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DragonGUI

A Python application toolkit for GPU-native data tools.

Python describes the application. Rust owns the hot path: windowing, input, layout, text, rendering, GPU widgets, and retained widget state. The native renderer does not call Python on every frame.

Status: stable. Version 1.0.0 is the first production release. Public APIs follow semantic versioning from this release forward. NodeGraph remains an experimental preview outside the stable API guarantee; see Experimental APIs.

Installation

DragonGUI requires Python 3.12 or 3.13. Install the prebuilt wheel from PyPI:

python -m pip install dragongui

Normal wheel installation does not require Rust. A Rust toolchain is needed only when pip must build from the source distribution or when developing DragonGUI itself.

Optional integrations can be installed independently:

python -m pip install "dragongui[numpy]"     # NumPy plotting/colormap paths
python -m pip install "dragongui[pandas]"    # pandas integration
python -m pip install "dragongui[polars]"    # Polars integration
python -m pip install "dragongui[dataframe]" # pandas and Polars together
python -m pip install "dragongui[terminal]"  # Windows ConPTY support

Version 1.0.0 publishes wheels for Windows x86-64, Linux x86-64, macOS Intel, and macOS Apple Silicon. Other architectures may build from source but are not part of the supported 1.0.0 binary matrix.

Quick Look

import dragongui as dg

app = dg.App(theme=dg.Theme.dark())
app.stylesheet("""
    Panel.controls { width: 340px; padding: 14px; gap: 10px; }
    Button:hover   { background: accent_mix_20; }
""")

points = {
    "x": [-1.0, 0.0, 1.0],
    "y": [0.2, 0.8, 0.3],
    "z": [0.0, 0.6, 1.0],
}

with dg.Window("My Tool", width=1200, height=800) as win:
    with dg.FlexLayout(direction="row", gap=12, style={"padding": 12}):
        with dg.Panel("Controls", class_="controls"):
            palette = dg.Dropdown(["viridis", "plasma", "turbo"], value="viridis")
            dg.Button("Apply", on_click=lambda: scatter.set_colormap(palette.value))

        scatter = dg.Scatter3D(points, x="x", y="y", z="z", grid=True)

app.run(win)

What It Does

  • Native rendering with wgpu through a Rust backend built on winit, taffy, and glyphon; rendering and retained widget state remain native.
  • 80+ widgets — layout containers, buttons, text/number/date-time inputs, sliders, dropdowns, checkboxes, radios, toggles, trees, menus, modals, tabs, pages, navigation, breadcrumbs, a command palette, color pickers, images, badges, LEDs, collapsibles, tooltips, progress/loading indicators, drag-and-drop, and a custom-drawing PaintWidget.
  • Charts and data widgets — GPU Scatter3D, ScatterPlot2D, LinePlot, Histogram, BarChart, Heatmap, PieChart, a virtualized DataFrameTable, an HtmlReport webview, and telemetry-oriented LimitsBar indicators.
  • An optional embedded Terminal, multi-agent session helpers, and a thread monitor. NodeGraph exists as an experimental preview only.
  • CSS styling with type, class, id, attribute, pseudo-state, pseudo-function (:not(), :is(), :has(), :nth-child()), and widget-part (::thumb, ::stepper, ::badge, etc.) selectors, custom variables, @media, @supports, @font-face, container queries, gradients, shadows, outlines, transitions, animations, and backdrop filters.
  • Reactive components with keyed state slots, VNode diffing, and targeted native patches.
  • Live updates from Python callbacks and background threads via a thread-safe command queue.
  • GPU scatter — 3D point clouds with 500K+ points, orbit/pan/zoom, 12 colormaps, scalar bar, categorical legend, orientation axes, 3D labels, line and box overlays, multi-actor layers, lasso/rectangle selection, hover tooltips, LOD, and real-time frame streaming.
  • Toast notifications, file dialogs, native image display, and debug snapshots.

