DanceRudiments
By Kieran Simkin · DanceFlow ecosystem · Vector logo and usage guide.
Deterministic rhythmic position functions with C++, Python, TypeScript/WASM and C# bindings. https://kieransimkin.co.uk/
By Kieran Simkin — My Songs · Part of the DanceFlow motion workflow.
Visualizer · Language bindings · C++ · Python · C# / .NET · TypeScript / JavaScript
Before every new workflow
Check the latest stable official release and the actual installed/imported version before starting; do not infer currency from a directory name or a development checkout. Read the current release notes, tagged capability documentation and relevant Potential problems. Use the DanceFlow release preflight and complete capability references.
People and agents should consider the full ecosystem, use all capabilities that materially serve the task, compose supported files/APIs, and improve a demonstrated reusable gap in its canonical tool. Record why no worthwhile change is justified when that is the result. Keep independent tool identities, compatibility, source clocks, privacy, model/download costs and publication/deployment permissions intact. Store weights and model-specific caches in the owning project's ignored models/.
Find your route
▶ Try the pattern visualizer · 3D dance examples · Which package should I use? · Included rudiments · Default collections · Dancefloor 06 · BPM-synchronised N-dimensional recordings and comparison harness · Rigify character motion · Curve and event authoring · Language bindings · Harness
▶ Try the pattern visualizer
▶ Open the movement visualiser
Download the self-contained HTML for offline use
Save the file and open it in a browser. No install, server, CDN, soundfont or separate WASM file is required. The complete 1,731-movement catalogue includes a shared-tempo beat player: 305 scores, including all 68 dance-music studies, the full four-bar Amen break, four-to-the-floor, garage, drill, grime, jungle, house, techno, Groove MIDI excerpts and the earlier event/sticking studies.
Choose a beat, press Play, and change BPM to retime the sound and animations
together. Compare any movements, or use Only matching movements and
Use this movement’s beat. Local .mid import and MIDI export are included.
Sound is synthesised from note events, not the original Amen recording.
The downloadable file is the checked-in snapshot; the Pattern visualizer workflow also rebuilds and tests a fresh artifact from every pushed native catalogue. The Release demo workflow publishes the complete tagged site, including the 3D examples below, when Pages is enabled. Main-branch visualizer builds do not replace that released site. Beat player, rebuilding, release downloads and optional live hosting.
Captured from the running C++/WebAssembly visualizer at beat 2.75. Audio was not started during this screenshot.
3D dance examples
The release build includes a separate meshes/ gallery beside the pattern
visualizer. The production character is Kandi Boom from Bass Ben & Friends,
using the real checked-in FBX, 24-bone rig and PBR textures. Two pinned optional
source-motion packages can drive her through an explicit source-rig → Kandi
retarget adapter:
| Character | Movement | Source recording |
|---|---|---|
| Kandi Boom | Salsa | CMU 60_01, with the reviewed 60 fps source timing restored |
| Kandi Boom | Ballet sequence: attitude, arabesque, turning jump and back bend | CMU 05_18 |
The source recordings preserve their own skeleton profiles, original timing and calibration frames. The retained converter calibration T-pose is explicitly mapped to Kandi's FBX rest pose, so captured rotations are retargeted as deltas rather than applying the converter's calibration offsets twice. Kandi's external PBR maps also inherit the FBX diffuse map's image-Y orientation, UV channel, wrapping, scale and translation instead of assuming glTF texture coordinates. The captures have no verified musical beat/downbeat annotations and are not presented as beat-matched to a song. Loading a performance fetches only its optional motion package plus the hash-pinned Kandi target assets; switching performances unloads the previous recording and target scene. Play, pause, seek, restart and preview speed continue to use the existing native C++/WASM sampler.
Kandi's canonical FBX contains vertices with more than four source influences. The source remains untouched and fully audited; the WebGL renderer uses an explicit, normalised four-weight runtime approximation and records that limit in the build/browser evidence. The target is a custom Kandi rig, not a Rigify rig.
The release workflow browser-tests both performances on the real Kandi mesh, attaches gallery/complete-site archives and deploys the existing visualizer and gallery together when Pages is enabled. See building and validating the Kandi Boom motion demo and the release workflow guide.
DanceRudiments is a C++17 library of deterministic rhythmic position functions. One integer pip is 1/64 of a beat. Built-in and custom patterns each keep their own loop period. Every legacy pattern sampler wraps positive or negative input into its own loop before sampling.
Outputs are dimensionless offsets, normally in [-1, 1]. The caller chooses pixels, CSS units, metres, or another scale. There is deliberately no time interpolation in the public API: renderers advance with integer pips and get one exact sample per pip.
