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Codelor Color Architecture 🌿🧠

This repository contains the pure PyTorch architecture for Codelor Color, a lightweight Transformer designed for Chroma Key (green screen) segmentation.

Important note: The model weights (.safetensors), training scripts, and inference tools are available on the Hugging Face repository: plimb/codelor-color-1.2

📦 Installation

pip install codelor-color

🚀 Usage

You can instantiate the architecture directly and load your own weights.

import torch
from codelor_color import CodelorColor

# Initialize the architecture
model = CodelorColor(dim=128, depth=8, heads=8, tied_after=4)

# Load your weights
# state_dict = load_file("model.safetensors")
# model.load_state_dict(state_dict)

model.eval()

# Forward pass
img = torch.rand(1, 3, 160, 160)
ref = torch.tensor([[0.20, 0.85, 0.30]]) # Target color (Green)

with torch.no_grad():
    prob_mask = torch.sigmoid(model(img, ref))

🏗️ Architecture Details

  • ConvNeXt-style Stem: Anti-aliased downsampling for crisp edges.
  • Transformer Blocks: 8 blocks with 2D RoPE, QK-Norm, and weight sharing (tied_after).
  • Color Cross-Attention: Injects the target RGB color at each block.
  • Gated Decoder: FPN-like decoder with deep supervision and a Sobel edge head.

📜 License

MIT License.

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