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DiceBear avatar styles

This repository contains all official avatar style definitions for DiceBear. An avatar style definition is a JSON file that describes how to create an avatar. It contains all necessary information like available elements and colors. The JSON files are ideal for creating avatars in different programming languages with the corresponding DiceBear wrapper. The JSON schema for the avatar style definitions can be found in the @dicebear/schema package.

Generate definitions

Most of the JSON files were created using the DiceBear Exporter for Figma. The used Figma files are linked in the figma folder. Files created with this plugin are marked accordingly and should not be adjusted manually, but exported again with the Figma plugin.

Usage

JavaScript

npm install @dicebear/styles
import adventurer from '@dicebear/styles/adventurer.json' with { type: 'json' };
import lorelei from '@dicebear/styles/lorelei.json' with { type: 'json' };

PHP

composer require dicebear/styles
$basePath = \Composer\InstalledVersions::getInstallPath('dicebear/styles');

$adventurer = json_decode(file_get_contents($basePath . '/src/adventurer.json'), true);
$lorelei    = json_decode(file_get_contents($basePath . '/src/lorelei.json'), true);

Python

pip install dicebear-styles
import json
from importlib.resources import files

adventurer = json.loads(files('dicebear_styles').joinpath('adventurer.json').read_text('utf-8'))
lorelei    = json.loads(files('dicebear_styles').joinpath('lorelei.json').read_text('utf-8'))

Rust

Each style is gated behind a feature of the same name, so a binary only embeds the styles it opts into (use the all feature to pull in every style):

cargo add dicebear-styles --features adventurer,lorelei

The enabled styles are embedded at compile time and exposed as raw JSON (&'static str). Parse them with serde_json:

use dicebear_styles::{ADVENTURER, LORELEI};

let adventurer: serde_json::Value = serde_json::from_str(ADVENTURER)?;
let lorelei: serde_json::Value = serde_json::from_str(LORELEI)?;

// Or look one up by name at runtime (None if unknown or its feature is off):
let style = dicebear_styles::get("adventurer");

// all() lists every style compiled into this build.
let all = dicebear_styles::all();

Go

go get github.com/dicebear/styles/v10

Every style is embedded at compile time and exposed as raw JSON (string), both as an exported variable and by name via Get. Parse it with encoding/json:

import (
	"encoding/json"

	styles "github.com/dicebear/styles/v10"
)

var adventurer map[string]any
_ = json.Unmarshal([]byte(styles.Adventurer), &adventurer)

// Or look one up by name (ok is false if the style is unknown):
raw, ok := styles.Get("lorelei")

// All() lists every embedded style.
all := styles.All()

Dart

dart pub add dicebear_styles

Each style is a Dart string constant in its own library, so a compiled app only embeds the styles it imports. Parse the raw JSON with dart:convert:

import 'dart:convert';

import 'package:dicebear_styles/adventurer.dart';
import 'package:dicebear_styles/lorelei.dart';

final adventurerStyle = jsonDecode(adventurer);
final loreleiStyle = jsonDecode(lorelei);

Or import the umbrella library, which pulls in every style and adds a runtime lookup by name:

import 'package:dicebear_styles/dicebear_styles.dart' as styles;

// null if the style is unknown:
final raw = styles.get('adventurer');

// `all` lists every embedded style.
final names = styles.all;

C#

dotnet add package DiceBear.Styles

Every style is embedded in the assembly and exposed as raw JSON (string), both as a property and by name via Get. Parse it with System.Text.Json:

using System.Text.Json;
using DiceBear;

var adventurer = JsonDocument.Parse(Styles.Adventurer);

// Or look one up by name (null if the style is unknown):
var raw = Styles.Get("lorelei");

// All() lists every embedded style.
var all = Styles.All();

Each property reads its resource on every call, so hand the text to whatever parses it once and keep that result rather than the raw string.

Contributing

See CONTRIBUTING.md for local development, testing, and the release process.

License

Each avatar style is under its own license, named in the definition file itself. The language shims, the build scripts and the package manifests are under the MIT license. Both parts are spelled out in LICENSE.md.

Sponsors

Advertisement: Many thanks to our sponsors who provide us with free or discounted products.

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