Which package should I use?
| You are building | Install or download | What you get |
|---|---|---|
| C# / .NET application | dotnet add package DanceRudiments from NuGet.org after its first release |
Managed .NET 8+ wrapper and x64/ARM64 native assets for Windows, Linux and macOS |
| Python application | pip install dancerudiments from PyPI |
Native Python extension and the catalogue/sample API |
| TypeScript or JavaScript application | npm install @kieransimkin/dance-rudiments from npm |
TypeScript declarations, JavaScript wrapper, and WebAssembly module |
| C++ application using a listed release platform | Download the matching DanceRudiments-cpp-<version>-<platform>-static.zip from GitHub Releases |
Headers, static library, CMake package files, licence, platform manifest, and instructions |
| C++ application using another toolchain or architecture | Build from source or use conan create with conanfile.py |
A library compiled for your own settings |
GitHub automatically adds “Source code” ZIP and tar.gz links to every release; those are repository snapshots, not precompiled packages. Python wheels belong on PyPI, the C# package on NuGet.org (mirrored to GitHub Packages), and the TypeScript/WASM package on npm, while GitHub release attachments include C++ archives and the separately generated HTML demos, screenshots and checksums.
Included rudiments
The general motions are bounce, sway, circle, figure_eight, step_touch, box_step, helix, and clay_background.
The first drum-derived set is single_stroke_roll, multiple_bounce_roll, double_stroke_roll, single_paradiddle, flam, drag, and five_stroke_roll. The first six mirror the fundamentals in Vic Firth's Tier One learning sequence and collectively cover the roll, diddle, flam, and drag families in the Percussive Arts Society's 40 International Drum Rudiments. A right-hand stroke moves right, a left-hand stroke moves left, and both rise slightly. Every stroke is a raised-cosine (sin²) gesture: zero displacement at the start, smooth attack, a rounded peak, and smooth decay back to zero before the next motion. Accents use greater amplitude rather than an instantaneous position jump.
Source references: Percussive Arts Society International Drum Rudiments and Vic Firth 40 Essential Rudiments, accessed 28 September 2026.
clay_background preserves the translation waypoints from the Clay/Stars ks-particle-dance background treatment as a normalized 256-pip lookup table. The source effect's opacity, rotation, and scale are not position offsets, so they are intentionally excluded.
Default collections
The default catalogue contains 1,731 movements: 15 original routines, 28 Initial 01,
24 Expansion 02, 256 Motion Atlas, 320 Continuum, 144 Club Rhythms 05 movements, and 944 Dancefloor 06 additions.
Use the ordinary sample(name, pip_count) API without loading a separate pack.
Club Rhythms 05 interprets 36 beat patterns, including the four-bar Amen, four-to-the-floor, UK garage, drill, grime, jungle, house and techno, using four different movement mappings. Its offline demo includes a synthesised drum player, exact onset grid, and C++/WASM movement animations.
python -m pip install .
python tools/build_club_demo.py --output dist/club-demo.html
See the default library guide for all collections. Release demos enumerate the actual tagged native catalogue and also render the focused Club Rhythms page. No original recordings are bundled.
Dancefloor 06
The default catalogue now contains 1,731 movements, including 944 new Dancefloor 06 entries. All 68 beat studies have sixteen movement interpretations. The previous Club 05 scores and their original 144 movements remain unchanged. Research, rhythm-specific notes, and exact timing semantics are in the Dancefloor guide and complete mapping catalogue.
python tools/build_dancefloor_collection.py --check
python tools/build_default_catalogue.py --check
The release workflow builds the complete native catalogue demo plus an offline, audio-enabled 68-rhythm / 16-mapping comparison page. All live motion comes from C++/WASM.
BPM-synchronised N-dimensional recordings and comparison harness
The additive dancerudiments.recording format stores any number of named
float64 dimensions at 64 pips per beat, with a mandatory BPM estimate or
confirmed value and separate beat-phase provenance. SampledRecording provides
native non-looping C++/Python playback, including captures beyond the old
65,535-pip loop length; existing XYZ patterns and their wrapping rules are unchanged.
from dancerudiments_authoring import load_recording
from dancerudiments_authoring.harness import build_recording_harness
r = load_recording("output/recordings/audio_recording.json")
values = r.to_native().sample(r.clock.start_pip) # every dimension, real C++
build_recording_harness([r], "output/index.html")
The exported page uses the same packaged visualizer assets as catalogue/release
pages, with native WASM sampling, shared transport, four-card comparison and
review import/export. Recording mode adds arbitrary-axis X/Y/Z selection, locked
BPM/origin and non-looping completion. The tiny generic WASM sampler is bundled;
no compiler or CDN is needed at export time. StemLab's record-rudiment and
generate-batch produce individual or varied stem/filter combinations using this
API without copying it. Music is not bundled unless explicitly requested.
