A simple Pygame utility for rectangle-circle collision detection.
Project description
collide_circle
A simple Pygame utility for detecting collisions between rectangles and circles.
📦 Installation
Install from PyPI (after publishing):
pip install collide_circle
#Or install locally (from source):
pip install .
#Usage
import pygame
from collide_circle import rect_collides_with_circle
# Example Pygame setup
rect = pygame.Rect(100, 100, 80, 60)
circle_center = (150, 120)
circle_radius = 40
if rect_collides_with_circle(rect, circle_center, circle_radius):
print("Collision detected!")
#Function
rect_collides_with_circle(rect, circle_center, circle_radius)
from collide_circle_package import circle_collides_with_circle
# Define two circles
circle1 = (100, 100, 30) # x, y, radius
circle2 = (130, 100, 20)
# Check for collision
if circle_collides_with_circle(*circle1, *circle2):
print("Circles are colliding!")
else:
print("Circles are not colliding.")
#function
circle_collides_with_circle(x1, y1, r1, x2, y2, r2) -> bool
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