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cutan

Cut-out animation for an: rigged characters, faces and expressions, lip-sync, swap sets and views, impacts, and cut-out styles, as a genre package on the an core.

pip install "an[cutout]"      # an + the stage + cutan
an character new maya --offline

an finds cutan through the an.genres entry point and loads it with an.genres.load() (the CLI and an.load(project) do). The scene format, rendering and the asset library are an's; see its README.

What is here

cutan registers with the core:

  • the character entity kind and the play and expression actions, the [emotion] dialogue sugar and the semantic checks that go with them (cutan.genre, cutan.characters, cutan.expression);
  • the rig, face, viseme, blink, gaze and swap-pose compile passes over the an.stage compiler (cutan.compile), and the mouth and eye visuals of the stage runtime (cutan/runtime/visuals.js);
  • the lip-sync providers offline, rhubarb and whisper (cutan.audio);
  • locomotion, speech, blink and turn methods with their requirements and defaults, and the cut-out vocabulary;
  • the an character … and an impacts … command namespaces;
  • carving parts out of photos and frames (cutan.carve, below);
  • the style lint (python -m cutan.verify.style VIDEO <style>) and the named style specs it measures against, shipped as package data: cutan.style_spec("south_park"), python -m cutan.styles to list them (the cutan-style skill applies one).

Carving parts from a photo or a frame

cutan.carve turns a photo or a video frame into a matted, cleaned, provenance-carrying cut-out part, and writes it as a library-ready prop folder. It needs OpenCV: pip install "cutan[carve]" (it installs opencv-python-headless; an environment that already has opencv-python or opencv-contrib-python works as it is, since all three provide the same cv2). Add cutan[rembg] for the neural matte and cutan[faces] for the face locator; cutan.carve.check_requirements() lists what is installed.

from cutan.carve import carve, carve_head, frame_source, write_prop, grab_frame, Polygon, FlatColour

src = frame_source("https://www.youtube.com/watch?v=VIDEO_ID", t=34.5, license="all-rights-reserved")
frame = grab_frame("clip.mp4", 34.5)
lamp = carve(frame, point=(1060, 130), source=src)               # flat_colour: the cartoon-frame default
print(lamp.quality.warnings())                                    # backdrop left on the rim, glyphs attached, ...
write_prop(lamp, "assets/props/lamp")                             # prop.json + parts/body.png, source included
head = carve_head(frame, face=(830, 170, 930, 305), matte="rembg")  # neck cut, 512² canvas, face centre as origin

The matte is a strategy: flat_colour (the default), chroma, grabcut, polygon, focus, rembg, or any (rgb, hint) -> alpha callable. Two combine with & and |: Polygon(outline) & FlatColour() is a hand outline cleaned by a colour key. split_parts lifts moving parts off a carving, each with a pivot (clock hands off the face), and write_prop gives each part its own bone. Publishing the folder (an library publish <folder> prop.<name> --package cutan --origin carved) records the rights from the descriptor's own source; write_prop refuses a carving with no provenance (unless the pixels are yours: ours=True) and a source= that would loosen its licence without relicense=. Every coordinate is in the source's pixels, and a carving's recipe is its arguments by name, so carve(frame, **part.recipe) replays it: a batch of carves is a list of recipes.

The cut-out bench corpus (misc/bench/), examples/ and the demo gallery (misc/demos/) live here too; cutan.bench.run_bench() runs the corpus through an's bench runner.

Names that never change

Moving the code renamed nothing that is stored. Scenes keep renderer: cutout, the genre keeps its slug cutout_animation, character descriptors keep their document kind and version, and asset ids keep their character. prefix. These names are in cutan/__init__.py. The old an.characters, an.expression, an.impacts, an.audio.offline_lipsync-style import paths still work in an, with a MovedModuleWarning.

Where data lives

The genre's asset library and agent-made projects live under ~/.local/share/cutan by default. Set CUTAN_HOME to move them. The core's own library (voices, sounds, fonts) stays under an's root, and a project reads both as one search path.

Working on cutan

Read CLAUDE.md. In short: pip install -e . --no-deps next to an editable an, then pytest. The tests that render need a headless browser (playwright install chromium) and ffmpeg.

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