codexmgr
codexmgr manages reusable Codex project setup. Keep shared AGENTS.md
snippets, skills, hooks, custom agents, rule files, packages, and reusable MCP
source files in one manager home, then sync the selected pieces into each
project from .codex/codexmgr.toml.
The tool is for people who use Codex in several repositories and do not want to
copy the same agent instructions by hand. When a shared rule changes, update it
once in $CODEXMGR_HOME and apply it wherever that project has opted in.
Use codexmgr when a project should:
- build
AGENTS.mdfrom reusable instruction snippets - share skills, hooks, custom agents, and rule files across repositories
- enable packaged Codex setups made from those reusable pieces
- keep reusable MCP server definitions out of the user-level Codex config
- check whether generated Codex files match the project config
- run
codexwith the project.codexdirectory as its local Codex home
The basic model has three parts:
$CODEXMGR_HOMEstores reusable inputs; when unset it defaults to~/.codexmgr.codex/codexmgr.tomlrecords what the current project wants to usecodexmgr applyresolves the selected inputs and writes the project files Codex reads
Requirements
- Python 3.11 or newer
codexonPATHonly when usingcodexmgr codex ...
Install
Install codexmgr as a command-line tool from the Python package. pipx is
the recommended persistent install because it keeps the tool isolated from
project environments:
pipx install codexmgr
If you use uv for command-line tools:
uv tool install codexmgr
Plain pip also works inside an environment you control:
python -m pip install codexmgr
Verify the install:
codexmgr --help
Quick Start
Start inside the project that should receive Codex configuration.
codexmgr setup
setup creates .codex/, creates .codex/codexmgr.toml if it is missing, and
runs apply. Existing project config is preserved. Apply also creates or
refreshes codexmgr's managed block in .codex/.gitignore.
Create a reusable AGENTS.md snippet in the manager home. This command creates
$CODEXMGR_HOME/agentsmd/coding.toml and refuses to overwrite an existing file:
codexmgr init-template agentsmd coding
You can also write the snippet yourself. A snippet is a TOML template whose
tables become Markdown headings in AGENTS.md:
# ~/.codexmgr/agentsmd/coding.toml
[coding]
text = """
- Keep source files focused and small.
- Add tests for behavior changes before implementation.
"""
[coding.debugging]
text = "Prefer lasting regression tests over temporary scripts."
Add the snippet to the current project:
codexmgr agentsmd add coding
This updates .codex/codexmgr.toml, runs apply, writes
.codex/codexmgr.lock, and refreshes the managed block in AGENTS.md.
Preview or validate a snippet when you want to check it before adding it:
codexmgr agentsmd show coding
codexmgr agentsmd validate coding
Check what the project is using after changes:
codexmgr status
codexmgr doctor
codexmgr apply --check
Managed Files
The project source of truth is .codex/codexmgr.toml. CLI commands edit this
file for you, and you can also edit it by hand when that is clearer.
apply resolves the source config and may write or update these managed files:
.codex/.gitignore: preserves manual rules outside its managed block, ignores every unknown.codexentry by default, and explicitly exposes the codexmgr-owned files and directories listed below.codex/codexmgr.lock: resolved AGENTS.md, agent, skill, hook, rule, and MCP state.codex/config.toml: project-local Codex config, including generated[[skills.config]]entries and[mcp_servers.<id>]server definitions.codex/hooks.json: generated hook config for enabled reusable hook bundles.codex/hooks/<name>: copied support files for enabled hook bundles.codex/agents/<name>.toml: copied custom-agent definitions.agents/skills/<name>: copied manager-home skills.rules/<path>: copied reusable rule filesAGENTS.md: project instructions with only the generated block replaced
The managed AGENTS.md block is:
<!-- BEGIN CODEXMGR GENERATED -->
<!-- END CODEXMGR GENERATED -->
Manual content outside this block is preserved. If the block is missing,
codexmgr appends it. If AGENTS.md is missing, codexmgr creates it.
Project Configuration
.codex/codexmgr.toml can opt into each resource type independently. A minimal
file may only contain [agents_md]; larger projects can add skills, custom
agents, hooks, reusable rules, and MCP sources or overlays as needed. Package commands
write those same tables rather than a separate package table.
