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crit crit

Why wait for someone to optimize an LLM for your GPU when an AI agent can build a specialized inference engine in a few hours?

Version 0.10.0 License Apache-2.0 crit-hub engines CI

Summary • Quick start • What crit solves • Case studies • How crit works • API • CLI • crit-hub • Limitations • Documentation


Summary

crit is a toolkit for optimizing or building inference engines tailored to your hardware and desired model.


Quick start

Give one of these prompts to your coding agent and specify your target LLM or target engine:

Use github.com/crit-labs/crit to build an optimized inference engine for <huggingface_url>.
Use github.com/crit-labs/crit to optimize my own inference engine in <engine_reference>.

What crit solves

Less time building an engine. More performance from your hardware.

The boring stuff has already been built ⏱️

Requests, memory management and cleanup eat up development time before optimization even starts. crit supplies a clean foundation so you can get to the work that makes your engine fast.

Curated high-impact inference strategies 📊

Don't rebuild inference strategies from scratch. We studied established inference engines and distilled their core speedup strategies into reusable code, so you can apply what works to your model and hardware quickly.

Physics-based evaluation suite 🔬

A benchmark score alone doesn't tell you what's still left on the table. crit measures your hardware's limits and shows how close your engine gets, with quality and correctness checks along the way.


Case Studies

We gave Claude Opus 5.5 a target LLM along with the crit repository and let it cook autonomously.

What it shows Evidence
Fast engines Qwen3.8-27B on one RTX 5090: 252 tok/s greedy decode, 4x its own first working candidate, and 7,425 tok/s prefill, with the full 262,144-token context
No quality traded for speed Perplexity within 0.1% of the reference, 5.8% of the drift budget; drafting reproduces plain greedy decoding token for token
Hours, not weeks 4h 15m and seven candidates from the run's first command to the selected engine, $42 at API list prices
Every step is evidence Each candidate is sealed with its exact source and its Eval result, so the table below is a record, not a recollection
Honest about what is left Prefill runs at 50% of the GPU's measured compute ceiling; Eval reports that gap next to the score
Next Gemma 4 31B (dense), and Qwen3.8-Flash-Next and Nemotron 3.5 Super 120B, mixture-of-experts models larger than VRAM

📋 Dense LLM, Qwen architecture → Inspect engine

Goal: Get to a fast, working engine for a dense model as quickly as possible. Limit: A fixed candidate budget.

4h 15m

Development time

252.4 tok/s

Decode

7,425 tok/s

Prefill

150 ms

TTFT

+0.1%

Perplexity vs reference

0.0028

Mean KL divergence


mtp7-device-confidence runs Qwen3.8-27B in its original NVFP4 weights on one RTX 5090, with the model's full 262,144 tokens of context. One coding agent built it from scratch on crit 0.5.0, writing its own kernels on Core without using another inference engine as a reference. It drafts up to 7 tokens per round with the model's own built-in draft layer and stops once the drafter's confidence in its latest draft falls below 0.5; the GPU makes that decision inside one CUDA graph per round, so the host never waits mid-round.

Decode and prefill of each of the seven candidates over the run's 4h 15m: decode jumps from 62 to 225 tok/s when drafting arrives with candidate 2 and ends at 252 tok/s; prefill climbs from 5,176 to 7,425 tok/s

Candidate What changed Decode Prefill TTFT Dev time, cumulative Agent tokens, cumulative API equivalent, cumulative
1 Working engine: reads the checkpoint as stored, 8-bit KV cache, no drafting 62 tok/s 5,176 tok/s 210 ms 0h 25m 16.1M $4.25
2 Drafts 4 tokens ahead with the model's draft layer, tensor-core decode GEMVs 225 tok/s 5,584 tok/s 187 ms 1h 06m 42.9M $12.55
3 8-bit prompt attention 227 tok/s 6,010 tok/s 184 ms 1h 37m 70.7M $19.73
4 cuBLASLt for the prompt's 4-bit and 8-bit matrix multiplies 216 tok/s 7,111 tok/s 156 ms 2h 23m 108.0M $29.68
5 Drafts 7 tokens ahead 244 tok/s 7,408 tok/s 151 ms 3h 02m 128.2M $34.58
6 Stops drafting once the drafter's confidence falls below 0.5, decided on the host (superseded: host waits made rounds jitter and failed the lower-context check) 243 tok/s 7,102 tok/s 152 ms 3h 59m 154.6M $41.96
7 The same stopping rule, decided on the GPU inside one CUDA graph per round 252 tok/s 7,425 tok/s 150 ms 4h 15m 155.7M $42.30

