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Generate DTM (Digital Terrain Model) from DSM (Digital Surface Model)

Project description

dsm2dtm

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Generate DTM (Digital Terrain Model) from DSM (Digital Surface Model)

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dsm2dtm is a robust, python library for extracting bare earth Digital Terrain Models (DTM) from Digital Surface Models (DSM). It effectively removes non-ground features like buildings, vegetation, and cars, leaving only the underlying terrain.

Key features:

  • Pure Python: No external binary dependencies (no SAGA, no GDAL CLI). Just numpy, scipy, and rasterio.
  • Robust: Handles noise, cliffs, and varied resolutions automatically.
  • Adaptive: Automatically tunes parameters based on input resolution and terrain slope.
  • Easy to Use: Simple CLI and a clean Python API for developers.

Installation

Via Pip

pip install dsm2dtm

Via Conda

conda install -c conda-forge dsm2dtm

From Source

git clone https://github.com/seedlit/dsm2dtm.git
cd dsm2dtm
pip install .

Usage

1. Python Library

You can integrate dsm2dtm into your own Python pipelines. We provide high-level and low-level APIs.

High-Level API (file based)

from dsm2dtm import generate_dtm, save_dtm

input_path = "dsm.tif"
output_path = "dtm.tif"

# 1. Generate DTM (returns numpy array and profile metadata)
dtm_array, profile = generate_dtm(input_path)

# 2. Save to disk
save_dtm(dtm_array, profile, output_path)

Low-Level API (rasterio based)

Ideal for in-memory processing or integration with other libraries like xarray.

import rasterio
from dsm2dtm.algorithm import dsm_to_dtm
from dsm2dtm import save_dtm

# Load data yourself
with rasterio.open("dsm.tif") as src:
    dsm = src.read(1)
    res = src.res  # (x_res, y_res)
    nodata = src.nodata
    profile = src.profile

# Run algorithm on raw numpy array
dtm_array = dsm_to_dtm(dsm, resolution=res, nodata=nodata)

# Save to disk
save_dtm(dtm_array, profile, "dtm.tif")

2. Command Line Interface (CLI)

The simplest way to use dsm2dtm is via the command line.

dsm2dtm --dsm dsm.tif --out_dir output/

Arguments:

  • --dsm: Path to the input DSM (GeoTIFF).
  • --out_dir: Directory where the output DTM will be saved (default: generated_dtm).
  • --radius: (Optional) Kernel radius in meters for object removal. Objects larger than 2x this radius will typically NOT be removed. Set this to slightly larger than half the width of the largest building in your scene. Default: 40.0.
  • --slope: (Optional) Terrain slope (0-1). Calculated automatically if not provided.

Example: Vegetation & Structure Removal

This comparison highlights the removal of surface features, such as dense vegetation and buildings, to reveal the underlying bare earth topography and river details in the generated Digital Terrain Model.

Example


How It Works

The library implements an optimized version of the Progressive Morphological Filter (PMF) combined with surface refinement.

graph LR
    subgraph Preprocessing [Preprocessing]
        A["Input DSM"] -->|Load & Reproject| B["Internal Grid (UTM)"];
        B -->|Resample if >0.5m| C["Working Resolution"];
        C --> D["Slope Estimation"];
    end

    subgraph Core [Core Filtering]
        D --> E{"Progressive Morphological Filter"};
        E -->|Iterative Opening| F["Rough Ground Estimate"];
        F --> G["Surface Refinement"];
        G -->|Remove Spikes| H["Refined Ground"];
    end

    subgraph Post [Post-Processing]
        H --> I["Gaussian Smoothing"];
        I --> J["Gap Filling"];
        J -->|Reproject| K["Final DTM"];
    end
  1. Resolution Adaptation: Parameters are scaled automatically based on the input pixel size. High-resolution inputs (>0.5m) are optionally downsampled for stability and speed, then upsampled back.
  2. Slope Estimation: Local terrain slopes are calculated to adapt the filtering thresholds.
  3. Progressive Morphological Filter (PMF): Iteratively applies morphological opening (erosion followed by dilation) with increasing window sizes. This effectively "shaves off" objects that stick out above the ground surface.
  4. Refinement: A smoothing step compares the rough ground estimate with the original surface to recover over-smoothed details while rejecting spikes.
  5. Gap Filling: Any remaining holes (nodata) are filled using inverse distance weighting or nearest neighbor interpolation.

Contributing

We welcome contributions! Please feel free to submit a Pull Request.

Roadmap / Todo

We are actively looking for help with:

  • Performance:
    • GPU acceleration (e.g., using cupy).
    • Parallel processing (Multi-core/Multi-threading or dask).
  • Algorithm Improvements:
    • Reducing holes/artifacts on building borders
    • Better removal of square-shaped buildings (currently works best on rectangular footprints).

Setup

We use uv for dependency management and pre-commit for code quality.

# 1. Clone
git clone https://github.com/seedlit/dsm2dtm.git

# 2. Install dependencies
uv sync --all-extras

# 3. Install hooks
uv run pre-commit install

Running Tests

We use pytest for testing. The suite includes unit tests, stress tests, and integration tests with real-world data (downloaded automatically).

# Run all tests
uv run pytest

# Run only stress tests
uv run pytest tests/test_stress.py

License

MIT License. See LICENSE for details.

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