[agents_md]
src = ["coding", "/absolute/or/project-relative/template.toml"]
[skills]
enabled = ["review-helper"]
disabled = ["experimental-skill", "skills/local-disabled"]
[agents]
enabled = ["rule-retriever"]
disabled = ["experimental-agent"]
[hooks]
enabled = ["repo-rules"]
disabled = ["experimental-hook"]
[rules]
enabled = ["react/", "python/testing.md"]
disabled = ["react/materials/"]
[mcp]
enabled = ["browsermcp"]
[mcp.servers.browsermcp]
enabled = true
bearer_token_env_var = "BROWSERMCP_TOKEN"
env_vars = ["BROWSER_ENV"]
Mutating commands run apply automatically unless --no-sync is passed. If
you edit .codex/codexmgr.toml by hand, run codexmgr apply or
codexmgr apply --check afterwards.
Reference Resolution
Named AGENTS.md snippets resolve from
$CODEXMGR_HOME/agentsmd/<name>.toml. Path-like snippet values resolve
relative to the project unless they are absolute paths.
Named skills resolve from $CODEXMGR_HOME/skills/<name>/SKILL.md or
$CODEX_HOME/skills/<name>/SKILL.md. Duplicate names across distinct homes
fail so the selected skill is not ambiguous.
Enabled skills from $CODEXMGR_HOME are copied into .agents/skills/<name> on
every apply. The copy overlays source files while preserving extra local files.
Path-like skill values can point to a SKILL.md file or a directory containing
SKILL.md.
Missing skills are still written as name-based entries. That lets Codex resolve them later from another installed skill source.
Named custom agents resolve from $CODEXMGR_HOME/agents/<name>.toml. Enabled
agents are copied into .codex/agents/<name>.toml; disabled agents remove the
managed copy only when the lock records it as codexmgr-managed.
Named hooks resolve from $CODEXMGR_HOME/hooks/<name>/hooks.json. Enabled hook
bundles are merged into .codex/hooks.json, and existing unmanaged hooks are
preserved.
Hook bundle files other than the root hooks.json are copied into
.codex/hooks/<name>. Managed hook handlers receive codexmanager_meta so
future applies can distinguish them from local hooks.
Rule refs resolve under $CODEXMGR_HOME/rules/ and use POSIX-style relative
paths. Folder refs have a trailing slash and copy regular files recursively into
.rules/ while preserving relative paths.
Rule listings are grouped by folder. codexmgr rules list prints an indented
tree, while the TUI Rules screen shows the same refs in a collapsible tree.
File rule refs copy one file. Extensionless refs prefer an existing <ref>.md.
Enabled refs expand first, then disabled file or folder refs remove entries from
that candidate set.
First-time rule applies refuse to overwrite unmanaged .rules/... files. This
keeps existing project-local rules from being replaced accidentally.
Packages
Packages are reusable bundles of snippets, agents, hooks, skills, and rules.
They resolve from $CODEXMGR_HOME/packages/<name>/config.toml.
A package config is a TOML document with root lists and optional profile tables:
agentsmd = []
agents = ["rule-retriever"]
hooks = ["repo-rules"]
skills = ["repo-rule-manager"]
rules = ["react/"]
[profiles.strict]
agentsmd = ["strict-coding"]
agents = ["strict-agent"]
hooks = ["strict-rules"]
skills = ["strict-review"]
rules = ["python/testing.md"]
The agents list enables custom agents from
$CODEXMGR_HOME/agents/<name>.toml.
codexmgr package enable <name> validates enabled package sources, then updates
.codex/codexmgr.toml as if the corresponding resource commands had been run.
codexmgr package disable <name> removes package AGENTS.md entries when
present and disables the package skills, hooks, agents, and rules. Package state
is not tracked separately; the resulting project config tables remain the
source of truth.
Profiles are merged with the root package entries:
codexmgr package enable repo-rules --profile strict python
Direct mutating commands also accept batch targets, for example:
codexmgr agentsmd add coding python
codexmgr skill enable review-helper repo-rule-manager
codexmgr hooks enable repo-rules audit
codexmgr mcp enable browsermcp context7
These commands run apply automatically unless --no-sync is passed.
Interactive TUI
codexmgr tui opens a Textual-based terminal UI for project-local
configuration. It shows AGENTS.md snippets, skills, hooks, custom agents,
packages, and reusable MCP sources in selectable lists. Rules are shown
in a collapsible folder tree.
Changes are staged in memory while you navigate. Press s to save; the save
writes .codex/codexmgr.toml once and runs apply once unless --no-sync was
used.