The last three columns are running totals from the run's first command (01:16:25 UTC) to each candidate's seal, and for candidate 7 to its selection, so its row is the whole run. Agent tokens and API equivalent count the agent's messages in that span, from its Claude Code session transcript: Claude Opus 5.5 for every message, priced at Anthropic's API list prices ($4/MTok input, $20/MTok output, $8/MTok 1-hour cache writes, $0.20/MTok cache reads; 99% of the tokens are cache reads). The agent writes the next candidate while the previous one is measured, so most of candidate 7 was built before candidate 6 was sealed: from there to its selection added only 16 minutes and 1.1M tokens.

Measured with crit Eval (v6) at the full 262,144-token context. Decode is greedy (temperature 0), the geometric mean over six prompts, from a chat question to a 14K-token agent session; Eval decodes each engine's own output, so candidates 3 and 4 have the same round time but accept different numbers of drafts.

  • Long context: a prompt that fills all 262,144 tokens gets its first token after 79 s, then decodes at 244 tok/s. On prompts outside Eval's speed suite, in 8 languages and code, it decodes at 163 tok/s.
  • Quality: perplexity stays within 0.1% of the reference, 5.8% of the drift budget, and drafting never changes the output: it is token for token what plain decoding produces.
  • Sampled requests: this engine drafts only on greedy requests. With sampling (temperature 0.6 to 1.0, including the defaults crit serve applies) it decodes one token per pass, at 59–60 tok/s on the same six cases, measured outside Eval. crit Eval v7 measures sampled decode too.

📋 Dense LLM, Gemma architecture → TBD

TBD. We are rebuilding this case study with crit 0.5.0; its engine and figures follow shortly.


📋 MoE LLM, VRAM overload, Qwen architecture → TBD

TBD. We are rebuilding this case study with crit 0.5.0; its engine and figures follow shortly.


📋 MoE LLM, VRAM overload, Nemotron architecture → TBD

TBD. We are rebuilding this case study with crit 0.5.0; its engine and figures follow shortly.


How crit works

1. The workflow

An agent, or you, builds the engine as a series of candidates. Each candidate is a complete, servable engine, measured the same way, and each next one is chosen from the last one's numbers.

flowchart LR
    recon["Reconnaissance<br/>model, hardware,<br/>crit guides"] --> limits["crit eval<br/>the hardware's limits"]
    limits --> c1["Candidate 1<br/>a working engine"]
    c1 --> measure["crit eval<br/>scores vs limits"]
    measure --> decide{"Decision<br/>algorithm"}
    decide -->|"build: the biggest<br/>gap first"| next["Candidate 2 … X"]
    next --> measure
    decide -->|"stop: nothing left<br/>beyond the noise"| final["Final candidate,<br/>served by crit serve"]
  1. Reconnaissance. Gather everything the engine depends on before writing code: the user's model, hardware, workload, quality and context needs; the model's files (crit run ... recon reads its config, tokenizer, chat template, sampling defaults and draft layers); its model card and reference implementation; crit's agent instructions, guides and docs; and any crit-hub engine to start from.
  2. Learn the hardware's limits. crit eval probe measures the GPU, and Eval turns the measurements into the fastest decode, prefill and time to first token this model could reach on it.
  3. Build candidate 1: a working engine on Core, measured by Eval. It sets the baseline.
  4. Decide what the next candidate changes. The decision algorithm reads the last Eval and names the KPI furthest from its limit, the levers that close the gap, and a forecast crit checks after the build.
  5. Build candidate 2, 3, …, each measured by Eval and compared with its forecast.
  6. Stop at the final candidate once neither decode nor prefill can still move beyond its noise. It is selected, sealed with its source and evidence, and served through an OpenAI-compatible API.

