Tiny helper toolkit for building simple games.
Project description
# DiamondGameKit
DiamondGameKit is a tiny helper toolkit for building simple Pygame-based games.
It provides lightweight building blocks so you can focus on gameplay instead of boilerplate.
## Features
- Game wrapper (screen + clock + FPS)
- Player rectangle entity
- Enemy spawner with downward movement
- Simple keyboard input helpers
- Score HUD
- Internal plugin system
## Installation
pip install diamondgamekit
## Quick Example
import pygame
import diamondgamekit as dgk
pygame.init()
screen = pygame.display.set\_mode((800, 600))
clock = pygame.time.Clock()
game = dgk.Game(screen, clock, title="Dodge The Blocks")
player = dgk.PlayerRect(x=400, y=550, w=40, h=40, speed=5)
spawner = dgk.EnemySpawnerRect(
  width=40, height=40,
  spawn\_y\_range=(-600, -40),
  count=10,
  speed=5,
  screen\_width=800,
)
score = dgk.Score(font\_size=32, color=(255, 255, 255))
running = True
while running:
  for event in pygame.event.get():
  if event.type == pygame.QUIT:
  running = False
  keys = pygame.key.get\_pressed()
  dgk.handle\_basic\_horizontal\_input(
  player,
  keys,
  left=pygame.K\_a,
  right=pygame.K\_d,
  bounds=(0, 800 - player.rect.width),
  )
  spawner.update\_all()
  for e in spawner.enemies:
  if e.y > 600:
  spawner.reset\_enemy(e)
  score.add(1)
  if player.rect.colliderect(e):
  running = False
  screen.fill((20, 20, 20))
  pygame.draw.rect(screen, (0, 255, 0), player.rect)
  for e in spawner.enemies:
  pygame.draw.rect(screen, (255, 0, 0), e)
  score.draw(screen, x=10, y=10)
  pygame.display.flip()
  game.tick(60)
pygame.quit()
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