Skip to main content

Coating Lab

Real surface finishes for game gun models, worn where use wears a gun.

license: MIT Python 3.10+ PyPI: coatinglab-mcp MCP Registry: coatinglab-mcp Blender: 4.2+ tools: 13 finishes: 21 sourced

An MCP server that gives game gun models real surface finishes, worn where use wears a gun.

  • A finish library with sources. Anodized aluminium, manganese and zinc phosphate, blued and nitrided steel, ceramic coatings (FDE, OD green, tungsten, graphite, coyote), stainless, polymer, rubber, brass, copper, lead, walnut. Each is a physically based value (linear colour, metallic, roughness) with what shows when it wears through and the sources of its numbers. Values reasoned from descriptions are marked as estimates.
  • Coating variants. A spec puts a finish on each material slot of a model, in as many variants as you want (an issued rifle, a two-tone FDE build, an abused one), each at a wear level: new, issued, worn or abused.
  • Wear from evidence, baked once. In Blender, into the model's vertex colours: exposed edges, where the hands work the gun (its grip, the support hand, the controls), where parts slide (a magazine in its well, a stock on its tube), and dirt where the surface is occluded and round the muzzle and the port. Every variant reads the same masks, so a new variant costs nothing.
  • Checks. Every finish against the rules physically based rendering rests on. Every variant's worn share against its level, and no wear inside corners.
  • One formula everywhere. The checks, the look-dev renders and an engine's material compute wear the same way (coat.py), so what passes is what the player sees.

Six AR-15 coatings on one Model Lab build

Model Lab (modellab-mcp) builds give their own slots (upper, lower, barrel and more), marks and parts: spec_for_modellab makes a coating spec from a build in one call.

Install

Python 3.10 or later and Blender 4.2 or later.

pip install coatinglab-mcp
{"mcpServers": {"coatinglab": {"command": "coatinglab-mcp"}}}
Setting Meaning
COATINGLAB_OUT The only folder Coating Lab writes to. ~/.coatinglab by default.
COATINGLAB_BLENDER Blender, when it is not on the PATH or in the usual install folder.
COATINGLAB_LIBRARY A finishes JSON of your own, merged over the built-in library.
COATINGLAB_WAIT_FOR Process names that hold the machine. A bake waits for none of them to run.

Tools

Tool What it does
list_finishes, read_finish The library, and one finish with its notes and sources.
check_library, check_finish The library, or a finish of your own, against the physical rules.
list_wear_levels, list_templates The wear levels, and the ready variant sets.
spec_for_modellab A coating spec for a Model Lab build.
validate_spec A spec's problems: a slot without a finish, a finish on the wrong material.
bake Bakes the wear masks into a copy of the model.
check_coating Each variant's wear against its level, and wear kept out of corners.
render_variants Look-dev renders and a sheet.
engine_params A variant's values by slot for an engine material.

The masks and the formula

The bake writes the vertex colour Col:

Channel Meaning
R Edge: 1 on flat ground, 0 on a sharp exposed edge
G Handling: 1 where the hands work the gun
B Rub: 1 along the lines parts slide on
A Dirt: 1 where the surface is occluded, and round the muzzle and the port

An engine's material follows the formula in src/coatinglab/coat.py. A wear level is a threshold: the higher the level, the weaker the mask that already wears through. A grunge texture breaks wear up but never makes wear.

What is estimated

  • Every roughness value. No source maps a finish's surface to a rendering roughness.
  • The colours of the anodized, phosphate, blued, nitrided and most ceramic finishes. The standards set processes, not colours. OD green and coyote come from FED-STD-595 colour numbers.
  • The wear amounts. Sources say where guns wear, not how fast. Each level is set so Model Lab's M4A1 lands in the middle of its band.
  • A hand's zone is a sphere: on a round handguard the support hand's wear reaches its top as well as its underside.

License

MIT

Metadata

Release files for coatinglab-mcp 0.1.0

For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.

Source distribution (sdist)

Source distribution for coatinglab-mcp 0.1.0
File Size Uploaded
coatinglab_mcp-0.1.0.tar.gz 2.1 MB Details

Built distribution (wheel)

Table of built distributions (wheels) for coatinglab-mcp 0.1.0
File Interpreter ABI Platform
coatinglab_mcp-0.1.0-py3-none-any.whl Python 3 none any Details

Total release size: 2.2 MB

Release files / coatinglab_mcp-0.1.0.tar.gz

Download URL coatinglab_mcp-0.1.0.tar.gz
Size 2.1 MB
Tags Source
SHA-256 checksum
How to use checksums
c5adc9acf6287d9969470ac923a92290ed04381cf3c66694a6b96f2e7875615a
BLAKE2b-256 checksum
How to use checksums
19977f3005f37c5428b996d14288284dd05ac8feaa9e3b9b74fcf4c2114c6bcc
Upload date
Uploaded using Trusted Publishing?
What is trusted publishing?
No
Uploaded via twine/7.0.0 CPython/3.14.0

Release files / coatinglab_mcp-0.1.0-py3-none-any.whl

Download URL coatinglab_mcp-0.1.0-py3-none-any.whl
Size 35.6 kB
Tags Python 3
SHA-256 checksum
How to use checksums
6528bf1c67581c856ed489ba713cf6f014e1095ec1a88c013f0af9e848aec28e
BLAKE2b-256 checksum
How to use checksums
861d071975290599ce6d69afbed3ef419275208e5288c0df3afcddf030237f5f
Upload date
Uploaded using Trusted Publishing?
What is trusted publishing?
No
Uploaded via twine/7.0.0 CPython/3.14.0

Release history Release notifications | RSS feed

This release

0.1.0 This release

2 release files

Anthropic, PBC Visionary sponsor Bloomberg Visionary sponsor Hudson River Trading Visionary sponsor Meta Visionary sponsor NVIDIA Visionary sponsor Microsoft Sustainability sponsor Depot Continuous Integration AWS Cloud computing and Security Sponsor Datadog Monitoring Fastly CDN Google Download Analytics Sentry Error logging StatusPage Status page