Godot Engine adapter and 2D game-authoring skills for DCC-MCP
Project description
dcc-mcp-godot
Godot 4 editor adapter for the DCC Model Context Protocol ecosystem. It ships a GDScript
EditorPlugin, typed project and scene tools, and a tested 2D arena-roguelike skill.
Install
pip install dcc-mcp-godot
Install the packaged addon into a Godot project:
dcc-mcp-godot-install /path/to/project
Enable DCC-MCP Godot under Project Settings > Plugins, then run:
dcc-mcp-godot
The MCP endpoint defaults to http://127.0.0.1:8765/mcp. The plugin connects to the
loopback bridge at ws://127.0.0.1:3847; override the port with
DCC_MCP_GODOT_BRIDGE_PORT before starting both processes.
Agent workflow
- Load
godot-projectto inspect the project or write a bounded.gdfile belowres://. - Load
godot-sceneto inspect the current scene and make undoable node edits. - Load
godot-roguelike, callcreate_2d_roguelike, thenvalidate_2d_roguelike. - Run the project. Arrow keys move the player; enemies spawn continuously and the player auto-attacks, earns experience, levels up, and eventually reaches game over.
No raw editor evaluation or arbitrary filesystem command is exposed. Scene edits use Godot's
undo manager; script writes are restricted to .gd files below res://.
Real Godot CI
CI resolves the official godotengine/godot latest stable GitHub release and downloads the Linux
editor. It starts the packaged MCP server and EditorPlugin, sends real JSON-RPC load_skill,
paginated tools/list, tools/call, and jobs_get_status requests, then runs the generated game
simulation and requires ROGUELIKE_SMOKE_OK.
Run the same smoke locally:
python tools/download_latest_godot.py --output .godot-bin
python tests/live_godot_smoke.py --godot /path/to/Godot
Development
python -m pip install -e ".[dev]"
pytest
ruff check src tests tools
ruff format --check src tests tools
python tools/lint_skills.py
python -m build
python -m twine check dist/*
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