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DEAD AIR

A first-person cave-horror game for the terminal. You are a search-and-rescue officer entering an unsurveyed sink in Piney Ridge National Park, nineteen hours behind a solo caver who did not come out.

It opens above ground. You have one evening of light to walk the approach, read the ground, and talk to the people who saw Wren Alcott last — and then you go down the hole.

Every room draws itself. The scenes are raymarched at runtime and lit by your actual lamp, so the picture loses reach and detail as the cell dies, for the same reason the prose does.

Built with Textual. Runs in kitty — the graphics use the kitty protocol, and fall back to sixel and then to Unicode half-blocks elsewhere, so it plays in any terminal and looks best in one that can draw. Ghostty, WezTerm and Konsole speak the protocol too.

Install

Needs Python 3.12 or newer. pipx is the tidiest way — it keeps the game and its dependencies in their own environment and puts deadair on your PATH:

pipx install git+https://github.com/AustinGuidry/dead-air

Or with plain pip, ideally into a virtualenv:

pip install git+https://github.com/AustinGuidry/dead-air

Then, from anywhere:

deadair

Pass --seed N to fix the run's coin-flips — the same seed always gives you the same cave noises. --help lists the options.

Running from a clone

If you would rather have the source to hand:

git clone https://github.com/AustinGuidry/dead-air
cd dead-air
python3 -m venv .venv
.venv/bin/pip install -r requirements.txt
./play

Controls

key action
1–9 take the numbered action — someone to talk to, something to look at, or a way on
L listen
R radio basecamp
X look again
F switch the helmet lamp on or off
D stop the beam down — half the burn rate, half the sight
C swap in a spare cell
N new run
Q quit

F is for above ground — you start in daylight with the lamp off, and the evening does not wait for you. D and C are underground only, where the lamp is not something you get to switch off.

Take your time in the first few rooms. The cave teaches you what it wants before it asks you for anything.

You cannot see everything in the park before the light goes, and that is the point of the park.

Design notes

Mechanics, escalation, module layout, and tuning constants are documented in DESIGN.md — that file spoils the game, so read it only if you are here to work on the code rather than to play.

License

MIT — see LICENSE.

Metadata

Release files for deadair 1.0.0

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