Widget Catalog

Category Widgets
Layout & shell Window, Body, AppShell, HLayout, VLayout, FlexLayout, Panel, ScrollArea, GridLayout, FlowLayout, WorkbenchLayout, WorkbenchMain, Sidebar, StatusBar, Toolbar, ToolbarSeparator, Splitter, Pane, Separator, Spacer
Navigation Tabs, Tab, Pages, Page, NavItem, MenuBar, Menu, MenuItem, ContextMenu, Breadcrumbs, CommandPalette, SearchBox
Containers & overlays Collapsible, Modal, Tooltip, PropertyGrid, Property
Buttons Button, SmallButton, IconButton, ImageButton, ArrowButton
Text & code input TextInput, TextArea, NumberInput, DragNumber, CodeEditor, LogView
Date & time DateInput, TimeInput, DateTimeInput
Selection controls Slider, RangeSlider, Dropdown, Checkbox, RadioButton, RadioGroup, ToggleSwitch, Selectable, SelectableList, ColorPicker
Display Label, Badge, Tag, LED, Image, ProgressBar, LimitsBar, LoadingSpinner
Trees TreeView, TreeNode
Charts & plots Scatter3D, ScatterPlot2D, LinePlot, Histogram, BarChart, Heatmap, PieChart
Tables & reports DataFrameTable, HtmlReport
Drag & drop DragSource, DropTarget, DropZone, DragVector
Custom & advanced PaintWidget, ExtensionWidget, Terminal; experimental NodeGraph
Overlays & utilities alert(), confirm(), toast(), FileDialog, Theme, ThreadMonitor

3D Scatter

Scatter3D renders large point clouds via wgpu with a wide API for interactive data exploration.

Creating a plot:

points = {"px": [0.0, 1.0], "py": [0.2, 0.8], "pz": [0.4, 0.6]}
scatter = dg.Scatter3D(
    points, x="px", y="py", z="pz",
    colormap="viridis",
    point_size=3.0,
    grid=True,
    on_pick=lambda hit: print(hit.index),
)

Updating live:

new_points = {"px": [0.1, 1.1], "py": [0.3, 0.9], "pz": [0.5, 0.7]}
scatter.set_points(new_points, x="px", y="py", z="pz")
scatter.set_colormap("plasma")

Chrome elements:

scatter.show_grid(True)
scatter.show_grid_planes(major=True, minor=True)
scatter.set_axes("X (m)", "Y (m)", "Z (m)")
scatter.show_legend(entries=[("Cluster A", 0.2, 0.6, 1.0)])
scatter.show_scalar_bar(vmin=0.0, vmax=1.0, colormap="inferno", title="Intensity")
scatter.show_orientation_axes(True)
scatter.set_background(0.05, 0.05, 0.08)

3D annotations:

label_handle = scatter.add_label((0.0, 0.0, 0.0), "Origin", color=(1.0, 1.0, 0.0))
line_handle = scatter.add_lines(
    [[0.0, 0.0, 0.0, 1.0, 1.0, 1.0]],
    color=(1.0, 0.5, 0.0),
)
box_handle = scatter.add_box(
    (-1.0, -1.0, -1.0, 1.0, 1.0, 1.0),  # xmin, ymin, zmin, xmax, ymax, zmax
    color=(0.3, 0.8, 1.0),
)

Multiple independent point layers (actors):

layer = scatter.add_points(points_b, x="x", y="y", z="z", colormap="plasma")
scatter.update_actor(layer, points_new, x="x", y="y", z="z")
scatter.remove_actor(layer)

Real-time frame streaming:

payloads = [
    scatter.prepare_points(frame, x="x", y="y", z="z")
    for frame in frames
]
stream = scatter.stream_prepared_frames(payloads, interval_ms=40, loop=True)
stream.start()
# ... later:
stream.stop()
print(stream.metrics)  # production, submission, callback, and error counters

Selection and hover:

scatter = dg.Scatter3D(
    points,
    x="x",
    y="y",
    z="z",
    on_pick=lambda hit: print(hit.index, hit.point),
)
# After interaction:
hits = scatter.selected            # list[ScatterHit]
indices = scatter.selected_indices # list[int]

