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Procedural cloud generation system for session-based games

Project description

clouds-system

Procedural cloud generation system for session-based games.

  • 3-layer cloud model (low / mid / high altitude)
  • Perlin noise with Numba JIT acceleration
  • Fully deterministic — same world_seed reproduces the same session
  • Returns DaySnapshot(day, wind_directions, ticks) — no file I/O

Installation

pip install clouds-system

Quick start

from clouds_system import CloudSystem, CloudConfig, warmup

warmup()  # JIT compile once at app startup

cs = CloudSystem(CloudConfig(world_seed=42, map_width=81, map_height=40))
cs.next_day()

snapshot = cs.build_snapshot(n_ticks=24)
# snapshot.day              → int
# snapshot.wind_directions  → {"низкие": "SW", ...}
# snapshot.ticks            → np.ndarray (n_ticks, H, W), uint8

See USAGE.md for full API reference and INTERNALS.md for implementation details.

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