See recording format, harness, native API and compatibility. Build the updated source to use this unreleased API; earlier releases lack it.
Rigify character motion
Typed rig motions now bind the native N-dimensional recording sampler to Blender Rigify character controls. The pinned Blender 5.2.2 LTS catalogue covers all eight built-in metarig presets and 28 rig component types, with numbered channel manifests generated from actual rigs. Each channel identifies its bone, property, component, physical units, range, neutral value and interpolation. The catalogue guide records exact counts and any component context; custom/generated characters can export their own profiles.
Model types use a hierarchy such as
syn://type/danceflow/motion/rigify/metarig/human and
syn://type/danceflow/motion/rigify/component/limbs/arm.
synny:// is an equivalent spelling, not another type. Channel numbers persist
across explicit profile extensions; profile hashes prevent applying a recording
to an incompatible skeleton, rest basis or control layout.
python tools/rig_motion.py catalogue
python tools/rig_motion.py profile human --output generated/human.profile.json
python tools/rig_motion.py channels generated/human.profile.json --output generated/human.channels.csv
python examples/rig-motion/quickstart.py --output generated/rig-motion --native
The installed CLI is dancerudiments-rig. The optional Blender bridge imports
local BVH, FBX and glTF/GLB, captures animation already retargeted/baked onto
Rigify controls, and applies or bakes motion using the actual native sampler.
dancerudiments.rig-motion combines an exact profile with the unchanged normalized
Recording format: float64 [-1,1], 64 pips/beat, explicit bounds and non-looping
playback. Scalar controls interpolate linearly during authoring, quaternion
groups use shortest-path SLERP, and discrete switches hold their values.
Source BPM/phase or measured beat anchors control compilation. A separate target beat map permits variable-tempo playback, absolute seeking and explicit half/double-time without accumulating frame-clock drift. The existing XYZ catalogue and C++ playback engine remain the movement authority.
Read the complete rig-motion guide for capture, compile, native playback, Blender baking, actual model mappings and compatibility. The motion-source research records motion libraries and their format/licence/access constraints. The Blender import guide covers multiple Actions, source-skeleton reconstruction and explicit Rigify FK mappings. Musical beat detection and foot-contact/transition repair remain separate authoring steps. The dedicated Rigify motion CI checks native playback and an actual skinned mesh using the pinned Blender runtime. These APIs require this development revision until a new stable package is released.
Optional model-specific motion packages
Large character recordings are independent optional packages. They are not added to the 1,731 default rudiments, fetched at startup or loaded site-wide. Each package shares one exact numbered rig profile and stores individual compressed recordings with hashes, timing, source attribution and licence. Only the selected page or scene loads its requested clips.
The new TypeScript ./motion-packages subpath provides a lazy, scene-owned loader
and the existing native C++/WASM recording accessor. The
page lifecycle example follows the
host's integer beat clock, keeps one recording chunk loaded, handles seeking and
releases requests/memory on route exit. Rig application remains the consuming
scene's responsibility; the existing XYZ visualizer does not become a mesh renderer.
Python provides MotionPackage, MotionPackageBuilder and the explicit
dancerudiments-motion-pack install/inspect/export CLI. Offline BVH import uses
the optional motion-import extra; the base package does not acquire NumPy or
Blender dependencies. Public source plans and reproducible import tools produce
external data under ignored motion-packs/; the base npm/Python/native packages
exclude those assets.
Reproducible source recipes cover ACCAD human actions, 100STYLE locomotion, Lifelike Agility dog captures, Space-XR dance/movement recordings, a deduplicated CMU dance subset and all 14 Actions of Quaternius' CC0 robot. The source plan index records separate data terms and acquisition commands. A collection can be large without increasing the base package or its startup work.
python -m pip install '.[motion-import]'
python tools/import_motion_collection.py download --sources accad
python tools/import_motion_collection.py build --sources accad
python tools/motion_package.py list --root ./motion-packs
Complete source actions can span contiguous bounded chunks. Unknown musical timing is labelled time-only: a 60 BPM seconds coordinate is not an observed music tempo. Supply source tempo and beat phase or measured beat anchors before claiming musical alignment. The optional-package guide describes formats, hosting, exact profile compatibility, source conventions, native playback and separate package licences.
