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Call Of Duty API.

Project description

cod-python-api

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Call Of Duty API Library for python with the implementation of both public and private API used by activision on callofduty.com

Devs

Contributors

Partnered Code

Node-CallOfDuty by: Lierrmm

Documentation

This package can be used directly as a python file or as a python library.

Installation

Install cod-api library using pip:

pip install -U cod-api

Usage

Initiation

Import module with its classes:

from cod_api import API

api = API()

Login with your sso token:

api.login('Your sso token')

Your sso token can be found by longing in at callofduty, opening dev tools (ctr+shift+I), going to Applications > Storage > Cookies > https://callofduty.com, filter to search ‘ACT_SSO_COOKIE’ and copy the value.

Game/Other sub classes

Following importation and initiation of the class API, its associated subclasses can be called by API.subClassName.

Below are the available sub classes:

sub class

category

game

game

game

game

game

game

other

other

other

For a detailed description, __doc__ (docstring) of each sub class can be called as shown below:

ColdWar:

from cod_api import API

api = API()

# print out the docstring
print(api.ColdWar.__doc__)

ModernWarfare:

from cod_api import API

api = API()

# print out the docstring
print(api.ModernWarfare.__doc__)

ModernWarfare2:

from cod_api import API

api = API()

# print out the docstring
print(api.ModernWarfare2.__doc__)

Vanguard:

from cod_api import API

api = API()

# print out the docstring
print(api.Vanguard.__doc__)

Warzone:

from cod_api import API

api = API()

# print out the docstring
print(api.Warzone.__doc__)

Warzone2:

from cod_api import API

api = API()

# print out the docstring
print(api.Warzone2.__doc__)

Me:

from cod_api import API

api = API()

# print out the docstring
print(api.Me.__doc__)

Shop:

from cod_api import API

api = API()

# print out the docstring
print(api.Shop.__doc__)

Misc:

from cod_api import API

api = API()

# print out the docstring
print(api.Misc.__doc__)

Full Profile History

Any sub class of API that is of game category, has methods to check a player’s combat history. Note that before calling any sub class methods of API you must be logged in. Main method is fullData() and fullDataAsync() which is available for ColdWar, ModernWarfare, ModernWarfare2, Vanguard, Warzone and Warzone2 classes.

Here’s an example for retrieving Warzone full profile history of a player whose gamer tag is Username#1234 on platform Battlenet:

from cod_api import API, platforms
import asyncio

## sync
# initiating the API class
api = API()

# login in with sso token
api.login('your_sso_token')

# retrieving combat history
profile = api.Warzone.fullData(platforms.Battlenet, "Username#1234") # returns data of type dict

# printing results to console
print(profile)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving combat history
    profile = await api.Warzone.fullDataAsync(platforms.Battlenet, "Username#1234") # returns data of type dict

    # printing results to console
    print(profile)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

Combat History

Main methods are combatHistory() and combatHistoryWithDate() for sync environments and combatHistoryAsync() and combatHistoryWithDateAsync() for async environments which are available for all ColdWar, ModernWarfare, ModernWarfare2, Vanguard, Warzone and Warzone2 classes.

The combatHistory() and combatHistoryAsync() takes 2 input parameters which are platform and gamertag of type cod_api.platforms and string respectively.

Here’s an example for retrieving Warzone combat history of a player whose gamer tag is Username#1234 on platform Battlenet:

from cod_api import API, platforms

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving combat history
hist = api.Warzone.combatHistory(platforms.Battlenet, "Username#1234") # returns data of type dict

# printing results to console
print(hist)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving combat history
    hist = await api.Warzone.combatHistoryAsync(platforms.Battlenet, "Username#1234") # returns data of type dict

    # printing results to console
    print(hist)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

The combatHistoryWithDate() and combatHistoryWithDateAsync() takes 4 input parameters which are platform, gamertag, start and end of type cod_api.platforms, string, int and int respectively.

start and end parameters are utc timestamps in microseconds.

