pyda
A custom, high-performance 2D game engine built with C (SDL2 backend) and Python. Zero Pygame dependency—pure raw speed and modular flexibility.
Requirements
- Python >= 3.8
- SDL2 development libraries (headers + lib)
- Linux/Debian/Ubuntu/Termux:
libsdl2-dev - macOS (Homebrew):
brew install sdl2 - Windows: install SDL2 and set include/lib paths or use vcpkg
- Linux/Debian/Ubuntu/Termux:
Installation (Editable Mode)
pip install --editable .
Or from source:
python setup.py build_ext --inplace
pip install .
Quick usage
import pyda
pyda.init()
# ... use pyda._core, pyda.gameplay, pyda.physics_engine, etc.
pyda.quit()
Core entry points live in pyda._core (re-exported from the top-level package). Other modules are available as:
pyda._draw,pyda._font,pyda._image,pyda._mixer,pyda._mouse,pyda._keypyda._rect,pyda._sprite,pyda._time,pyda._transformpyda.gameplay,pyda.physics_engine,pyda.geometry_engine,pyda.collision_engine,pyda.game_utils- Helpers:
pyda._math,pyda._text,pyda._bytes,pyda._datastruct
Build notes
The C extensions must match the PyInit_* / module names defined in the .c sources. SDL2-dependent modules are linked with -lSDL2.
License
See repository for license information.
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Source Distribution
dan_pyda-1.0.0.tar.gz
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