Curve and event authoring
The optional Python authoring tools compile LFOs, segmented curves, sampled
waveforms, seeded repeating randomness and rational-beat event/gesture scores into
JSON packs or C++17 headers. All movement playback remains C++, including
Python and TypeScript/WASM consumers. The original fifteen motion tables are
preserved; additional custom packs use independent PatternLibrary objects
rather than global overrides.
python tools/compile_patterns.py compile examples/patterns/starter.json --json generated/starter.json --cpp generated/starter.hpp
The compiler runs from a checkout without third-party Python dependencies or a native build. See the authoring and native API guide for curve formats, event anchoring, loop validation, generated functions, Python playback, WASM loading, provenance and testing. These are original infrastructure examples, not imported third-party preset banks.
Language bindings
All four language interfaces sample the same C++ runtime. Choose the interface, not
another movement implementation. The examples below are checked into
examples/bindings/ so they can be built and tested.
| Interface | Catalogue | Sample | Loop-length field | Custom-library lifetime |
|---|---|---|---|---|
| C++17 | dancerudiments::catalogue() |
dancerudiments::sample(name, pip) |
period_pips |
Owned by its C++ object; normal RAII |
| Python | d.catalogue() |
d.sample(name, pip) |
info["period_pips"] |
Owned by the Python object wrapping C++ |
| C# / .NET | Rudiments.Catalogue |
Rudiments.Sample(name, pip) |
info.PeriodPips |
using / Dispose() for custom banks |
| TypeScript / JavaScript | catalogue (an array, not a function) |
sample(name, pip) after bindNative() |
info.periodPips |
Call the custom bank's dispose() |
One beat is 64 pips. Supply a signed 32-bit integer, not milliseconds or a
floating-point beat number. Every legacy pattern sampler wraps negative as well as positive
positions into its own loop. Offsets are {x, y, z}, dimensionless and bounded to
[-1, 1]; choose the pixel/metre scale in your application. There is no automatic
interpolation, BPM detection or audio playback inside a binding.
For an absolute playback time, use
floor((playback_seconds - beat_zero_seconds) * BPM / 60 * 64).
Use floor, not integer truncation, for negative positions. Do not add a rounded
pip increment on every frame: that accumulates drift. For a tempo map, integrate
the elapsed beats; do not multiply the entire song time by the latest tempo.
For long-running playback, wrap at the selected movement's period before passing
an integer that could overflow the API. Different movements have different periods.
Checkout versus published version: these examples describe the current repository.
pip install/npm installretrieve the latest published package, which may predate this catalogue. Inspectcatalogue()/cataloguerather than assuming a fixed count. Build the checkout when trying unreleased patterns such as the expanded Amen interpretations.
C++ binding
Requirements: CMake 3.20+ and a C++17 compiler. Python is not needed to build or play the committed movement tables. Build and install the core from the repository root; choose a prefix writable by your user:
cmake -S . -B build -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX="$PWD/install"
cmake --build build --config Release
ctest --test-dir build -C Release --output-on-failure
cmake --install build --config Release
In PowerShell, use an absolute prefix such as
-DCMAKE_INSTALL_PREFIX="${PWD}/install". Multi-configuration generators put
executables under Release/; the --config Release arguments handle that.
In your application's CMakeLists.txt, create the executable before linking it:
cmake_minimum_required(VERSION 3.20)
project(MyAnimation LANGUAGES CXX)
find_package(DanceRudiments CONFIG REQUIRED)
add_executable(my_animation main.cpp)
target_link_libraries(my_animation PRIVATE DanceRudiments::DanceRudiments)
#include <dancerudiments/dance_rudiments.hpp>
#include <dancerudiments/sampled_pattern.hpp>
#include <iostream>
int main() {
const auto& items = dancerudiments::catalogue();
std::cout << items.size() << " movements\n";
const auto position = dancerudiments::sample("beat_amen_four_bar_bounce", 48);
std::cout << position.x << ", " << position.y << ", " << position.z << '\n';
// Negative pips wrap; the original named C++ functions are also retained.
const auto previous = dancerudiments::sample("circle", -1);
const auto direct = dancerudiments::circle(-1);
return previous.x == direct.x ? 0 : 1;
}
Configure the consumer with -DCMAKE_PREFIX_PATH=/absolute/path/to/install.
Alternatively, point that prefix at an extracted, compatible native release
archive. A static archive is specific to its OS, architecture, compiler and
runtime-library settings; use a source build or the Conan recipe for another
combination. The exported target handles the Windows DanceRudimentsCore.lib
filename, so do not hard-code an archive name.