Here’s an example for retrieving ModernWarfare combat history of a player whose gamer tag is Username#1234567 on platform Activision with in the timestamps 1657919309 (Friday, 15 July 2022 21:08:29) and 1657949309 (Saturday, 16 July 2022 05:28:29):

from cod_api import API, platforms

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving combat history
hist = api.Warzone.combatHistoryWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict

# printing results to console
print(hist)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving combat history
    hist = await api.Warzone.combatHistoryWithDateAsync(platforms.Battlenet, "Username#1234", 1657919309, 1657949309) # returns data of type dict

    # printing results to console
    print(hist)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

Additionally the methods breakdown() and breakdownWithDate() for sync environments and breakdownAsync() and breakdownWithDateAsync() for async environments, can be used to retrieve combat history without details, where only the platform played on, game title, UTC timestamp, type ID, match ID and map ID is returned for every match. These methods are available for all ColdWar, ModernWarfare, ModernWarfare2, Vanguard, Warzone and Warzone2 classes.

The breakdown() and breakdownAsync()` takes 2 input parameters which are platform and gamertag of type cod_api.platforms and string respectively.

Here’s an example for retrieving Warzone combat history breakdown of a player whose gamer tag is Username#1234 on platform Battlenet:

from cod_api import API, platforms

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving combat history breakdown
hist_b = api.Warzone.breakdown(platforms.Battlenet, "Username#1234") # returns data of type dict

# printing results to console
print(hist_b)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving combat history breakdown
    hist_b = await api.Warzone.breakdownAsync(platforms.Battlenet, "Username#1234") # returns data of type dict

    # printing results to console
    print(hist_b)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

The breakdownWithDate() and breakdownWithDateAsync() takes 4 input parameters which are platform, gamertag, start and end of type cod_api.platforms, string, int and int respectively.

start and end parameters are utc timestamps in microseconds.

Here’s an example for retrieving ModernWarfare combat history breakdown of a player whose gamer tag is Username#1234567 on platform Activision with in the timestamps 1657919309 (Friday, 15 July 2022 21:08:29) and 1657949309 (Saturday, 16 July 2022 05:28:29):

from cod_api import API, platforms

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving combat history breakdown
hist_b = api.Warzone.breakdownWithDate(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict

# printing results to console
print(hist_b)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving combat history breakdown
    hist_b = await api.Warzone.breakdownWithDateAsync(platforms.Activision, "Username#1234567", 1657919309, 1657949309) # returns data of type dict

    # printing results to console
    print(hist_b)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

Match Details

To retrieve details of a specific match, the method matchInfo() for sync environments and matchInfoAsync() for async environments can be used. These methods are available for all ColdWar, ModernWarfare, ModernWarfare2, Vanguard, Warzone and Warzone2 classes. Details returned by this method contains additional data than that of details returned by the combat history methods for a single match.

The matchInfo() and matchInfoAsync() takes 2 input parameters which are platform and matchId of type cod_api.platforms and integer respectively.

Optionally the match ID can be retrieved during your gameplay where it will be visible on bottom left corner

Here’s an example for retrieving Warzone match details of a match where its id is 9484583876389482453 on platform Battlenet:

from cod_api import API, platforms

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving match details
details = api.Warzone.matchInfo(platforms.Battlenet, 9484583876389482453) # returns data of type dict

# printing results to console
print(details)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving match details
    details = await api.Warzone.matchInfoAsync(platforms.Battlenet, 9484583876389482453) # returns data of type dict

    # printing results to console
    print(details)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

Season Loot

Using the seasonLoot() for sync environments and seasonLootAsync() for async environments, player’s obtained season loot can be retrieved for a specific game and this method is available for ColdWar, ModernWarfare, ModernWarfare2 and Vanguard classes.

The seasonLoot() and seasonLootAsync() takes 2 input parameters which are platform and matchId of type cod_api.platforms and integer respectively.

Here’s an example for retrieving ColdWar season loot obtained by a player whose gamer tag is Username#1234 on platform Battlenet:

from cod_api import API, platforms

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving season loot
loot = api.ColdWar.seasonLoot(platforms.Battlenet, "Username#1234") # returns data of type dict)

# printing results to console
print(loot)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving season loot
    loot = await api.ColdWar.seasonLootAsync(platforms.Battlenet, "Username#1234") # returns data of type dict

    # printing results to console
    print(loot)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

Map List

Using the mapList() for sync environments and mapListAsync() for async environments, all the maps and its available modes can be retrieved for a specific game. These methods are available for ColdWar, ModernWarfare, ModernWarfare2 and Vanguard classes.

The mapList() and mapListAsync() takes 1 input parameters which is platform of type cod_api.platforms.

