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2D Python game engine built on pygame and pymunk

Project description

⚙️ Cogworks Engine

Cogworks Engine is a small, personal 2D Python game engine I created for fun. It’s designed to make building 2D games in Python quick, enjoyable, and structured, using Pygame for rendering and input, and Pymunk for physics simulation.

📘 Documentation: cog-works-engine-docs.vercel.app


🚀 Features

🧩 Component-Based GameObjects – Build flexible and reusable entities with custom behaviour.

⚙️ Physics Integration – Built-in Rigidbody2D and Collider components powered by Pymunk for realistic 2D physics.

🧲 Trigger Collider – Independent collision detection for triggers and interactions without physics simulation.

💨 Particle Effects – Customisable particle systems for explosions, muzzle flash, blood effects.

🔊 Audio Source – Play and control sound effects or background music through component-based audio sources.

🧠 Script Component – Attach Python scripts directly to GameObjects to define custom behaviour and logic.

🎬 Scene Management – Manage levels, menus, and transitions with ease.

🎮 Input Management – Unified keyboard and mouse input handling.

🧱 Extensible & Modular Design – Add new components, systems, and tools without breaking the engine’s core structure.


📦 Installation

Install via pip:

pip install cogworks

🕹️ Quick Start

Here’s a minimal example to get started:

from cogworks import Engine

# Create a new engine instance
engine = Engine(
    width=800,
    height=600,
    caption="My Game",
    fps=60,
)

# Run the engine
engine.run()

📚 Learn More

Visit the full documentation for examples and guides: 👉 https://cog-works-engine-docs.vercel.app


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