debin
A binary parser for Python. You describe a file format as a dataclass with type annotations, and debin reads a buffer into it.
from typing import List
from debin import *
@debin(magic="HDR ")
class Header:
version: uint32
count: uint32
values: List[uint32] = field(metadata={"count": "count"})
with open("file.bin", "rb") as f:
buffer = f.read()
header = Header().read_le(buffer)
print(header)
# Header(version=1, count=3, values=[10, 20, 30])
Install
Requires Python 3.10 or newer. No third party dependencies.
uv
uv add git+https://github.com/maxcabd/debin.git
Or clone it and install locally:
git clone https://github.com/maxcabd/debin.git
cd debin
uv pip install -e .
pip
pip install git+https://github.com/maxcabd/debin.git
Or clone it and install locally:
git clone https://github.com/maxcabd/debin.git
cd debin
pip install -e .
Quick start
A struct is a dataclass decorated with @debin. Fields are read in
declaration order.
from debin import *
@debin
class Point:
x: int32
y: int32
buffer = bytearray((1).to_bytes(4, "little") + (2).to_bytes(4, "little"))
p = Point().read_le(buffer)
print(p) # Point(x=1, y=2)
Call .read_le(buffer) or .read_be(buffer) to pick the byte order for that
read. .read(buffer) uses whatever endian the struct was declared with
(@debin(endian="big")), or little endian if none was given.
Nested structs, lists, and strings work the same way:
from typing import List
from debin import *
@debin
class Entry:
id: uint16
name: nullstr
@debin(magic="TBL ")
class Table:
entry_count: uint32
entries: List[Entry] = field(metadata={"count": "entry_count"})
Types
| Type | Size | Notes |
|---|---|---|
bool |
1 byte | |
uint8, int8 |
1 byte | |
uint16, int16 |
2 bytes | |
uint32, int32 |
4 bytes | |
uint64, int64 |
8 bytes | |
float16, float32, float64 |
2, 4, 8 bytes | |
nullstr |
variable | ASCII string, reads until a 0x00 byte |
List[T] |
variable | any of the above, an enum, or another struct |
An enum works as a field type if it inherits IntEnum or IntFlag and is
decorated with @debin(repr=<some integer type>), which is the type actually
read from the buffer:
from enum import IntFlag
from debin import *
@debin(repr=uint8)
class Flags(IntFlag):
READ = 0x1
WRITE = 0x2
EXEC = 0x4
Directives
Directives are passed as field(metadata={...}) on a field. They control how
that field gets read, beyond just its type.
magic
Struct level, not a field directive. Checks the first bytes of the struct
against a fixed value and raises MagicError if they don't match.
@debin(magic="PNG ")
class Header:
...
magic also works on a single field, for a tag that shows up partway through
a struct rather than at the very start. A magic field is fully consumed by
the check, it isn't a prefix glued onto a separately typed value:
@debin
class Entry:
tag: bytes = field(metadata={"magic": b"ENT1"})
value: uint32
endian
Struct level (@debin(endian="big")) or field level
(field(metadata={"endian": "big"})). A field level override wins over
whatever endian the surrounding struct is being read with.
@debin
class Packet:
length: uint16 # follows the struct's own endian
checksum: uint16 = field(metadata={"endian": "big"}) # always big endian
count
How many elements to read into a List[T] field. Can be a fixed number, the
name of another field, or an expression built with this (see below).
@debin
class Blob:
length: uint32
data: List[uint8] = field(metadata={"count": "length"})
if
Only parse this field when the condition is true. When it's false the field
is set to None and nothing is read from the buffer. Conditions are written
with this.
@debin
class Chunk:
has_extra: uint8
extra: uint32 = field(metadata={"if": this.has_extra != 0})
assert / pre_assert
Check a condition and raise ValidationError if it's false, instead of
silently continuing on a file that doesn't match what you expected. assert
runs after the field is parsed, so the condition can reference its own value.
pre_assert runs before, so it can only reference earlier fields.
@debin
class Header:
version: uint8 = field(metadata={"assert": this.version <= 3})
@debin
class Entry:
kind: uint8
value: uint32 = field(metadata={"pre_assert": this.kind == 1})
calc
A field that isn't read from the buffer at all. Its value is computed from other fields once they've already been parsed.
@debin
class Name:
first: nullstr
last: nullstr
full: nullstr = field(metadata={"calc": this.first + " " + this.last})
map
Read the field normally, then run its value through a function before storing it.
