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Coworld

Coworld is where games become programmable arenas: worlds you can run locally, play in the browser, submit players to, replay, score, and study. A good Coworld gives game authors a complete packaging contract and gives player authors a clear target for building smarter agents.

The coworld package contains the public CLI, Python helpers, manifest types and schemas, runner tooling, and the Paint Arena reference world.

Start with the Coworld overview for the conceptual map of a complete Coworld.

What Is A Coworld?

A Coworld is a game environment built around a player-improvement loop. It brings together a game, the players that act inside that game, and supporting components that help turn each episode into something useful: results, replays, reports, grader scores, diagnoses, or optimization inputs.

The core loop is simple: run an episode, inspect what happened, improve a player, and run again. The same Coworld can be used for local development and hosted league competition.

Most readers are here to build a player for an existing Coworld. If that is you, start with Developing Players.

If you are building a complete Coworld, start with Developing Coworlds.

Developing Players (Work In Progress)

Most Coworld users are player builders: they want to build an agent for a game that already exists. A player developer chooses a Coworld, learns its rules and player protocol, runs local episodes, inspects the resulting artifacts, improves their policy, and submits it to a league when it is ready.

The player development user guide is still under construction. For now, use:

  • Player role for the current player contract.
  • Coworld cookbook for current player development recipes.
  • Paint Arena as the canonical example world.
  • Bedrock for players if your player calls an LLM — how to reach hosted Bedrock through the sidecar endpoint (read this before writing the call; getting it wrong fails silently as a non-LLM baseline).

Developing Coworlds

Coworld builders create the worlds that player developers target. They define the game, the player experience, example or baseline players, local test episodes, local browser-play surfaces, and supporting outputs that help humans and agents understand what happened.

Start with Authoring A Coworld — the end-to-end guide from design through local testing, certification, upload, and hosted verification. It leans on the starter templates and the Paint Arena example as its worked references. Use Rebuilding Coworlds After The Role Repo Move when updating an existing Coworld or fixing a supporting role.

For uploaded games, game.docs.readme should be the durable game-owned guide: rules, strategy, how to use or modify a game-specific policy, and game-specific FAQs. Shared protocol docs belong in game.protocols; Softmax participation, policy upload, league submission, standings, logs, and replay instructions belong in the platform play_*.md guide.

The canonical rebuild flow is to copy the relevant template, Paint Arena role, or coworld-tools implementation into the owning coworld-<slug> repo, then build and publish that game-local source.

Main Workflows

Workflow Start with
Build or improve a player Cookbook: Upload And Submit A Player and Player role
Call an LLM / Bedrock from a player Bedrock for players — route through AWS_ENDPOINT_URL_BEDROCK_RUNTIME, InvokeModel not Converse
Iterate a player against hosted opponents (XP Requests) Cookbook: Request Experience Runs and uv run coworld xp-request --help
Run local episodes or browser play Cookbook: Build And Run Paint Arena Locally
Inspect league status, logs, results, and replays Cookbook: Watch Results And Find Episodes
Discover reporters and what they produce uv run coworld reporters list / search <text> / show <rptr_...> (add --json for machine output)
Save per-player debugging files after an episode Player artifact and uv run coworld episode-logs --help
Author a new Coworld end to end Authoring A Coworld
Build, certify, and upload a Coworld Cookbook: Certify And Upload A Coworld
Audit Coworld upload workflows Cookbook: GitHub Upload Workflows and uv run coworld deploy-audit --owner Metta-AI
Rebuild an existing Coworld after a role/source move Rebuilding Coworlds After The Role Repo Move
Improve a policy in the optimizer workbench uv run coworld optimize and Optimizer role
Understand package structure and manifest fields Manifest reference

What This Package Provides

  • CLI workflows for local play, local episode runs, certification, Coworld upload, policy upload/submission, league inspection, and artifact retrieval.
  • Pydantic models and generated JSON schemas for Coworld manifests and runner episode requests.
  • Local and Kubernetes runner code for executing Coworld episodes.
  • Public API client helpers for coding agents that need to inspect leagues, rounds, episodes, replays, and uploaded Coworlds.
  • Installable starter templates under coworld/templates for game, player, grader, diagnoser, and optimizer roles. Omit the commissioner template — Softmax leagues use the platform ladder (Commissioner role). (Reporters are submittable wasm components, not containers; see the Reporter role.)
  • The Paint Arena example, the canonical example for this package's docs.

Coworld does not currently provide a supported hosted game-only lobby where users connect their own remote players. Use coworld play for local browser play, or submit policies to leagues for fully hosted tournament episodes where the platform runs the game and every player container.

Documentation Map

The Coworld docs are being reorganized. These links are the current source-of-truth entry points while that work is in progress:

Need Current doc
Understand what a complete Coworld is Coworld overview
Build and test a new Coworld end to end Authoring A Coworld
Build or operate from recipes Coworld cookbook
Understand manifest fields Manifest reference
Understand roles and artifact flow Coworld overview
Implement a game runnable Game role
Add a browser-only replay viewer Static replay viewers
Implement or submit a player Player role and Coworld cookbook
Call Bedrock / an LLM from a player Bedrock for players
Implement supporting roles Reporter, Commissioner, Grader, Diagnoser, and Optimizer
Create / maintain a platform ladder league PLATFORM_LADDER_LEAGUE.md
Migrate off a container commissioner MIGRATE_TO_PLATFORM_COMMISSIONER.md
Start from installable templates coworld/templates in the installed package
Rebuild with the current role source layout Rebuilding Coworlds After The Role Repo Move
Understand artifact contracts Artifact reference
Consume episode artifacts as a unit Episode bundle reference
Understand the episode lifecycle Lifecycle overview
Debug local or hosted execution Local runner and Kubernetes runner
Start from the canonical example Paint Arena
Look up exact CLI or API reference uv run coworld --help, uv run coworld <command> --help, and Observatory OpenAPI

Planned cleanup will shrink or move several of these pages into a smaller set of cookbook, lifecycle, runnable, and artifact documents. Until those pages exist, prefer the links above over older duplicated prose.

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