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A synthesis framework using csound

Project description

This package implements a simple interface to run and control a csound process

Documentation

https://csoundengine.readthedocs.io/en/latest/index.html

Introduction

The core of this package is the Engine class, which wraps a csound process and allows transparent control over all parameters, while providing sane defaults. It uses the csound API to communicate with a running csound instance. All audio processing is run in a separate performance thread.

from csoundengine import *
# create an Engine with default options for the platform.
engine = Engine()

# Define an instrument
engine.defInstr('''
  instr synth
    ; pfields of the instrument
    kmidinote = p4
    kamp = p5
    kcutoff = p6
    kdetune = p7

    kfreq = mtof:k(kmidinote)
    ; A filtered sawtooth
    asig  = vco2:a(kamp*0.7, kfreq)
    asig += vco2.a(kamp*0.7, kfreq + kdetune)
    asig = moogladder2(asig, kcutoff, 0.9)
    ; Attack / Release
    aenv = linsegr:a(0, 0.01, 1, 0.2, 0)
    asig *= aenv
    outs asig, asig
  endin
''')

# Start a synth with indefinite duration. This returns the eventid (p1)
# of the running instrument, which can be used to further control it
event = engine.sched("synth", args=[48, 0.2, 3000, 4])

# Change midinote. setp means: set p-field. This sets p4 (kmidinote) to 50
engine.setp(event, 4, 50)

# Modify cutoff
engine.setp(event, 6, 1000, delay=4)

# Stop the synth
engine.unsched(event)

Session - high level interface

Each engine can have an associated Session. A Session provides a higher level interface, allowing to:

  • Define instrument templates (an Instr), which can be instantiated at any order of evaluation, allowing to implement processing chains of any complexity

  • An Instr can have named parameters which can be used to control the event.

  • A Session provides a series of built-in Instr’s to perform some common tasks, like playing samples from memory or from disk, perform audio analysis, etc.

from csoundengine import *

# Create an Engine and a corresponding Session using default options
session = Engine().session()

# create a master audio channel
masterbus = session.newBus()

# define instruments
session.defInstr("synth", r'''
  |ibus, kmidi=60, kamp=0.1, ktransp=0, ifade=0.5|
  ; a simple sawtooth
  asig vco2 kamp, mtof:k(kmidi+ktransp)
  asig *= linsegr:a(0, ifade, 1, ifade, 0)
  ; output is routed to a bus
  busout(ibus, asig)
''')

session.defInstr("filter", r'''
  |ibus, imasterbus, kcutoff=1000, kresonance=0.9|
  asig = busin(ibus)
  asig = moogladder2(asig, kcutoff, kresonance)
  busmix(imasterbus, asig)
''')

session.defInstr("master", r'''
  imasterbus = p4
  asig = busin(imasterbus)
  asig compress2 asig, asig, -120, -40, -12, 3, 0.1, 0.01, 0.05
  outch 1, asig
''')

# Start a master instance at the end of the evaluation chain
master = session.sched("master", imasterbus=masterbus.busnum, priority=10)

# Launch some notes
for i, midinote in enumerate(range(60, 72, 2)):
    # for each synth, we create a bus to plug it to an effect, in this case a filter
    bus = session.newBus()

    # start time for synth and effect
    start = i * 1

    # Schedule a synth
    synth = session.sched("synth", delay=start, dur=5, kmidi=midinote, ibus=bus.busnum)

    # Automate pitch transposition so that it descends 2 semitones over the
    # duration of the event
    synth.automatep('ktransp', [0, 0, dur, -2], delay=start)

    # Schedule the filter for this synth, with a priority higher than the
    # synth, so that it is evaluated later in the chain
    filt = session.sched("filter",
                         delay=start,
                         dur=synth.dur,
                         priority=synth.priority+1,
                         kcutoff=2000,
                         kresonance=0.92,
                         ibus=bus.busnum,
                         imasterbus=masterbus.busnum,
                         whenfinished=lambda p1, bus=bus: bus.free())

    # Automate the cutoff freq. of the filter
    filt.automatep('kcutoff', [0, 2000, dur*0.8, 500, dur, 6000], delay=start)

Installation

https://csoundengine.readthedocs.io/en/latest/Installation.html

Dependencies

pip install csoundengine

csoundengine also needs many csound plugins (https://github.com/csound-plugins/csound-plugins/releases), but these are installed automatically if needed.

Documentation

https://csoundengine.readthedocs.io

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