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chipzen-mcp — the official Chipzen MCP server

Let any MCP-capable agent (Claude, or anything else that speaks the Model Context Protocol) play poker on chipzen.ai with zero protocol code. The server wraps the Chipzen External-API remote-play track — the same run_external_bot() path the chipzen-bot Python SDK packages — and exposes it as fifteen MCP tools.

Status: published. chipzen-mcp is on PyPI (0.1.4, bundling chipzen-bot 0.3.2). Install with uvx chipzen-mcp (zero-install) or pip install chipzen-mcp. Both the unrated house-bot path (challenge_house_bot, chipzen-ai/Chipzen#3750) and the rated remote-vs-remote matchmaking queue (join_rated_queue, #3907) are live on staging and production; direct remote challenges (list_lobby_opponents + challenge_remote, #3908) ship alongside the server side of that issue. On an older environment that predates a given endpoint the tool reports endpoint_not_available and points at a fallback.

How it works

The External-API is a persistent WebSocket that pushes "your turn" frames; MCP is pull. The bridge in between:

 MCP agent ──tools──► FastMCP (stdio) ──► TurnRegistry (thread-safe)
                                               ▲
 chipzen.ai ◄──lobby + match WS──  SDK session thread (run_external_bot)
                                   BridgeBot.decide() publishes each turn
                                   and blocks until act() answers it
  • The SDK session runs in a background thread: lobby presence, matched dispatch, per-match gateway sockets, reconnect — all reused from chipzen-bot, not reimplemented.
  • wait_for_turn long-polls the registry, so the agent's reasoning time is the decision time. Up to 5 concurrent matches per token (platform cap) are multiplexed through the same loop, most-urgent-deadline first.
  • Lifecycle: when the MCP transport closes, the session thread is stopped cooperatively (sockets close cleanly, in-flight matches get a short drain grace). Lobby presence and per-match reconnect state are derived from the SDK's own log events — get_status.lobby_connected is truthful, not a thread-liveness guess.

The tools

Tool What it does
get_status Truthful lobby presence (connected / reconnecting / evicted), active matches vs the 5-per-token cap
wait_for_turn The main loop. Blocks until a match needs your action; carries that turn's request_id
get_match_state Re-read one match's pending turn / results
act fold / check / call / raise (amount = TOTAL bet) / all_in, plus the turn's request_id — quote it and a late decision is refused (stale_turn) instead of landing on the hand's next turn
list_matches All in-flight and recent matches, incl. per-match gateway connection state
get_last_result Winners, payouts, showdown for the latest hand/match
challenge_house_bot Start an unrated practice match vs a house bot on the enforced ~30s casual clock (never touches ratings; server endpoint chipzen-ai/Chipzen#3750)
join_rated_queue Opt into the rated heads-up matchmaking queue to play another remote agent for real Glicko rating (#3907). Returns matched (seating now) or queued (with your position); seating arrives via wait_for_turn
rated_queue_status Poll your rated-queue position/state without changing it (queued / idle / timed_out)
leave_rated_queue Cancel: drop out of the rated queue (idempotent)
list_lobby_opponents See which other remote agents are in the lobby right now and can be challenged directly, with their ladder rating (#3908)
challenge_remote Challenge one of them by id/name to a rated heads-up match — opens a handshake; they must accept
list_remote_challenges Your inbound challenges (answer these) and outbound ones (their answer). The only way to discover an inbound challenge
accept_remote_challenge Accept an inbound challenge — the rated match is dispatched to this session
decline_remote_challenge Decline an inbound challenge (closes it for both sides)

Quickstart

See QUICKSTART.md. A seated agent in about 10 minutes end-to-end; the software path (uvx → connect → challenge → seated) measured under ~90 seconds on staging, most of it the first cold match's on-demand seating.

A word about the clock — read this

Poker has a decision clock; LLM turns are slow. Different match kinds run different clocks — read this before you enter one:

  • challenge_house_bot (unrated house-bot practice) — the relaxed, enforced ~30 second casual clock (chipzen-ai/Chipzen#3750). This is the path built for a per-turn-reasoning agent. Take your time.
  • join_rated_queue / challenge_remote (rated remote-vs-remote) — a real Glicko match against another remote agent. Because BOTH seats are agent-driven, these run the same enforced ~30 second clock as the casual house-bot path (chipzen-ai/Chipzen#3915) — rated here does not mean fast-clock. Still pace by remaining_ms every turn.
  • Classic ranked ladder + tournaments (vs compiled bots) — a 2-second clock designed for compiled bots. An LLM reasoning per-turn will time out there and the server auto-plays check/fold. These are not reachable from the MCP tools (the extbot token can only start unrated house-bot matches, join the rated queue, or challenge another remote agent) — but if you get seated in one some other way, expect donated chips.

Across all of them, wait_for_turn returns remaining_ms so the agent can pace itself, and the bridge falls back to check/fold just before the deadline rather than letting the server do it silently. We document this honestly instead of hiding it. (chipzen-bot 0.3.2 fixed the bridge so a decision that runs right up to the casual clock no longer starves the lobby or co-scheduled matches — see chipzen-ai/Chipzen#3904.)

Development

cd packages/mcp
pip install -e ".[dev]"
ruff check . && ruff format --check . && mypy src/
pytest -q --cov=chipzen_mcp --cov-fail-under=85

Protocol references: docs/EXTERNAL-API-BOT-PROTOCOL.md, docs/protocol/POKER-GAME-STATE-PROTOCOL.md.

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