For resources with explicit enable and disable lists, space cycles the
highlighted row through available, enabled, and disabled states. Package
profiles appear as separate selectable rows under their package. In the Rules
tree, cycling a file or folder node updates the full canonical rule ref behind
that basename label.
codexmgr tui
codexmgr tui --no-sync
codexmgr tui --show-diff
The dashboard shows generated-file sync state. By default it lists stale
generated paths; with --show-diff, it shows unified diffs for the staged
configuration.
MCP editing in the TUI is intentionally limited to loading and unloading
reusable $CODEXMGR_HOME/mcp/*.toml sources. Advanced per-server overlay fields
remain available through the codexmgr mcp ... commands or direct
.codex/codexmgr.toml edits.
Template Format
Template files are TOML documents. Each top-level key must be a table and
becomes an AGENTS.md heading. A text value inside a table becomes the body
under that heading. Nested tables become nested headings.
[coding]
text = "Top-level guidance."
[coding.tests]
text = "Test behavior, not implementation details."
This example renders a top-level # coding section with a nested ## tests
section below it.
Unsupported scalar entries fail loudly instead of being silently ignored. This
keeps template mistakes visible during apply.
Command Reference
Project lifecycle commands:
codexmgr setup
codexmgr apply
codexmgr apply --check
codexmgr apply --diff
codexmgr doctor
codexmgr status
setup creates .codex/, creates .codex/codexmgr.toml if missing, then runs
apply.
apply reads .codex/codexmgr.toml, resolves configured sources, writes
managed project files, and refreshes generated state.
apply --check exits with a failure if generated files are out of sync without
writing them. apply --diff also avoids writing and prints unified diffs for
the expected generated-file changes.
The .codex/.gitignore managed block uses a default-ignore rule rather than a
list of known runtime filenames. New caches, databases, sessions, and other
state created by future Codex versions therefore remain outside Git without a
codexmgr update. Project configuration, custom agents, and hook support files
remain visible to Git.
doctor checks project setup, home environment variables, project TOML syntax,
referenced snippets, enabled skills, enabled custom agents, enabled hook
bundles, enabled rules, and stale generated files.
status prints the resolved homes, configured snippets, skills, custom agents,
hooks, rules, and whether generated files are in sync.
Manager-home navigation:
codexmgr cd
codexmgr cd --path
codexmgr cd --explorer
codexmgr cd --terminal
cd launches a shell in $CODEXMGR_HOME. The flags print the path, open a file
explorer, or open a new terminal there.
AGENTS.md snippet commands:
codexmgr agentsmd list
codexmgr agentsmd show <name-or-template-path>
codexmgr agentsmd validate <name-or-template-path>
codexmgr agentsmd add [--no-sync] <name-or-template-path> [...]
codexmgr agentsmd remove [--no-sync] <name-or-template-path> [...]
codexmgr init-template agentsmd <name>
agentsmd list prints named templates from $CODEXMGR_HOME/agentsmd in sorted
order.
agentsmd show renders one template as AGENTS.md markdown without changing
project configuration. agentsmd validate loads and renders a template to catch
TOML or template-shape errors before adding it.
agentsmd add validates that the template exists before writing config.
Repeated adds keep one source entry.
agentsmd remove removes configured template sources and fails if a requested
source is not present.
init-template agentsmd creates a starter template under
$CODEXMGR_HOME/agentsmd and refuses to overwrite an existing template.
Shared resource commands:
codexmgr skill list
codexmgr skill enable [--no-sync] <name-or-skill-path> [...]
codexmgr skill disable [--no-sync] <name-or-skill-path> [...]
codexmgr agents list
codexmgr agents enable [--no-sync] <agent-name> [...]
codexmgr agents disable [--no-sync] <agent-name> [...]
codexmgr hooks list
codexmgr hooks enable [--no-sync] <hook-name> [...]
codexmgr hooks disable [--no-sync] <hook-name> [...]
codexmgr rules list
codexmgr rules enable [--no-sync] <rule-ref> [...]
codexmgr rules disable [--no-sync] <rule-ref> [...]
skill list, agents list, and hooks list print available resources and
mark configured entries as enabled, disabled, or missing. rules list prints
the same state in an indented folder hierarchy.
Enable commands validate manager-home sources when the source type must already exist. Enable and disable lists stay mutually exclusive, and repeated commands keep one entry.
Rules have one exception to exact mutual exclusion: a parent folder enable and a child file or folder disable can intentionally coexist.