Available colormaps: viridis, plasma, inferno, magma, coolwarm, hot, gray, turbo, cividis, blues, greens, reds

Camera linking:

dg.link_cameras(scatter_a, scatter_b)   # programmatic camera changes propagate
dg.unlink_cameras(scatter_a, scatter_b)

Components

Reactive components with keyed state and VNode diffing:

@dg.component
def Counter(ctx: dg.ComponentCtx, initial: int = 0):
    count = ctx.state("count", initial)

    win = dg.Window("Counter")
    with dg.Panel():
        dg.Label(f"Count: {count.value}")
        dg.Button("Increment", on_click=lambda: count.set(count.value + 1))
    return win

app.run(Counter(initial=5))
  • @dg.component — wraps a render function as a reusable component.
  • ctx.state(key, default)StateSlot — stable slot per key; .value reads, .set(v) writes and triggers a diff+patch cycle.
  • ctx.app — access AppHandle (toast, call_soon_threadsafe, etc.) while live.

Experimental APIs

NodeGraph and its runtime/binding helpers are incomplete previews. They are exposed for development and internal probes, but are not ready for usage in applications or production code. Their behavior, serialization, and public API may change or be removed without compatibility guarantees. The built-in manual repeats this warning on every NodeGraph-related entry.

CSS Styling

app.stylesheet("""
    /* Type, class, ID, attribute selectors */
    Panel              { background: #1a1a2e; border-radius: 8px; }
    Button.primary     { background: accent; color: white; }
    #save              { width: 120px; }
    [disabled]         { opacity: 0.4; }

    /* Pseudo-states */
    Button:hover       { background: accent_mix_20; }
    Checkbox:checked   { color: accent; }
    Collapsible:expanded > Panel { padding: 12px; }
    Dropdown:open      { border-color: accent; }

    /* Pseudo-functions */
    Button:not(.ghost) { border: 1px solid border; }
    Panel:has(Slider)  { padding-left: 16px; }
    :nth-child(2n)     { background: surface_alt; }

    /* Widget parts (sub-element selectors) */
    Slider::thumb      { background: accent; width: 14px; }
    NumberInput::stepper { background: surface_alt; }
    Checkbox::box      { border-radius: 4px; }
    Tabs::tab:hover    { color: accent; }
    ProgressBar::fill  {
        background: linear-gradient(90deg, #38bdf8 0%, #8b5cf6 100%);
    }

    /* Effects: gradients, shadows, outlines */
    Panel.card        { background: linear-gradient(135deg, #1a1a2e, #0d0d1a); }
    Button:focus      { outline: 2px solid focus; outline-offset: 2px; }
    Modal             { box-shadow: 0 18px 48px rgba(0, 0, 0, 0.5); }

    /* Transitions and animations */
    Button            { transition: background 120ms ease, border-color 120ms; }
    Panel.busy        { animation: pulse 1.2s ease-in-out infinite; }

    /* At-rules: media, feature, and font queries + container queries */
    @media (max-width: 800px) { Panel.controls { display: none; } }
    @supports (backdrop-filter: blur(8px)) { Modal { backdrop-filter: blur(8px); } }
    @font-face { font-family: "Mono"; src: url("./mono.ttf"); }
    @container (min-width: 600px) { Panel.grid { grid-template-columns: 1fr 1fr; } }
""")

Supported pseudo-states: :hover, :active, :focus, :checked, :disabled, :selected, :expanded, :collapsed, :open

CSS parts vary by widget — see docs/css-styling.md for the full per-widget part list.

Theming

# Built-in presets
app = dg.App(theme=dg.Theme.dark())
app = dg.App(theme=dg.Theme.light())

# Override specific tokens
theme = dg.Theme.dark(
    accent="#3fc7ff",
    radius=8.0,
    font_size=14.0,
)

# Reference tokens in stylesheets
app.stylesheet("Button { background: accent_mix_20; border-color: border; }")

Theme tokens available as CSS values: background, surface, surface_alt, text, muted_text, accent, border, danger, warning, success, focus, disabled — plus computed mix variants (e.g. accent_mix_20).

