Simple game framework for CircuitPython embedded hardware
Simple "game" framework for CircuitPython embedded hardware.
cpgame provides a number of decorators and a simple event loop to provide a responsive framework for building applications and games on embedded hardware using CircuitPython.
Run a function on every "tick" of the event loop:
from cpgame import start, tick @tick def loop(now): ... start()
Blink a Neopixel every second:
@every(1) def periodic(now): pixel = RED if int(now) % 2 else OFF
Turn a Neopixel on and off with a button press:
@on(board.BUTTON_A, DOWN) def pressed(now): pixel = RED @on(board.BUTTON_A, UP) def released(now): pixel = OFF
Create or reset timers:
@on(board.BUTTON_A) def flood(now): pixels.fill(random.choice(COLORS)) delay = random.randint(20, 100) / 10 # between 2 and 10 seconds after(delay, flood) @on(board.BUTTON_B) def halt(now): cancel(flood)
enable_speaker() middle_a = sample(440) @on(board.BUTTON_A) def noise(now): play_sound(middle_a, 1)
- Support more boards than Circuit Playground Express.
- Add helper functions for animating NeoPixels, raw audio clips, and LCD displays.
aiosqlite is copyright John Reese, and licensed under the
MIT license. I am providing code in this repository to you under an open source
license. This is my personal repository; the license you receive to my code
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