@debin
class Version:
raw: uint16 = field(metadata={"map": lambda v: (v >> 8, v & 0xFF)})
ignore
Skip this field during normal parsing. Its value is None unless something
else sets it, such as map on a different field or calc.
@debin
class Entry:
raw_bytes: List[uint8] = field(metadata={"count": 8})
text: str = field(metadata={
"ignore": True,
"map": lambda self: bytes(self.raw_bytes).rstrip(b"\x00").decode(),
})
pad_before / pad_after
Skip a fixed number of bytes before or after reading the field.
@debin
class Entry:
id: uint8
value: uint32 = field(metadata={"pad_before": 3})
pad_size_to
Pad this field up to a fixed total width, whatever it naturally consumed.
Different from pad_after, which always adds a fixed number of bytes on top.
Useful for fixed-width slots like a string that's always allotted N bytes
regardless of how long it actually is.
@debin
class Entry:
name: nullstr = field(metadata={"pad_size_to": 32})
value: uint32
align_before / align_after
Advance the offset up to the next multiple of N before or after reading the field.
@debin
class Entry:
id: uint8
value: uint32 = field(metadata={"align_before": 4})
seek / seek_before
Jump to a specific position before reading the field, then parse it there.
The position can be an absolute offset, the name of another field, a
(SeekFrom, offset) pair, or a function of (buffer, offset).
@debin
class File:
data_start: uint32
payload: List[uint8] = field(metadata={"seek": "data_start", "count": 16})
checksum: uint32 = field(metadata={"seek_before": (SeekFrom.END, -4)})
restore_pos
Parse this field, but leave the offset exactly where it was before, so the next field starts as if this one had never been read. Handy for looking ahead at a value before deciding what to do with it.
@debin
class Header:
a: uint8
peek_next: uint8 = field(metadata={"restore_pos": True})
b: uint8 # reads the same byte as peek_next
context
Pass values into a nested struct's field that isn't itself present in the
buffer at that point, only available from the struct doing the nesting. The
receiving field is ignored, and gets set from context before any of that
struct's own fields are read.
@debin
class Chunk:
version: uint16 = field(metadata={"ignore": True})
fov: float32
@debin
class File:
version: uint16
chunk: Chunk = field(metadata={"context": {"version": this.version}})
parse_with
Read a List[T] field with a custom function instead of a fixed count.
debin ships three ready to use ones:
until_eofreads structs until the buffer runs outuntil_with(predicate)reads structs up to and including the one wherepredicatereturns trueuntil_exclusive(predicate)reads structs up to but not including the one wherepredicatereturns true
from debin.helpers import until_eof
@debin
class Container:
header: Header
chunks: List[Chunk] = field(metadata={"parse_with": until_eof})
try
Parse the field, and if that raises any exception, fall back to a default value instead of failing the whole read. Real files have edge cases and garbage data; this lets you keep going instead of hard-crashing on one bad field. Nothing is guaranteed about the offset afterward beyond "unchanged" - downstream fields may end up misaligned if this actually triggers.
extra: uint32 = field(metadata={"try": 0})
err_context
Wrap any exception raised while parsing this field with an extra message, so failures inside deeply nested structs are easier to track down.
extra: uint32 = field(metadata={"err_context": "reading Header.extra"})
dbg
Print the offset and value of a field as it's read. Useful while figuring out a format.
value: uint32 = field(metadata={"dbg": True})
# [offset 0x04] value = 12345
Writing expressions with this
if, count, and calc accept expressions built from this, which stands
for the struct being parsed. Attribute access, comparisons, and arithmetic
all work directly:
texture_data: List[uint8] = field(metadata={"count": this.header.pitch})
dx10_header: DX10Header = field(metadata={
"if": this.header.pixel_format.four_cc.apply(bytes) == b"DX10"
})
Plain function calls on a this expression need .apply(...) instead of
wrapping it directly, since bytes(this.four_cc) would call bytes()
immediately rather than deferring it:
this.four_cc.apply(bytes) == b"DX10" # correct
bytes(this.four_cc) == b"DX10" # wrong, evaluates too early
More examples
The examples/ folder has full, runnable formats: BMP, DDS, WAV, TCP
packets, and a real game asset container (xfbin) that shows nested structs,
lists of structs, and parse_with together.
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