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A modern MUD engine - headless game engine for real-time, text-based multiplayer worlds

Project description

Daemons Engine

A Python framework for building text-based multiplayer RPGs with real-time WebSocket communication.

Pre-Release Beta API subject to change. Not recommended for production use. Latest Roadmap Release: Phase 16 - Cybersecurity upgrades, including input validation and production mode


Quickstart

Prerequisites

  • Python 3.11 or higher
  • pip (Python package manager)

Step 1: Create Project Directory

mkdir my-game
cd my-game

Step 2: Create Virtual Environment

# Windows
python -m venv .venv
.\.venv\Scripts\Activate
# macOS/Linux
python3 -m venv .venv
source .venv/bin/activate

Step 3: Install Daemons Engine

pip install daemons-engine

Step 4: Initialize Your Game

daemons init <new_game>

This creates:

  • world_data/ YAML content (rooms, NPCs, items)
  • config.py Server configuration
  • main.py Application entry point
  • alembic.ini Database migration config
  • alembic/ Migration scripts

Step 5: Set Up Database

cd <new_game>
daemons db upgrade

Step 6: Run the Server

From /<new_game>...

# Development (auto-reload on code changes)
daemons run --reload

# Production (requires JWT secret key)
daemons run --production

The --production flag enables security hardening:

  • Requires JWT_SECRET_KEY environment variable
  • Enforces JWT issuer/audience validation
  • Runs without auto-reload

If JWT_SECRET_KEY is not set, you'll be prompted to generate one.

You should see:

INFO:     Uvicorn running on http://127.0.0.1:8000 (Press CTRL+C to quit)
INFO:     Application startup complete.

Step 7: Connect a Client

Option A: Reference Client

pip install flet
daemons client

Option B: Build Your Own

Connect via WebSocket to ws://127.0.0.1:8000/ws/game/auth.

Test Credentials:

  • Username: testplayer1 / Password: testpass1
  • Username: testplayer2 / Password: testpass2

Create Game Content

All content is defined in YAML files under world_data/.

Example Room (world_data/rooms/tavern.yaml)

id: tavern_main
name: "The Rusty Tankard"
description: |
  A cozy tavern with a crackling fireplace.
room_type: indoor
area_id: starter_town
exits:
  north: town_square

Example NPC (world_data/npcs/barkeeper.yaml)

id: npc_barkeeper
name: "Greta the Barkeeper"
description: "A stout woman with a warm smile."
level: 5
behaviors:
  - merchant
spawn_room: tavern_main

Project Structure

my-game/
 world_data/              # Your game content
    rooms/               # Room definitions
    items/               # Items and equipment
    npcs/                # NPC templates
    quests/              # Quest definitions
    dialogues/           # NPC dialogue trees
 alembic/                 # Database migrations
 config.py                # Server configuration
 main.py                  # Application entry point
 dungeon.db               # SQLite database

Quick Reference

Task Command
Initialize project daemons init
Run migrations daemons db upgrade
Start server (dev) daemons run --reload
Start server (prod) daemons run --production
Run client daemons client
URL Description
http://127.0.0.1:8000/docs Swagger API docs
http://127.0.0.1:8000/redoc ReDoc API docs

Documentation

Coming soon


License

MIT License see LICENSE for details.

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