Run the complete installed-package example (it also checks custom-table ownership):
cmake -S examples/bindings/cpp -B build-example -DCMAKE_PREFIX_PATH="$PWD/install"
cmake --build build-example --config Release
ctest --test-dir build-example -C Release --output-on-failure
Custom data: SampledPattern copies and validates an std::vector<Offset3>;
PatternLibrary owns its custom patterns and also exposes all defaults. Construct
it once, not on every frame. catalogue() metadata contains string_views, so a
custom library must outlive those views. Unknown names and invalid custom tables
raise C++ exceptions. See the complete
C++ source and
authoring guide.
Python binding
Install a released package, or build the checkout to use unreleased additions:
python -m pip install --upgrade dancerudiments
# Alternative, from this checkout (requires a C++17 compiler):
python -m pip install .
A matching prebuilt wheel does not require a local C++ compiler. A source build
does; pip's isolated build installs the declared scikit-build-core/pybind11 build
dependencies. Use the same Python interpreter for -m pip and your application.
The package metadata supports Python 3.9+; release wheel availability is narrower
than every possible Python/OS/CPU combination.
import dancerudiments as d
items = d.catalogue()
info = next(p for p in items if p["name"] == "beat_amen_four_bar_bounce")
print(len(items), "movements")
print(info["period_pips"] / d.PIPS_PER_BEAT, "beats per loop")
position = d.sample(info["name"], 48)
print(position.x, position.y, position.z)
print(position.as_tuple())
# Original named functions are also exposed. Generated names use sample().
assert d.circle(-1).as_tuple() == d.sample("circle", -1).as_tuple()
Offset3 exposes read-only x, y, z and as_tuple(); it is not a dictionary
or NumPy array. catalogue() returns dictionaries with name, description,
period_pips and integer dimensions. Sample values come from C++, not a Python
reimplementation. Native invalid-argument errors are exposed as ValueError;
use integers and catch errors for untrusted names or data.
Run the complete example, including validated time-to-pip conversion:
python examples/bindings/python/quickstart.py
# Export the complete loop as pip/beat/XYZ rows:
python examples/bindings/python/sample_motion.py --name beat_amen_four_bar_bounce --csv amen.csv
Author and load a private pattern: compilation is a Python build-time step;
.to_native() transfers the result to a C++ bank for runtime playback.
python tools/compile_patterns.py compile examples/bindings/pulse.score.json --json generated/tutorial.json --cpp generated/tutorial.hpp
python examples/bindings/python/quickstart.py --pack generated/tutorial.json
from dancerudiments_authoring import load_pack
compiled = load_pack("generated/tutorial.json")
library = compiled.to_native()
print(library.sample("tutorial_pulse", 0).as_tuple())
print(library.sample("circle", -1).as_tuple()) # Defaults remain available.
The generated C++ header can instead be included by a native application.
Existing collections are already defaults: loading initial_pack() or
dancefloor_pack() is for inspection/subsetting, not a prerequisite for ordinary
sampling. An exact default reload is idempotent; changing a default under the
same name is rejected. Give an edited movement a new identifier.
C# / .NET binding
The DanceRudiments NuGet package wraps the original C++ library through a versioned, exception-safe C ABI. It targets .NET 8+ desktop/server applications; CI tests .NET 8 and .NET 10. Native Windows, Linux and macOS libraries are included for x64 and ARM64, with automatic NuGet/.NET runtime selection. This does not claim support for .NET Framework, Unity, mobile or browser-WASM hosts.
After the first release containing this binding has been published:
dotnet add package DanceRudiments
using DanceRudiments;
Console.WriteLine(Rudiments.NativeVersion);
var amen = Rudiments.Catalogue.Single(p => p.Name == "beat_amen_four_bar_bounce");
int pip = Rudiments.PipAtTime(1.25, bpm: 140, periodPips: amen.PeriodPips);
Offset3 position = Rudiments.Sample(amen.Name, pip);
Console.WriteLine($"{position.X}, {position.Y}, {position.Z}");
// Full-loop export: one interop call; every sample is still calculated in C++.
Offset3[] loop = Rudiments.SampleMany(amen.Name, 0, amen.PeriodPips);
Offset3 has read-only double-precision X, Y, Z fields. Negative pips wrap
normally. SampleInto fills an existing span; batches handle int32-boundary
crossings safely. PatternLibrary.Load / FromJson read the same compiled JSON
packs as the other bindings; a custom bank owns copies of its tables and should
be enclosed in using. SafeHandle protects native lifetime, including concurrent
sampling. No movements are reimplemented in C# and there is no Python dependency
at playback time.