Every step is recorded through the CLI: each candidate freezes its source by hash, each measurement points at that exact package, and the run's cost is counted from the agent's own transcripts (run records).

2. crit Eval → Full guide

Eval runs one fixed suite against every engine: the same prompts, output lengths, stop handling and quality references, through the same crit serve API a client uses. Results from different runs, agents and machines therefore compare.

Limits, not just tok/s. "252 tok/s" alone does not say whether an engine is good or how much is left. Eval measures the GPU's memory bandwidth and matrix-multiply rates per weight format, and from the model's files computes what each phase costs at best: decode reads the weights (and the KV cache) once per pass, so bandwidth sets its floor; prefill is arithmetic, so the GEMM rates set its ceiling. Every score is reported as a fraction of its limit, with its run-to-run noise, and the gaps say which term (model pass, draft steps, draft width, drafter acceptance, prefill, first token) would give how much at its floor. That is what makes "speed of light" a number an agent can aim at.

KPI What it measures Its limit
Decode Tokens per second over six workloads (chat, code, math, tool calls, a long document, a 14K-token agent session), at the model's own sampling; greedy decode reported beside it The weights read per pass at the measured bandwidth, and with drafting the best tokens per round the drafter allows
Prefill Prompt tokens per second on the two long prompts The prompt's arithmetic at the measured GEMM rates
Time to first token Milliseconds over every workload, where short prompts expose fixed costs The larger of the prompt's compute and one weight read
Long-context decode and first token The same scores along a curve of prompts up to the required context, 262,144 tokens by default As above, with the KV cache read at each length
Quality The share of the drift budget the worst quality set uses: perplexity ratio, mean and p99 KL divergence Zero drift

Gates decide whether a result counts at all: output repeats, the same greedy requests give the same tokens after a long request history, follow-up turns answer the same from a prompt cache, facts at the start, middle and end of long prompts are retrieved, speculative output equals plain greedy when required, sampled tokens follow the model's distribution, and quality stays inside the budget.

Quality against the checkpoint you chose. Eval measures drift against the checkpoint as stored, for example an NVFP4 model, scored once in FP32 with the model's official code, not against its full-precision original. The user chose that checkpoint and its quantization loss; the engine cannot change it. Comparing with full precision would mix the publisher's loss with the engine's own, so a careless engine could hide behind the quantization and a careful one would be charged for it. What Eval reports is exactly what the engine adds, and the budget (perplexity ratio ≤ 1.05, mean KL ≤ 0.05, p99 KL ≤ 0.5 by default) is there to be spent on speed: lower drift than needed is not a gain.

3. The decision algorithm → Plan records

Before any code for the next candidate, the agent records a plan, and crit checks it against the last Eval, which it freezes:

  1. Rank. crit computes the priorities from the fractions of the limits: of decode and prefill, the one further from its limit comes first, both when they are within noise of each other, and time to first token never leads alone. Where Eval gives no limit, crit computes one with Eval's cost model.
  2. Compare strategies. The plan sets the current strategy's ceiling against the best alternative's, for example plain decoding against drafting with the model's own draft layer, the alternative held to what its drafter is measured to accept.
  3. Name levers and a forecast. Each lever states its projected change per KPI; the plan gives a low, expected and high forecast.
  4. Refuse bad plans. crit rejects a plan that stops while a KPI is still needed, leaves a gap above the noise unanswered, forecasts no gain beyond the noise or only chases time to first token.
  5. Check the outcome. After Eval, crit sets the forecast next to the measured result and records each lever as built, pruned or deferred.

The run stops only when neither decode nor prefill can still move beyond its noise. The agent cannot drift, overclaim or quit early, and every candidate has a recorded reason to exist.

4. crit Core → Full guide

We studied about 30 inference engines and kept what every one of them has to build before it can be fast: request scheduling, memory admission and tracking, output delivery, stop strings, sampling, state and prefix caches, model files and config, structured output, and process cleanup after a crash. That minimum became Core, a native SDK with a Python package. Your engine owns everything that makes it specific (the model, its kernels, its tensor layouts and its execution strategy) and calls Core for the plumbing. Try the Core + Inference walkthrough.