Here’s an example for retrieving Vanguard map list and available modes respectively on platform PlayStation (PSN):

from cod_api import API, platforms

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving maps and respective modes available
maps = api.Vanguard.mapList(platforms.PSN) # returns data of type dict

# printing results to console
print(maps)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving season loot
    maps = await api.Vanguard.mapListAsync(platforms.PSN) # returns data of type dict

    # printing results to console
    print(maps)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

platforms

platforms is an enum class available in cod_api which is used to specify the platform in certain method calls.

Available platforms are as follows:

Platform

Remarks

platforms.All

All (no usage till further updates)

platforms.Activision

Activision

platforms.Battlenet

Battlenet

platforms.PSN

PlayStation

platforms.Steam

Steam (no usage till further updates)

platforms.Uno

Uno (activision unique id)

platforms.XBOX

Xbox

platforms can be imported and used as follows:

from cod_api import platforms

platforms.All        # All (no usage till further updates)

platforms.Activision # Activision

platforms.Battlenet  # Battlenet

platforms.PSN        # PlayStation

platforms.Steam      # Steam (no usage till further updates)

platforms.Uno        # Uno (activision unique id)

platforms.XBOX       # Xbox

User Info

Using the info() method in sub class Me of API user information can be retrieved of the sso-token logged in with

from cod_api import API

# initiating the API class
api = API()

# login in with sso token
api.login('your_sso_token')

# retrieving user info
userInfo = api.Me.info() # returns data of type dict

# printing results to console
print(userInfo)

User Friend Feed

Using the methods, friendFeed() for sync environments and friendFeedAsync() for async environments, in sub class Me of API, user’s friend feed can be retrieved of the sso-token logged in with

from cod_api import API

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving user friend feed
friendFeed = api.Me.friendFeed() # returns data of type dict

# printing results to console
print(friendFeed)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving user friend feed
    friendFeed = await api.Me.friendFeedAsync() # returns data of type dict

    # printing results to console
    print(friendFeed)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

User Event Feed

Using the methods eventFeed() for sync environments and eventFeedAsync() for async environments, in sub class Me of API user’s event feed can be retrieved of the sso-token logged in with

from cod_api import API

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving user event feed
eventFeed = api.Me.eventFeed() # returns data of type dict

# printing results to console
print(eventFeed)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving user event feed
    eventFeed = await api.Me.eventFeedAsync() # returns data of type dict

    # printing results to console
    print(eventFeed)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

User Identities

Using the methods loggedInIdentities() for sync environments and loggedInIdentitiesAsync() for async environments, in sub class Me of API user’s identities can be retrieved of the sso-token logged in with

from cod_api import API

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving user identities
identities = api.Me.loggedInIdentities() # returns data of type dict

# printing results to console
print(identities)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving user identities
    identities = await api.Me.loggedInIdentitiesAsync() # returns data of type dict

    # printing results to console
    print(identities)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

User COD Points

Using the methods codPoints() for sync environments and codPointsAsync() for async environments, in sub class Me of API user’s cod points can be retrieved of the sso-token logged in with

from cod_api import API

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving user cod points
cp = api.Me.codPoints() # returns data of type dict

# printing results to console
print(cp)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving user cod points
    cp = await api.Me.codPointsAsync() # returns data of type dict

    # printing results to console
    print(cp)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

User Accounts

Using the methods connectedAccounts() for sync environments and connectedAccountsAsync() for async environments, in sub class Me of API user’s connected accounts can be retrieved of the sso-token logged in with

from cod_api import API

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving user connected accounts
accounts = api.Me.connectedAccounts() # returns data of type dict

# printing results to console
print(accounts)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving user connected accounts
    accounts = await api.Me.connectedAccountsAsync() # returns data of type dict

    # printing results to console
    print(accounts)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

User settings

Using the methods settings() for sync environments and settingsAsync() for async environments, in sub class Me of API user’s settings can be retrieved of the sso-token logged in with

from cod_api import API

# initiating the API class
api = API()

## sync
# login in with sso token
api.login('your_sso_token')

# retrieving user settings
settings = api.Me.settings() # returns data of type dict

# printing results to console
print(settings)

## async
# in an async function
async def example():
    # login in with sso token
    await api.loginAsync('your_sso_token')

    # retrieving user settings
    settings = await api.Me.settingsAsync() # returns data of type dict

    # printing results to console
    print(settings)

# CALL THE example FUNCTION IN AN ASYNC ENVIRONMENT

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