Package commands:
codexmgr package list
codexmgr package enable [--no-sync] <package-name> [...] [--profile <name> [...]]
codexmgr package disable [--no-sync] <package-name> [...] [--profile <name> [...]]
package list prints available $CODEXMGR_HOME/packages/*/config.toml entries
in sorted order.
package enable and package disable proxy to the underlying AGENTS.md,
custom-agent, skill, hook, and rule project-config mutations.
Codex wrapper command:
codexmgr codex <args...>
codexmgr codex --simple <args...>
By default, codexmgr codex applies the current project config, launches the
real codex command with CODEX_HOME set to
<project>/.codex/.runtime, and forwards Codex arguments unchanged. For a
trusted project, Codex discovers the tracked .codex/config.toml as its
project configuration independently of CODEX_HOME. This keeps generated MCP
servers and other shared project settings in Git while mutable Codex state is
written below the ignored .codex/.runtime directory. User-provided -c and
--config arguments retain their normal Codex behavior.
The wrapper links the global authentication file into
.codex/.runtime/auth.json. It uses CODEX_GLOBAL_AUTH when that variable is
non-empty and otherwise uses $HOME/.codex/auth.json. A missing auth source
produces a warning but does not stop Codex, which can then authenticate within
the project runtime home.
Use --simple immediately after codex to run the basic command without
applying project state, changing the child CODEX_HOME, or managing an auth
link. This launch wrapper is intentionally CLI-only because the TUI does not
embed or proxy external terminal sessions.
The wrapper can run with a just-in-time package/profile overlay without changing
.codex/codexmgr.toml. Put Codex arguments after -- when using this syntax:
codexmgr codex --package repo-rules --profile strict python -- exec "review this"
Project MCP Sources
codexmgr mcp ... loads reusable MCP definitions from $CODEXMGR_HOME/mcp
into project-local configuration:
- reusable source state is stored in
.codex/codexmgr.tomlunder[mcp] - per-project server overlays are stored under
[mcp.servers.<id>] applywrites generated server definitions into.codex/config.tomlunder[mcp_servers.<id>]$CODEX_HOME/config.tomland~/.codex/config.tomlare never modified
Mutating MCP commands require a project .codex/ directory and run apply
automatically unless --no-sync is passed.
Create reusable source files in the same mcp_servers shape Codex reads from
config.toml:
# ~/.codexmgr/mcp/browsermcp.toml
[mcp_servers.browsermcp]
command = "browsermcp"
args = ["--port", "3000"]
env_vars = ["BROWSERMCP_TOKEN"]
List reusable sources and show project state:
codexmgr mcp list
codexmgr mcp show browsermcp
codexmgr mcp validate
Enable or disable reusable sources for the current project:
codexmgr mcp enable browsermcp context7
codexmgr mcp disable browsermcp
disable unloads the source from [mcp].enabled. It does not keep a generated
server definition with enabled = false.
Use [mcp.servers.<id>] for project-local overlays. Overlays merge after source
files, so they can override or add fields:
[mcp]
enabled = ["browsermcp"]
[mcp.servers.browsermcp]
enabled = false
bearer_token_env_var = "BROWSERMCP_TOKEN"
Update common token and environment references from the CLI:
codexmgr mcp set-token-env figma FIGMA_TOKEN
codexmgr mcp add-env-var context7 CONTEXT7_TOKEN
codexmgr mcp remove-env-var context7 CONTEXT7_TOKEN
codexmgr mcp set-env-header figma Authorization FIGMA_AUTH_HEADER
codexmgr mcp unset-env-header figma Authorization
Set a small allowlist of overlay fields from TOML literals:
codexmgr mcp set-field context7 required true
codexmgr mcp set-field context7 enabled_tools '["search", "open"]'
codexmgr mcp set-field context7 default_tools_approval_mode '"prompt"'
Supported set-field names are required, startup_timeout_sec,
tool_timeout_sec, enabled_tools, disabled_tools, and
default_tools_approval_mode.
Source files and hand-written overlays can use the full Codex mcp_servers
shape. Prefer environment variable references such as bearer_token_env_var,
env_vars, and env_http_headers for secrets.
Development
Use a checkout when developing codexmgr itself.
Install dependencies:
uv sync --group dev
Run tests:
uv run pytest
Build distributions:
uv build
The package is typed (py.typed) and the test suite covers CLI behavior,
template rendering, TOML writing, skill resolution, generated-file sync checks,
Codex command generation, home-directory resolution, and package metadata.
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