For a checkout build, enable -DDANCERUDIMENTS_BUILD_C_ABI=ON in CMake, then build
bindings/csharp/DanceRudiments/DanceRudiments.csproj with dotnet. The
runnable C# example and
complete C# guide cover native loading, custom packs, supported
platform baselines, source development and one-time registry configuration.
The NuGet README is included in the output package
along with your usage guide, screenshots and
Kieran Simkin — My Songs.
.github/workflows/csharp.yml builds/tests all six native targets, creates one
complete nupkg, and tests installing it on each target. A published GitHub release
then uploads to NuGet.org and GitHub Packages, plus release attachments.
Ordinary pushes and pull requests only build/test and retain CI artifacts.
NuGet.org requires a configured trusted publisher and NUGET_USER; see
release setup. Until publication, use the
checkout or the csharp-nuget CI artifact; merging this code alone does not publish.
TypeScript/WASM binding
The npm package contains a typed ES-module wrapper and a separate Emscripten
factory and .wasm binary. JavaScript uses the same API; omit the TypeScript
import type statements. Initialise the factory once before sampling:
npm install @kieransimkin/dance-rudiments
import { bindNative, catalogue, sample } from "@kieransimkin/dance-rudiments";
import type { RudimentName } from "@kieransimkin/dance-rudiments";
import createDanceRudiments from "@kieransimkin/dance-rudiments/wasm";
const native = await createDanceRudiments();
bindNative(native);
const name: RudimentName = "beat_amen_four_bar_bounce";
const info = catalogue.find(item => item.name === name);
if (!info) throw new Error("This release does not contain the requested movement");
console.log(catalogue.length, info.periodPips / 64);
console.log(sample(name, 48)); // { x, y, z }, sampled in C++/WASM
The currently untyped factory subpath has a small local declaration in
examples/bindings/typescript/wasm.d.ts.
Include that file in a strict TypeScript project; it derives the module type from
bindNative rather than inventing another motion API. The wrapper itself already
ships its declarations.
Node.js: use ESM (.mjs or "type": "module") and a current supported Node
version. With the package installed, run
node examples/bindings/javascript/node.mjs. The factory loads its adjacent
WASM binary. The source-build route below avoids relying on an older published
package.
Browser: serve the loader and its binary over HTTP(S). Keep them adjacent or
supply locateFile: (file, prefix) => ... to the factory when your bundler moves
assets. The server must return the WASM bytes rather than an HTML fallback page;
application/wasm is the appropriate MIME type. Bare package imports require a
bundler or import map. The checked-in browser example supplies a map for a local
source build, starts paused, and preserves beat position when BPM changes.
To build from source, activate an Emscripten SDK environment first, then run from the repository root:
npm ci
npm run build:harness
emcmake cmake -S . -B build-wasm -DCMAKE_BUILD_TYPE=Release -DDANCERUDIMENTS_BUILD_WASM=ON -DDANCERUDIMENTS_BUILD_TESTS=OFF
cmake --build build-wasm --config Release
node examples/bindings/javascript/node.mjs ./dist/typescript/index.js ./build-wasm/dancerudiments.js
npx tsc -p examples/bindings/typescript/tsconfig.json
python -m http.server 4173
Open http://localhost:4173/examples/bindings/typescript/. This small consumer is
not self-contained; the main visualizer linked at the top of the README is.
The visualizer's compact snapshot-WASM interface is not an Embind module and must
not be passed to bindNative(). No JavaScript fallback computes movement here.
Custom compiled packs and cleanup: fetch or import the JSON, then explicitly release its native memory when finished:
import { createPatternLibrary } from "@kieransimkin/dance-rudiments";
const response = await fetch("/generated/tutorial.json");
if (!response.ok) throw new Error(`Pack request failed: ${response.status}`);
const bank = createPatternLibrary(await response.json());
try {
console.log(bank.sample("tutorial_pulse", -1));
console.log(bank.catalogue());
} finally {
bank.dispose();
}
Create the bank after binding the native module. A disposed bank must not be
sampled. dispose() is idempotent; the wrapper releases its temporary native
objects automatically. The global default catalogue does not need disposal.
Keep a library alive for the lifetime of an animation rather than constructing it
inside requestAnimationFrame.
Limits, attribution and troubleshooting
A private pack accepts at most 1,024 patterns and 1,048,576 total samples; a single pattern is 1–65,535 pips long. These custom-pack validation limits are separate from the larger built-in catalogue. Imported content retains its original licences and notices: copying generated tables does not remove attribution.
