaded via twine/6.2.0 CPython/3.9.12

Release files / chgnhyk-0.0.21-py3-none-any.whl

Download URL chgnhyk-0.0.21-py3-none-any.whl
Size 386.4 kB
Tags Python 3
SHA-256 checksum
How to use checksums
490d7a2cda127074c2fbe2f5892d9e77f335c39926a1040cdf1ad40e31db3fdb
BLAKE2b-256 checksum
How to use checksums
aa7a01186fe7d2562e92ea5c9b7277d5589c78bdbec3ecf14dd11cf48cc74c51
Upload date
Uploaded using Trusted Publishing?
What is trusted publishing?
No
Uploaded via twine/6.2.0 CPython/3.9.12

Release history Release notifications | RSS feed

0.0.22

2 release files

This release

0.0.21 This release

2 release files

0.0.17

2 release files

0.0.16

2 release files

0.0.15

2 release files

0.0.14

2 release files

0.0.13

2 release files

0.0.9

2 release files

0.0.8

2 release files

0.0.7

2 release files

0.0.6

2 release files

0.0.5

2 release files

0.0.4

2 release files

0.0.3

2 release files

0.0.2

2 release files

0.0.1

2 release files

0.0.0

2 release files

Anthropic, PBC Visionary sponsor Bloomberg Visionary sponsor Hudson River Trading Visionary sponsor Meta Visionary sponsor NVIDIA Visionary sponsor Microsoft Sustainability sponsor Depot Continuous Integration AWS Cloud computing and Security Sponsor Datadog Monitoring Fastly CDN Google Download Analytics Sentry Error logging StatusPage Status page