Layout Essentials

DragonGUI uses native flex/grid layout. For application shells, prefer AppShell with Body, or WorkbenchLayout with WorkbenchMain, so fixed chrome and flexible content receive explicit roles. Use gap for spacing between siblings and padding for space inside a container.

Give each scrollable region one clear ScrollArea owner. Flexible descendants that must shrink should use min_width: 0 and/or min_height: 0; otherwise their intrinsic content size can force overflow. The layout guide covers sizing, clipping, responsive grids, and diagnostic patterns.

Live Updates

# From callbacks (main thread)
label = dg.Label("0.50")
slider = dg.Slider(0.5, on_change=lambda value: label.set_value(f"{value:.2f}"))

# From background threads
import threading
import time

def worker():
    for step in range(101):
        app.call_soon_threadsafe(
            lambda value=step / 100: progress.set_value(value),
            coalesce_key="readme.progress.latest",
        )
        time.sleep(0.05)

threading.Thread(target=worker, daemon=True).start()

Reuse a stable coalesce_key for replaceable snapshots so slow rendering skips obsolete pending state. Omit the key for lossless events and append-only plot or log streams, where every callback must remain FIFO.

Group related changes into one visual update when they must appear together:

with app.update_batch():
    progress.set_value(0.72)
    limits.set_value(72.0)
    status.set_value("Nominal")

LimitsBar is designed for telemetry displays. The thresholds must remain in ascending order; omitted thresholds default to 10%, 25%, 75%, and 90% of the configured domain.

limits = dg.LimitsBar(
    62.0,
    min=0.0,
    max=100.0,
    red_low=10.0,
    yellow_low=25.0,
    yellow_high=75.0,
    red_high=90.0,
)
limits.set_value(68.0)

Toasts:

handle = app.toast("Loading...", level="info")
# ... later:
handle.update("Done!", level="success")
handle.dismiss()

Toast positions: top-right, top-left, bottom-right, bottom-left

Built-in Help

The installed package includes a searchable manual generated and audited against the public API:

import dragongui as dg

print(dg.help())
print(dg.help.reference.widgets.limits_bar())
print(dg.help.search("scatter streaming"))
print(dg.help.find_symbol("NumberInput"))

Sections are callable (dg.help("widgets.plots")) and can also be exported as structured data with dg.help.to_dict(). Treat the NodeGraph warnings in this manual as authoritative.

Repository Layout

python/dragongui/          Python package and built-in help manual
native/src/                Rust native extension (PyO3 + maturin)
tests/                     Python and integration tests
examples/                  Current demos and experimental NodeGraph probes
examples/css_feature_probes/  Focused, one-feature-per-file probes
examples/older/            Legacy single-feature demos and tools
plans/                     Implementation plans and roadmap
docs/                      Markdown and Sphinx documentation

The Rust native extension carries its own unit-test suite in addition to the Python tests above.

Development

Create and activate a virtual environment, then install the project in editable mode. Building the native extension requires a Rust toolchain.

py -3.12 -m venv .venv
.\.venv\Scripts\Activate.ps1
python -m pip install -e ".[dev]"

On macOS or Linux, activate with source .venv/bin/activate instead. Run a current example after installation:

python examples/responsive_app_template.py

For an explicit native rebuild during development, run this inside the active virtual environment:

python -m maturin develop --manifest-path native/Cargo.toml

Run tests:

python -m pytest
python -m pytest tests/test_python_api.py -k builtin_help

Build a release wheel for the current host:

python -m maturin build --release --manifest-path native/Cargo.toml --out dist

Confirm which backend the interpreter loaded with python -c "import dragongui as dg; print(dg.backend_info())".

Examples

Run any current example after the editable install described in Development.