The author/project link is Kieran Simkin — My Songs.
It is retained in package metadata, the packaged READMEs, AUTHORS.md, CMake and
Conan descriptions, and the C++ release's PACKAGE-INFO.txt. Original upstream
licences are not modified to insert project branding.
Binding examples and screenshot notes · Complete authoring format · Historical build troubleshooting.
Harness
Use the self-contained HTML link at the top. No server is required for that page. Its 305 beat/event scores include the complete four-bar Amen study; all 1,731 movements remain available. Choose a score, press Play, set BPM, and optionally restrict the catalogue to matching movements. The transport coordinates synthesized MIDI notes and integer-pip C++/WASM motion.
The score view includes ghost-note strengths, fractional event positions, lane mutes, MIDI import and export. It is a timing aid, not a General MIDI soundfont emulator or the original Amen recording. View the mobile screenshot or the full harness guide.
For rebuilding rather than simply viewing, use python tools/build_harness.py
after installing this checkout's native extension. The builder also needs
clang++ and wasm-ld; screenshot automation needs Playwright/Chromium. Those
are build-time requirements, not dependencies of the downloaded HTML.
DanceFlow ecosystem
DanceRudiments is the reusable motion-vocabulary layer in Kieran Simkin's DanceFlow BPM and motion-response ecosystem:
- StemLab is the music-understanding layer. It analyses audio to produce BPM, beat, structure, stem, lyric, harmony, and related timing evidence.
- DanceRudiments turns integer musical positions at 64 pips per beat into deterministic 1D, 2D, or 3D position offsets.
- DanceMoves is the WordPress EPK motion runtime. It schedules and applies BPM-, cue-, and lyric-timed effects on public pages.
The three components can also be used independently. They exchange explicit timing and analysis data rather than depending directly on one another. DanceRudiments' 64-pips-per-beat sampling convention is intentionally higher resolution and is not the same unit as DanceMoves' 16-ticks-per-beat runtime clock.
Motion safety
Apply an output to a bounded subject. DanceRudiments changes position only; it must not be used to add a repetitive full-frame tint, brightness, flash, or colour-grade effect. Under prefers-reduced-motion, do not autoplay the harness or production motion.
Troubleshooting history
See build and release troubleshooting for prior failures, causes and fixes.
Switch the shared visualizer between trajectories and bars
Use Movement view → X–Y plot / Bar graph. Bar view uses the same native C++/WebAssembly sample and the existing clock, shows every dimension as a separate signed bar, and keeps comparison cards on one common scale. Switching views does not interrupt playback or change the underlying recording. The selection is local to your browser; long dimension sets scroll horizontally. This applies to catalogue/release pages and recording harnesses exported by StemLab. Rebuild old generated pages to include the control. See recording visualizer controls.
Continuous integration and releases
Run python tools/check_package_docs.py before packaging. Its source preflight
checks nested first-party README.md files in the package input trees, including
rig-motion examples and optional source-plan documentation, for the canonical
author music link. Third-party sources/ documentation retains its original
attribution. Release jobs also check the actual archives; passing source checks
does not establish package publication or registry availability.
Tagged Pages deployments require an allowed Tag rule in the existing
github-pages environment, in addition to any allowed main branch rule.
A maintainer must explicitly authorize the intended release tags; the workflow
does not change environment protections. See release demo recovery
for retrying an already built site without rebuilding its immutable release assets.
The additional .github/workflows/csharp.yml builds the shared C ABI and C# wrapper, tests actual installed NuGet packages, and publishes .NET packages only for release tags. Its NuGet.org setup is documented in the C# guide.
.github/workflows/ci.yml builds and tests the C++ core on Linux, Windows, and macOS; builds and imports the Python package; compiles/tests the TypeScript and browser runtime; and creates a Conan package on every push to main and every pull request.
A pushed vMAJOR.MINOR.PATCH tag is the CD trigger. Use the release helper so all five version locations stay in sync:
python tools/release_version.py prepare 0.2.0
git diff
git add CMakeLists.txt pyproject.toml package.json package-lock.json bindings/csharp/DanceRudiments/DanceRudiments.csproj
git commit -m "Prepare v0.2.0 release"
git push
# Wait for the normal main-branch CI to pass, then:
python tools/release_version.py tag 0.2.0 --push
prepare updates CMake, Python/PyPI, npm + its lockfile and C#/NuGet together. tag refuses a dirty worktree, a non-main branch, mismatched manifests or an existing tag. The pushed tag runs .github/workflows/release-tag.yml, which revalidates the exact tagged checkout and creates the GitHub Release. The package and demo workflows are also tag-triggered; they do not depend on a GitHub Release event generated by another workflow.
