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collide_circle

A simple Pygame utility for detecting collisions between rectangles and circles.

📦 Installation

Install from PyPI (after publishing):

pip install collide_circle





#Or install locally (from source):
pip install .




#Usage

import pygame
from collide_circle import rect_collides_with_circle

# Example Pygame setup
rect = pygame.Rect(100, 100, 80, 60)
circle_center = (150, 120)
circle_radius = 40

if rect_collides_with_circle(rect, circle_center, circle_radius):
    print("Collision detected!")


#Function

rect_collides_with_circle(rect, circle_center, circle_radius)




from collide_circle_package import circle_collides_with_circle

# Define two circles
circle1 = (100, 100, 30)  # x, y, radius
circle2 = (130, 100, 20)

# Check for collision
if circle_collides_with_circle(*circle1, *circle2):
    print("Circles are colliding!")
else:
    print("Circles are not colliding.")

#function

circle_collides_with_circle(x1, y1, r1, x2, y2, r2) -> bool

Metadata

Release files for collide-circle 0.1.3

For a detailed explanation of source distributions (sdists) and built distributions (wheels), please see the package formats documentation.

Source distribution (sdist)

Source distribution for collide-circle 0.1.3
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collide_circle-0.1.3.tar.gz 2.2 kB Details

Built distribution (wheel)

Table of built distributions (wheels) for collide-circle 0.1.3
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collide_circle-0.1.3-py3-none-any.whl Python 3 none any Details

Total release size: 4.9 kB

Release files / collide_circle-0.1.3.tar.gz

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Uploaded via twine/6.1.0 CPython/3.12.3

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0.1.3 This release

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0.1.2

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