Flagship demos (examples/):

Example What It Shows
responsive_app_template.py Small modern starter using AppShell, responsive Sidebar, routed pages, adaptive grids, and explicit scrolling
aurora_command_center_demo.py Sleek responsive command center used to stress layout, styling, diagnostics, and visual-audit states
nexus_studio_stress_demo.py Five-workspace flagship stress demo with dense dashboards, plots, tables, workflows, controls, diagnostics, overlays, and responsive audit states
cathode_ops_stress_demo.py Six-workspace vintage-CRT stress demo: scanline/phosphor CSS with three palettes, custom PaintWidget scope and core map, a load-bank page, and live worker-thread updates
theme_forge_stress_demo.py Large multi-theme CSS, layout, paint, chrome, and live-update stress application
client_window_chrome_demo.py Client-decorated window behavior and chrome styling
icon_theme_demo.py Icon theme registration and widget icon rendering
live_update_batch_demo.py Batched and coalesced live telemetry updates
live_update_producer_safety_probe.py Producer-thread safety and queue-pressure behavior

Feature probes (examples/css_feature_probes/) — 80+ focused, one-feature-per-file programs used for visual verification. A sampling:

Area Probes
Widgets core_widgets_probe, form_controls_probe, limits_bar_probe, tree_view_probe, toggle_switch_probe, radio_group_probe, date_time_inputs_probe, command_palette_probe, breadcrumbs_probe, toolbar_probe
Charts & data bar_chart_probe, histogram_probe, heatmap_probe, pie_chart_probe, line_plot_probe, scatter3d_probe, scatter_plot_2d_probe, data_table_upgrades_probe, html_report_probe
CSS features gradients_probe, border_outline_shadow_probe, transitions_transforms_probe, animations_probe, backdrop_filter_probe, container_queries_probe, supports_probe, font_face_probe, selectors_probe, typography_probe
Layout layout_containers_probe, layout_grid_masonry_probe, responsive_layout_probe, overflow_scrollbar_probe, positioning_zindex_probe, splitter_probe
Custom drawing paint_widget_events_probe, paint_widget_sparkline_probe, custom_composite_widget_probe

Legacy demos and tools (examples/older/) — earlier demos and tools, including all_features_v3_demo.py, all_features_professional_demo.py, scatter/table tools, live-update tools, CSS theme galleries, component demos, a terminal wrapper, the meridian application demo, and more.

Experimental NodeGraph probes (examples/node_graph_*.py) exercise unfinished APIs for library development only. They are not application templates; see Experimental APIs.

Architecture

Python widgets / components
    -> typed document / VNode diff / command patches
    -> PyO3 native bridge
    -> Rust command queue and retained widget tree
    -> CSS cascade, Taffy layout, widget state
    -> wgpu primitive, text, image, scatter, and table renderers
    -> native window (winit)

Native Stack

Crate Purpose
pyo3 Python bindings (abi3, stable ABI)
winit Native window and event loop
wgpu GPU rendering
taffy Flexbox/grid layout
glyphon Text shaping and rendering
lightningcss CSS parsing
rfd Native file dialogs
image PNG/JPEG decoding

Requirements

  • Python >= 3.12
  • A Rust toolchain when building from source (not when installing a wheel)
  • Windows, macOS, or Linux with a GPU backend supported by wgpu

CI runs Python 3.12 and 3.13 tests, Rust checks on Windows, macOS, and Linux, supply-chain checks, and release metadata validation. The release workflow builds and smoke-tests Windows x86-64, Linux x86-64, macOS Intel, and macOS Apple Silicon wheels before publishing.

Optional extras: pip install "dragongui[dataframe]" for pandas/polars DataFrame integration, [terminal] for the embedded terminal (pywinpty on Windows), [numpy] for NumPy plotting paths, [pandas] or [polars] for one dataframe engine, [dev] for build/test tooling, and [docs] for the Sphinx docs.

License

MIT. Third-party dependency notice policy and release-generation instructions are included in THIRD_PARTY_NOTICES.md.

Documentation

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