.github/workflows/release.yml rejects mismatches before it publishes anything, then:
- builds platform Python wheels and a source distribution and publishes them to PyPI using OIDC Trusted Publishing;
- builds the TypeScript wrapper and C++ WebAssembly module and publishes
@kieransimkin/dance-rudimentsto npm using the configured publishing credentials and provenance; - builds installable C++ archives for Linux, Windows, and macOS and attaches them to the GitHub release; and
- builds a Conan package and uploads it only when a separate Conan remote has been configured. ConanCenter packages are submitted through
conan-center-index; they are not directly uploaded by this repository.
One-time registry configuration is required before the first release:
- On PyPI, create a pending Trusted Publisher for owner
kieransimkin, repositoryDanceRudiments, workflowrelease.yml, environmentpypi, and project namedancerudiments. - On npm, configure the package's GitHub Actions Trusted Publisher for
kieransimkin/DanceRudiments, workflowrelease.yml, environmentnpm, with direct publishing allowed. Because npm Trusted Publishers are configured from an existing package's settings, the first scoped-package registration may require a granularNPM_TOKENsecret in thenpmenvironment. Remove that bootstrap token after Trusted Publishing is configured. - Create GitHub environments named
pypi,npm, andconan; add required reviewers if desired. - For an optional private or organisational Conan repository, set environment variable
CONAN_REMOTE_URLand secretsCONAN_LOGIN_USERNAMEandCONAN_PASSWORDin theconanenvironment. If they are absent, the recipe is built and verified but not uploaded. - For C#, configure the
nugetenvironment and NuGet.org Trusted Publisher as described in the C# guide.
The PyPI publishing job requests short-lived OIDC identity. npm can use Trusted Publishing when configured; the workflow retains NPM_TOKEN as a bootstrap/fallback credential. See the official PyPI Trusted Publisher and npm Trusted Publishing documentation.
Coordinated releases and latest-release dependencies
Keep DanceRudiments, react-timeline-sequence, and stemlab as sibling
checkouts. The release order is React Timeline Sequence → DanceRudiments →
StemLab: publish and verify the companions before updating the consuming app.
StemLab must use their latest stable official releases, not an unreleased
commit, sibling source package or vendored npm archive. Each build records exact
released versions/commits/integrity after latest-release resolution so all its
jobs use the same bytes; CI fails clearly when that snapshot is stale.
From the parent folder, preview and then explicitly execute:
.\stemlab\scripts\Release-DanceFlow.ps1 -ProjectsRoot .
.\stemlab\scripts\Release-DanceFlow.ps1 -ProjectsRoot . -Execute
For the first migration use the same commands with
.\release-kit\Release-DanceFlow.ps1 after extracting the complete kit. It
applies the three repository patches, updates versions, performs scoped commits
and normal pushes, waits for exact-commit CI, then creates new release tags.
The existing GitHub Actions workflows publish packages; no protection rules,
credentials, old tags or assets are changed. The initial expected next-minor
versions are only a preview proposal, never a claim that they are published.
Use Node.js 24, Python 3.11+, PowerShell 5.1+, Git and authenticated GitHub CLI.
Required main/registry/Pages jobs must pass; missing approvals and partial
publication are blockers, not success. The default script releases all three
projects, is opt-in via -Execute, and supports a saved exact-source -Resume
session. A changed checkout or pre-commit build failure requires review rather
than an automatic stash/reset or guessed recovery.
StemLab's helper updates npm manifests/lock, optional native dependency minimum, release/build metadata and the genuinely rebuilt JS/CSS together. Its daily release-update workflow proposes subsequent updates by PR without auto-merging. A tagged StemLab release generates all four Arcadians pages and validates actual Pages deployment, live HTML and seekable audio. Do not start a duplicate manual Arcadians analysis during that tagged build. Read the full release, resume, verification and troubleshooting guide before running it. Keep this README and AGENTS.md synchronized with future changes.
Agents and contributors
Agents using DanceRudiments should inspect its available capabilities, use them fully where they fit the task, and look for useful improvements wherever possible. When a required feature is missing, or a reusable reliability, usability, performance or documentation gap is found, improve this tool rather than maintaining a separate workaround. If no worthwhile change is justified, explain why.
Submit every improvement as a pull request to DanceRudiments, with relevant tests, documentation and a reproducible example. Follow CONTRIBUTING.md and AGENTS.md for the contribution and validation workflow.
Project website: https://kieransimkin.co.uk/danceflow/.
Metadata
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