5. crit Inference → Full guide

We studied about 50 inference engines, from general-purpose runtimes to engines tuned for one model on one GPU, and extracted what makes each of them fast into separate techniques: speculative decoding with draft layers, trees and device-side rounds, expert caches and host-resident experts, quantized projections and KV caches, paged and partitioned attention, prefix checkpoints, CUDA graph reuse and more, 36 entries in all. Each says when it helps, what is tested and what the engine supplies, so an agent can adopt it quickly instead of rediscovering it.

The collection keeps growing the same way. The engines stay pinned at exact revisions, and salvage passes read what changed in them down to individual pull requests, merged or not. A finding enters crit only with its mechanism and evidence, a crit consumer and the gap it closes, the smallest useful adaptation and the three contribution criteria: value that can be shown, nothing tuned to one model or GPU, useful across architectures and GPUs. Upstream numbers are never carried over as crit's, and rejected findings are kept with their reasons.

More parts

📘 Kernels → Full guide

Kernels helps you find and assess existing kernels for your data format and hardware, including the Hugging Face Kernel Hub. It checks declared compatibility, shows mismatches and gaps, and retains chosen artifacts with exact versions and license notices. Your engine then measures whether the kernel helps.


📙 Models → Full guide

Models produces transformed weights when a run allows them, starting with post-training quantization to FP8 or NVFP4 (round-to-nearest or GPTQ). It exports a checkpoint engines can read, runs it in your engine through Eval against the original model, and records the recipe, calibration data, seed, file hashes and cost.


🔌 API → Overview · Full guide

crit serve loads a sealed candidate, keeps it resident and answers OpenAI-compatible chat requests, including streaming, tool calls, stop strings and structured output. The same engine also speaks the Anthropic Messages, OpenAI Responses and Ollama APIs, so Claude Code, Codex and local chat UIs need only a base URL, and GET /metrics serves Prometheus metrics. Eval measures every candidate through this same server, so the numbers you read are the numbers you get. Engines implement the adapter contract.


📓 CLI → Overview

One crit command drives everything: crit run keeps the run's records (plans, candidates, measurements, selection, cost), crit eval runs the common suite, crit serve serves an engine, and crit kernels, crit models and crit inference reach the other parts. Records are written only through it, so each plan, candidate, Eval and seal is checked as it is recorded.


Miscellaneous


🔭 crit-hub → Repository

crit-hub collects bespoke inference engines in one repository to make discovery super easy. Each engine pins its runnable source, the exact checkpoint it was built on, what was measured, its known limits and a link to the repository of whoever contributed it. Use them as jump-off point for further optimization.


🚫 Limitations
Area Current status
Multi-GPU setups Expected to work with engine-specific partitioning and communication; not yet tested end to end.
macOS Not yet tested. Current CI covers Windows and Linux.
AMD and Apple GPUs No bundled ROCm or Metal backend. The current GPU backend uses CUDA.
Model formats Hugging Face safetensors, PyTorch state dicts (.bin, .pt) and Optimum ONNX exports, unquantized or quantized as FP8, NVFP4, compressed-tensors int, AWQ, GPTQ, MLX, bitsandbytes or MatMulNBits, and GGUF, a lone .gguf included: its config, tokenizer and chat template are derived from its metadata for the llama, qwen2, qwen3, qwen3moe, qwen35 and qwen35moe architectures and byte-level BPE tokenizers (others need the base model's files beside it), and Eval's reference reads those architectures. A new format is one ModelFormat in crit_core.model. Core's C++ model library reads safetensors only; engines read a GGUF's tensors through crit_core.model's offsets.

Documentation

To… Read
Build and compare engines Building engines · Agent instructions · Run records
Integrate the native runtime Core · Contracts · Core + Inference walkthrough
Choose or adapt a technique Inference
Find and adapt kernels Kernels
Quantize weights and record the transform Models
Compare speed, quality and speculative output Eval
Serve an engine through the OpenAI, Anthropic or Ollama API API · Serving · Adapter contract
Find a crit command CLI
Change crit or run its tests What belongs in crit · Contributing · Licensing
See release history Changelog

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