A library to compute the straight skeleton of a shape.
Project description
d3c-polyskel
A packaged and maintained version of polyskel for use in D3Companion projects.
Credits
d3c-polyskel is a redistributed and repackaged version of the polyskel library by Ármin Scipiades (@Bottfy), which is a Python implementation of the straight skeleton algorithm as described by Felkel and Obdržálek in their 1998 conference paper "Straight skeleton implementation."
Key differences from the original:
- Packaged for PyPI distribution with modern Python packaging (pyproject.toml)
- Removed test files and development artifacts
- Added proper dependency management
- Maintained for compatibility with D3Companion toolchain
Installation
pip install d3c-polyskel
Quick start
Basic Example
from d3c_polyskel import skeletonize
rectangle = [(40, 40), (40, 310), (520, 310), (520, 40)]
skeleton = skeletonize(polygon=rectangle)
Polygon with holes
from d3c_polyskel import skeletonize
rectangle = [(40, 40), (40, 310), (520, 310), (520, 40)]
holes = [[(100, 100), (200, 100), (200, 150), (100, 150)]]
skeleton = skeletonize(polygon=rectangle, holes=holes)
Support
For issues related to this package, please open an issue on this repository. For questions about the original polyskel implementation, please refer to the original repository.
License
This package contains code from the original polyskel library by Ármin Scipiades, licensed under LGPL v3. Since we are redistributing the original LGPL source code, this entire package is licensed under LGPL v3 (see LICENSE file). Packaging and maintenance by D3Companion GmbH.
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